Player Matchup

Cliodhna
Cliodhna
Masters
 
Cliodhna
Masters
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum I
Chardroid
Ra
Platinum I
Level 85
God Stats
0W - 3L
1,500 SR
Queue Stats
191W - 173L
2,190 MMR
Solo
Bastet
Bastet
Diamond IV
Delclink
Bastet
Diamond IV
Level 65
God Stats
2W - 5L
1,433 SR
Queue Stats
265W - 242L
2,275 MMR
Solo
Rama
Rama
Diamond I
DubzBroski
Rama
Diamond I
Level 156
God Stats
1W - 4L
1,934 SR
Queue Stats
395W - 388L
2,415 MMR
Solo
Khepri
Khepri
Diamond II
GamerFletch
Khepri
Diamond II
Level 160
God Stats
29W - 26L
1,599 SR
Queue Stats
491W - 473L
2,174 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 122
1,593 SR
2,111 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 159
1,407 SR
2,034 MMR
Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Masters
 
Ymir
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Diamond IV
AstuteSoldier
Ravana
Diamond IV
Level 159
God Stats
2W - 0L
1,289 SR
Queue Stats
117W - 97L
2,172 MMR
Solo
Jing Wei
Jing Wei
Diamond V
Auronos
Jing Wei
Diamond V
Level 160
God Stats
17W - 10L
1,427 SR
Queue Stats
721W - 712L
2,083 MMR
Party 1
Ao Kuang
Ao Kuang
Masters
Layers
Ao Kuang
Masters
Level 160
God Stats
2W - 2L
1,319 SR
Queue Stats
289W - 141L
2,917 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
1 / 4 / 2
9,407
470
8,574
17,268
8,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 6 / 0
9,422
471
8,806
15,891
8,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
Delclink
Bastet
13
1 / 8 / 1
8,555
428
10,870
24,182
14,836
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 8 / 2
8,326
416
6,251
14,952
5,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
13
0 / 8 / 2
8,073
404
3,746
22,869
21,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
AtlasKaliDa JiBakasura

VS

Bans
NemesisThothBaron SamediMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
3 / 1 / 7
11,282
564
7,461
8,549
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
 
Ymir
15
2 / 1 / 15
11,144
557
6,951
19,605
22,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
4 / 1 / 6
12,810
641
14,027
15,402
12,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
Auronos
Jing Wei
20
14 / 1 / 5
13,984
699
25,017
14,339
7,038
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
Layers
Ao Kuang
19
11 / 1 / 5
12,326
616
22,760
21,772
10,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
72
5
Kills
34
34
Deaths
5
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
4
2
0.5
W
Merlin
 
Merlin
3
1
7
6.5
W
Ymir
 
Ymir
2
1
15
9.5
W
4
1
6
7
W
Jing Wei
Auronos
Jing Wei
14
1
5
16.5
L
3
6
0
0.5
L
Bastet
Delclink
Bastet
1
8
1
0.19
L
0
8
2
0.13
L
Khepri
0
8
2
0.13
W
Ao Kuang
Layers
Ao Kuang
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,247
Damage
76,216
95,162
Taken
79,667
59,310
Mitigated
56,642
24,520
Healing
31,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
8,574
1,109
0
4,633
17,268
8,548
0
5,851
11,417
0
83,824
W
Merlin
 
Merlin
7,461
242
0
1,338
8,549
4,065
1,111
2,975
5,484
111,460
0
W
Ymir
 
Ymir
6,951
2,430
0
4,799
19,605
22,048
662
2,855
16,628
24,274
0
W
14,027
5,892
0
6,526
15,402
12,557
810
683
14,673
0
119,543
W
Jing Wei
Auronos
Jing Wei
25,017
22,660
0
9,161
14,339
7,038
7,582
2,700
11,524
0
138,456
L
8,806
1,092
639
4,574
15,891
8,222
0
8,498
7,393
71,165
0
L
Bastet
Delclink
Bastet
10,870
3,480
0
9,501
24,182
14,836
0
7,553
16,629
0
61,742
L
6,251
4,324
0
1,492
14,952
5,997
0
3,706
11,246
0
59,188
L
Khepri
3,746
451
1,984
1,697
22,869
21,707
0
11,564
11,305
20,658
0
W
Ao Kuang
Layers
Ao Kuang
22,760
5,727
0
9,761
21,772
10,934
0
4,318
17,280
107,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,783
Gold Earned
61,546
522
Minions Killed
698
0
Camps Cleared
0
1,744,074
Distance Traveled
2,005,421
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,407
470
140
7
0
389,963
1
W
Merlin
11,282
564
158
8
0
384,365
6
W
Ymir
11,144
557
14
1
0
387,039
5
W
Ravana
12,810
641
195
10
0
405,747
7
W
Jing Wei
13,984
699
178
9
0
403,654
1
L
Ra
9,422
471
137
7
0
356,592
6
L
Bastet
8,555
428
102
5
0
315,263
0
L
Rama
8,326
416
112
6
0
325,325
7
L
Khepri
8,073
404
31
2
0
356,931
7
W
Ao Kuang
12,326
616
153
8
0
424,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role