Player Matchup

Geb
Geb
KDYER124
Geb
Level 157
God Stats
3W - 3L
1,713 SR
Queue Stats
76W - 59L
1,559 Elo+
Party 1
Chaac
Chaac
Mistashot
Chaac
Level 126
God Stats
31W - 10L
1,679 SR
Queue Stats
84W - 64L
1,548 Elo+
Party 1
Medusa
Medusa
evilbrianlord
Medusa
Level 109
God Stats
1W - 0L
1,491 SR
Queue Stats
8W - 11L
1,399 Elo+
Party 1
Team Averages
Level 131
1,628 SR
1,502 Elo+

VS

Team Averages
Level 110
1,486 SR
1,434 Elo+
Atlas
Atlas
ARRapture
Atlas
Level 126
God Stats
38W - 30L
1,553 SR
Queue Stats
292W - 320L
1,428 Elo+
Party 2
Tyr
Tyr
Achyjoker
Tyr
Level 117
God Stats
2W - 3L
1,579 SR
Queue Stats
340W - 360L
1,469 Elo+
Party 2
Sol
Sol
XxCricrixX13
Sol
Level 86
God Stats
6W - 8L
1,327 SR
Queue Stats
97W - 142L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,652
942
2,881
8,299
4,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
Mistashot
Chaac
10
2 / 0 / 2
5,822
970
3,541
7,687
4,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
2 / 0 / 2
5,909
985
4,285
3,816
1,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ARRapture
Atlas
7
0 / 1 / 2
4,694
782
2,847
5,319
3,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
2 / 2 / 0
4,886
814
4,075
5,226
3,741
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 1 / 1
4,263
711
1,638
1,585
392
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
4
Kills
2
2
Deaths
4
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Atlas
ARRapture
Atlas
0
1
2
1
L
2
2
0
1
W
0
2
4
1
W
Chaac
Mistashot
Chaac
2
0
2
3
L
0
1
1
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,707
Damage
8,560
19,802
Taken
12,130
10,460
Mitigated
7,653
7,637
Healing
1,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
ARRapture
Atlas
2,847
1,544
175
667
5,319
3,520
0
1,416
3,822
4,401
0
L
4,075
795
13
833
5,226
3,741
0
960
4,154
0
11,129
W
2,881
1,065
0
2,278
8,299
4,396
392
2,342
5,957
9,387
0
W
Chaac
Mistashot
Chaac
3,541
1,360
776
3,840
7,687
4,736
213
2,054
5,633
0
24,376
L
1,638
716
0
58
1,585
392
0
666
895
2,732
0
W
4,285
2,029
0
743
3,816
1,328
1,499
700
3,116
0
19,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,383
Gold Earned
13,843
76
Minions Killed
20
6
Camps Cleared
0
358,548
Distance Traveled
253,338
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,694
782
5
1
0
77,779
3
L
Tyr
4,886
814
9
2
0
92,435
0
W
Geb
5,652
942
10
2
1
111,271
3
W
Chaac
5,822
970
42
7
4
128,040
2
L
Sol
4,263
711
6
1
0
83,124
0
W
Medusa
5,909
985
24
4
1
119,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role