Player Matchup

Cupid
Cupid
CourageRa
Cupid
Level 106
God Stats
4W - 3L
1,500 SR
Queue Stats
193W - 199L
1,466 Elo+
Party 1
Loki
Loki
TypowyJungler
Loki
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 23L
1,526 Elo+
Solo
Ares
Ares
Zdalker300
Ares
Level 54
God Stats
24W - 22L
1,750 SR
Queue Stats
93W - 106L
1,257 Elo+
Party 1
Odin
Odin
ZeroBlasian
Odin
Level 82
God Stats
2W - 2L
1,425 SR
Queue Stats
109W - 114L
1,496 Elo+
Solo
Janus
Janus
twistMonster
Janus
Level 64
God Stats
55W - 75L
1,462 SR
Queue Stats
158W - 164L
1,472 Elo+
Solo
Team Averages
Level 75
1,527 SR
1,443 Elo+

VS

Team Averages
Level 54
1,478 SR
1,359 Elo+
Pele
Pele
Dewancory
Pele
Level 89
God Stats
3W - 3L
1,495 SR
Queue Stats
258W - 243L
1,484 Elo+
Solo
Zeus
Zeus
KutjesKlapper69
Zeus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,042 Elo+
Party 2
Artemis
Artemis
MaruZabi
Artemis
Level 68
God Stats
8W - 7L
1,597 SR
Queue Stats
102W - 109L
1,443 Elo+
Party 3
Fenrir
Fenrir
Soooru
Fenrir
Level 64
God Stats
8W - 12L
1,299 SR
Queue Stats
191W - 199L
1,433 Elo+
Party 3
Gilgamesh
Gilgamesh
thebluenarwhal1
Gilgamesh
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
CourageRa
Cupid
9
0 / 0 / 2
5,385
490
2,132
4,507
1,346
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 2 / 0
6,233
567
5,324
7,508
2,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 0 / 2
5,724
520
2,886
6,450
4,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 0
5,856
532
3,850
7,950
5,029
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 1 / 5
6,249
568
5,244
4,822
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
2 / 2 / 1
6,039
549
4,619
8,489
3,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 4 / 0
5,498
500
2,191
5,780
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
MaruZabi
Artemis
9
0 / 0 / 0
5,133
467
3,111
4,318
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Soooru
Fenrir
8
0 / 2 / 1
5,218
474
3,851
9,743
5,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
thebluenarwhal1
Gilgamesh
10
1 / 0 / 1
5,421
493
3,501
7,167
4,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
8
Kills
4
5
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cupid
CourageRa
Cupid
0
0
2
1
L
Pele
2
2
1
1.25
L
1
4
0
0.25
L
Artemis
MaruZabi
Artemis
0
0
0
0
L
Fenrir
Soooru
Fenrir
0
2
1
0.25
W
5
2
0
2.5
W
2
0
2
3
W
0
2
0
0
L
Gilgamesh
thebluenarwhal1
Gilgamesh
1
0
1
1.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,436
Damage
17,273
31,237
Taken
35,497
14,788
Mitigated
17,055
9,790
Healing
9,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
CourageRa
Cupid
2,132
1,644
440
2,242
4,507
1,346
0
0
4,507
0
29,484
L
Pele
4,619
1,482
0
1,033
8,489
3,043
0
1,453
7,036
0
45,791
L
2,191
825
0
790
5,780
2,072
0
2,958
2,822
29,663
0
L
Artemis
MaruZabi
Artemis
3,111
817
0
2,525
4,318
1,510
0
552
3,766
0
35,251
L
Fenrir
Soooru
Fenrir
3,851
748
0
3,048
9,743
5,833
0
3,167
6,576
0
21,908
W
5,324
1,377
0
2,510
7,508
2,547
0
1,040
6,468
0
30,757
W
2,886
215
334
1,932
6,450
4,648
155
825
5,625
21,213
0
W
3,850
1,086
0
1,206
7,950
5,029
0
0
7,950
0
33,551
L
Gilgamesh
thebluenarwhal1
Gilgamesh
3,501
1,297
0
2,366
7,167
4,597
210
0
7,167
0
27,346
W
5,244
191
38
1,088
4,822
1,218
376
326
4,496
43,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,447
Gold Earned
27,309
303
Minions Killed
283
0
Camps Cleared
0
1,052,823
Distance Traveled
1,008,182
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,385
490
58
5
0
181,833
0
L
Pele
6,039
549
80
7
0
222,552
0
L
Zeus
5,498
500
71
6
0
194,206
0
L
Artemis
5,133
467
58
5
0
170,495
0
L
Fenrir
5,218
474
22
2
0
211,185
1
W
Loki
6,233
567
66
6
0
223,269
3
W
Ares
5,724
520
26
2
0
221,556
8
W
Odin
5,856
532
73
7
0
214,752
2
L
Gilgamesh
5,421
493
52
5
0
209,744
1
W
Janus
6,249
568
80
7
0
211,413
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role