Player Matchup

Cthulhu
Cthulhu
Ken_nyNg852
Cthulhu
Level 48
God Stats
4W - 3L
1,292 SR
Queue Stats
20W - 24L
1,443 Elo+
Party 1
Cupid
Cupid
ORA_ORAORAORAAAA
Cupid
Level 27
God Stats
0W - 5L
1,171 SR
Queue Stats
3W - 5L
1,543 Elo+
Party 1
Ra
Ra
Reliikz
Ra
Level 46
God Stats
2W - 4L
1,396 SR
Queue Stats
52W - 75L
1,473 Elo+
Solo
Thanatos
Thanatos
SmokinKush-852-
Thanatos
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 21L
1,461 Elo+
Party 1
Amaterasu
Amaterasu
suppisbad
Amaterasu
Level 47
God Stats
1W - 1L
1,831 SR
Queue Stats
79W - 107L
1,430 Elo+
Solo
Team Averages
Level 47
1,438 SR
1,470 Elo+

VS

Team Averages
Level 82
1,505 SR
1,454 Elo+
Apollo
Apollo
BigJakey8608
Apollo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,323 Elo+
Party 3
Geb
Geb
Blackstar-MVP
Geb
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 68L
1,482 Elo+
Party 2
Da Ji
Da Ji
Kuromaki1
Da Ji
Level 98
God Stats
26W - 28L
1,423 SR
Queue Stats
471W - 480L
1,480 Elo+
Party 2
Ra
Ra
Oprah Is My Dad
Ra
Level 128
God Stats
10W - 13L
1,603 SR
Queue Stats
184W - 171L
1,502 Elo+
Party 3
Chang'e
Chang'e
Sadyah
Chang'e
Level 122
God Stats
7W - 11L
1,500 SR
Queue Stats
213W - 221L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ken_nyNg852
Cthulhu
9
1 / 0 / 4
6,359
489
5,352
8,523
6,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 3 / 1
6,296
484
6,097
6,129
2,009
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 4 / 0
6,565
505
2,177
7,260
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
10
2 / 3 / 1
6,487
499
4,304
10,697
4,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Amaterasu
suppisbad
Amaterasu
11
0 / 2 / 0
6,474
498
5,087
14,163
7,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
0 / 3 / 1
5,976
460
2,606
8,159
3,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 1 / 2
6,515
501
3,439
6,894
5,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Da Ji
Kuromaki1
Da Ji
12
6 / 1 / 0
7,540
580
7,097
8,416
3,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
3 / 0 / 4
8,291
638
4,964
6,303
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
Sadyah
Chang'e
13
0 / 0 / 2
7,100
546
7,134
10,185
7,051
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
11
12
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
0
3
1
0.17
W
2
1
2
3
L
Cthulhu
Ken_nyNg852
Cthulhu
1
0
4
3
W
Da Ji
Kuromaki1
Da Ji
6
1
0
6
L
2
3
1
0.83
W
3
0
4
5
L
0
4
0
0
W
Chang'e
Sadyah
Chang'e
0
0
2
1
L
Thanatos
2
3
1
0.83
L
Amaterasu
suppisbad
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,017
Damage
25,240
46,772
Taken
39,957
23,653
Mitigated
21,754
18,315
Healing
17,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
2,606
1,839
0
1,807
8,159
3,290
624
2,505
5,654
0
35,030
W
3,439
476
31
2,252
6,894
5,050
189
2,290
4,604
13,290
0
L
Cthulhu
Ken_nyNg852
Cthulhu
5,352
909
134
1,490
8,523
6,332
0
1,485
7,038
25,280
0
W
Da Ji
Kuromaki1
Da Ji
7,097
2,427
0
4,296
8,416
3,658
0
1,128
7,288
0
51,125
L
6,097
2,644
0
1,203
6,129
2,009
0
1,273
4,856
0
41,494
W
4,964
497
112
2,872
6,303
2,705
0
1,023
5,280
68,909
0
L
2,177
339
148
1,261
7,260
2,505
0
3,934
3,110
47,660
0
W
Chang'e
Sadyah
Chang'e
7,134
1,372
0
5,929
10,185
7,051
46
583
9,602
54,716
0
L
Thanatos
4,304
531
0
9,245
10,697
4,839
0
1,993
8,618
0
48,028
L
Amaterasu
suppisbad
Amaterasu
5,087
1,693
0
4,834
14,163
7,968
0
6,504
7,613
0
50,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,181
Gold Earned
35,422
372
Minions Killed
402
0
Camps Cleared
0
1,238,795
Distance Traveled
1,252,561
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,976
460
75
6
0
240,113
3
W
Geb
6,515
501
16
1
0
243,863
3
L
Cthulhu
6,359
489
39
3
0
230,557
2
W
Da Ji
7,540
580
84
6
0
300,774
3
L
Cupid
6,296
484
73
6
0
226,386
5
W
Ra
8,291
638
127
10
0
243,989
2
L
Ra
6,565
505
99
8
0
251,494
6
W
Chang'e
7,100
546
100
8
0
223,822
2
L
Thanatos
6,487
499
77
6
0
272,452
2
L
Amaterasu
6,474
498
84
6
0
257,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role