Player Matchup

Mercury
Mercury
Diamond III
 
Mercury
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Diamond III
 
Mercury
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Diamond III
Fìre
Atlas
Diamond III
Level 160
God Stats
1W - 2L
1,210 SR
Queue Stats
7W - 8L
2,196 MMR
Solo
Anhur
Anhur
Platinum II
Koqh
Anhur
Platinum II
Level 117
God Stats
4W - 7L
1,488 SR
Queue Stats
139W - 130L
2,137 MMR
Solo
Chaac
Chaac
Diamond IV
Zeenj
Chaac
Diamond IV
Level 89
God Stats
0W - 3L
1,323 SR
Queue Stats
464W - 464L
2,227 MMR
Solo
Eset
Eset
Diamond III
mongolin8
Eset
Diamond III
Level 113
God Stats
8W - 11L
1,489 SR
Queue Stats
511W - 501L
2,159 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,418 SR
1,953 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,565 SR
2,194 MMR
Nox
Nox
Diamond V
Cunhitzz
Nox
Diamond V
Level 160
God Stats
1W - 2L
1,353 SR
Queue Stats
179W - 173L
2,189 MMR
Solo
Loki
Loki
Masters
IΦIΦIΦIΦIΦI
Loki
Masters
Level 147
God Stats
3W - 7L
1,207 SR
Queue Stats
280W - 243L
2,326 MMR
Solo
Medusa
Medusa
Diamond V
Mаrshall
Medusa
Diamond V
Level 144
God Stats
6W - 4L
1,860 SR
Queue Stats
99W - 97L
2,031 MMR
Party 2
Hel
Hel
Diamond III
Ukurac
Hel
Diamond III
Level 160
God Stats
1W - 1L
1,745 SR
Queue Stats
75W - 55L
2,204 MMR
Party 2
Chernobog
Chernobog
Diamond IV
ZeusAddicted
Chernobog
Diamond IV
Level 68
God Stats
9W - 6L
1,663 SR
Queue Stats
156W - 150L
2,219 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
3 / 0 / 1
4,487
897
2,340
3,402
986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
 
Mercury
7
3 / 0 / 1
4,487
897
2,340
3,402
986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
Fìre
Atlas
5
1 / 1 / 0
3,425
685
1,666
2,875
1,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
Koqh
Anhur
3
0 / 0 / 0
2,862
572
1,064
973
268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
Zeenj
Chaac
7
1 / 0 / 2
4,162
832
2,510
3,210
1,516
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
6
0 / 0 / 1
3,680
736
1,466
1,822
570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
CliodhnaGebBastetThoth

VS

Bans
HadesBakasuraDa JiBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
3,534
707
1,652
3,075
1,393
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 0
3,447
689
1,436
3,594
961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Mаrshall
Medusa
6
0 / 1 / 1
3,556
711
1,251
3,609
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
Ukurac
Hel
6
0 / 2 / 0
3,469
694
1,470
3,878
1,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chernobog
ZeusAddicted
Chernobog
6
0 / 0 / 0
3,693
739
960
1,585
522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
8
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
0
1
3.5
L
Mercury
 
Mercury
3
0
1
3.5
W
1
1
0
1
L
Atlas
Fìre
Atlas
1
1
0
1
W
0
1
0
0
L
Anhur
Koqh
Anhur
0
0
0
0
W
Medusa
Mаrshall
Medusa
0
1
1
0.5
W
Hel
Ukurac
Hel
0
2
0
0
L
Chaac
Zeenj
Chaac
1
0
2
2
W
Chernobog
ZeusAddicted
Chernobog
0
0
0
0
L
Eset
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,386
Damage
6,769
15,684
Taken
15,741
5,606
Mitigated
5,474
5,095
Healing
6,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,340
1,239
0
625
3,402
986
0
282
3,120
0
23,831
L
Mercury
 
Mercury
2,340
1,239
0
625
3,402
986
0
282
3,120
0
23,831
W
1,652
534
242
629
3,075
1,393
0
1,051
2,024
9,605
0
L
Atlas
Fìre
Atlas
1,666
814
0
950
2,875
1,280
0
997
1,878
10,963
0
W
1,436
267
0
1,884
3,594
961
0
387
3,207
0
16,370
L
Anhur
Koqh
Anhur
1,064
543
0
665
973
268
0
222
751
0
6,626
W
Medusa
Mаrshall
Medusa
1,251
642
0
1,590
3,609
936
0
1,032
2,577
0
19,953
W
Hel
Ukurac
Hel
1,470
206
93
1,706
3,878
1,662
0
0
3,878
16,412
0
L
Chaac
Zeenj
Chaac
2,510
545
0
1,589
3,210
1,516
0
1,236
1,974
0
18,807
W
Chernobog
ZeusAddicted
Chernobog
960
675
0
699
1,585
522
205
662
923
0
20,439
L
Eset
1,466
323
0
641
1,822
570
0
385
1,437
18,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,103
Gold Earned
17,699
201
Minions Killed
169
0
Camps Cleared
0
689,733
Distance Traveled
543,229
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,487
897
52
10
0
154,044
1
L
Mercury
4,487
897
52
10
0
154,044
1
W
Nox
3,534
707
19
4
0
105,405
0
L
Atlas
3,425
685
17
3
0
116,396
1
W
Loki
3,447
689
41
8
0
123,992
0
L
Anhur
2,862
572
17
3
0
41,606
1
W
Medusa
3,556
711
42
8
0
101,811
2
W
Hel
3,469
694
26
5
0
103,825
0
L
Chaac
4,162
832
30
6
0
112,888
2
W
Chernobog
3,693
739
41
8
0
108,196
1
L
Eset
3,680
736
33
7
0
110,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role