Player Matchup

Sol
Sol
ByCyruXx
Sol
Level 106
God Stats
6W - 6L
1,642 SR
Queue Stats
202W - 186L
1,541 Elo+
Solo
Ganesha
Ganesha
D Unp2azed
Ganesha
Level 159
God Stats
21W - 17L
1,614 SR
Queue Stats
756W - 779L
1,592 Elo+
Solo
Medusa
Medusa
SapphirusSky
Medusa
Level 128
God Stats
1W - 1L
1,511 SR
Queue Stats
97W - 80L
1,565 Elo+
Solo
Rama
Rama
macho5536
Rama
Level 157
God Stats
14W - 14L
1,642 SR
Queue Stats
252W - 255L
1,621 Elo+
Solo
Baron Samedi
Baron Samedi
vKinkster
Baron Samedi
Level 125
God Stats
16W - 13L
1,704 SR
Queue Stats
293W - 294L
1,614 Elo+
Solo
Team Averages
Level 135
1,623 SR
1,587 Elo+

VS

Team Averages
Level 140
1,551 SR
1,562 Elo+
Izanami
Izanami
 
Izanami
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
DeathPending
Hun Batz
Level 107
God Stats
0W - 1L
1,294 SR
Queue Stats
41W - 50L
1,571 Elo+
Party 1
Raijin
Raijin
Samurinja
Raijin
Level 149
God Stats
8W - 5L
2,004 SR
Queue Stats
397W - 436L
1,602 Elo+
Solo
Zeus
Zeus
Sirshy Baby
Zeus
Level 148
God Stats
1W - 3L
1,464 SR
Queue Stats
64W - 67L
1,615 Elo+
Party 1
Cupid
Cupid
hishgee
Cupid
Level 147
God Stats
11W - 11L
1,542 SR
Queue Stats
316W - 306L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 6
10,027
716
8,913
14,603
5,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
D Unp2azed
Ganesha
18
0 / 0 / 13
11,315
808
6,060
16,642
21,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
20
9 / 1 / 3
11,959
854
14,634
11,317
5,457
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rama
18
3 / 0 / 7
10,843
775
10,124
11,753
5,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
vKinkster
Baron Samedi
19
4 / 0 / 10
11,078
791
9,761
8,587
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
0 / 4 / 2
9,997
714
8,623
16,539
7,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
 
Izanami
17
0 / 4 / 2
9,997
714
8,623
16,539
7,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
DeathPending
Hun Batz
14
1 / 4 / 1
8,583
613
10,304
9,307
3,625
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
Samurinja
Raijin
16
1 / 3 / 2
9,749
696
6,404
10,182
4,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 1
8,954
640
11,488
7,185
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
hishgee
Cupid
17
1 / 4 / 1
9,527
681
8,872
13,064
6,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
18
Kills
4
4
Deaths
22
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
2
0.25
L
Izanami
 
Izanami
0
4
2
0.25
W
2
3
6
1.67
W
Ganesha
D Unp2azed
Ganesha
0
0
13
6.5
L
Hun Batz
DeathPending
Hun Batz
1
4
1
0.38
L
Raijin
Samurinja
Raijin
1
3
2
0.67
W
Medusa
9
1
3
10.5
L
1
3
1
0.5
L
Cupid
hishgee
Cupid
1
4
1
0.38
W
Rama
3
0
7
6.5
W
Baron Samedi
vKinkster
Baron Samedi
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,492
Damage
54,314
62,902
Taken
72,816
43,557
Mitigated
31,917
31,224
Healing
6,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,623
6,072
0
1,894
16,539
7,513
922
4,959
11,480
0
49,961
L
Izanami
 
Izanami
8,623
6,072
0
1,894
16,539
7,513
922
4,959
11,480
0
49,961
W
8,913
1,757
562
6,914
14,603
5,886
1,524
3,595
11,008
37,634
0
W
Ganesha
D Unp2azed
Ganesha
6,060
925
4,035
6,269
16,642
21,405
359
4,151
12,491
27,314
0
L
Hun Batz
DeathPending
Hun Batz
10,304
510
0
250
9,307
3,625
0
4,185
5,086
0
21,850
L
Raijin
Samurinja
Raijin
6,404
369
0
450
10,182
4,374
0
4,056
5,946
27,698
0
W
Medusa
14,634
6,339
0
3,876
11,317
5,457
2,878
2,690
8,627
0
67,402
L
11,488
719
0
289
7,185
2,860
44
3,984
3,201
29,776
0
L
Cupid
hishgee
Cupid
8,872
5,340
281
1,743
13,064
6,032
0
7,254
5,690
0
41,319
W
Rama
10,124
8,232
0
5,274
11,753
5,772
6,727
4,879
6,874
0
45,203
W
Baron Samedi
vKinkster
Baron Samedi
9,761
948
339
3,955
8,587
5,037
52
2,577
6,010
44,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,222
Gold Earned
56,807
342
Minions Killed
375
0
Camps Cleared
0
1,513,603
Distance Traveled
1,531,506
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,997
714
83
6
0
256,321
2
L
Izanami
9,997
714
83
6
0
256,321
2
W
Sol
10,027
716
64
5
0
299,707
2
W
Ganesha
11,315
808
2
0
0
319,391
3
L
Hun Batz
8,583
613
29
2
0
244,058
4
L
Raijin
9,749
696
46
3
0
267,062
1
W
Medusa
11,959
854
114
8
0
323,164
3
L
Zeus
8,954
640
40
3
0
242,477
1
L
Cupid
9,527
681
94
7
0
265,267
2
W
Rama
10,843
775
89
6
0
288,643
0
W
Baron Samedi
11,078
791
73
5
0
282,698
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role