Player Matchup

Kukulkan
Kukulkan
ExpressFly
Kukulkan
Level 159
God Stats
1W - 3L
1,440 SR
Queue Stats
196W - 211L
1,439 Elo+
Solo
Cthulhu
Cthulhu
MasterWolfmister
Cthulhu
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,226 Elo+
Solo
Heimdallr
Heimdallr
Silent_RN
Heimdallr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 32L
1,244 Elo+
Solo
Chronos
Chronos
ZmaineventC
Chronos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 201L
1,348 Elo+
Solo
Zeus
Zeus
monc28
Zeus
Level 75
God Stats
1W - 2L
1,448 SR
Queue Stats
152W - 174L
1,369 Elo+
Solo
Team Averages
Level 65
1,478 SR
1,325 Elo+

VS

Team Averages
Level 43
1,530 SR
1,318 Elo+
Geb
Geb
BigHeadBoy7010
Geb
Level 27
God Stats
1W - 2L
1,302 SR
Queue Stats
21W - 29L
1,369 Elo+
Solo
Persephone
Persephone
GalaxyBurBur916
Persephone
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,347 Elo+
Solo
Da Ji
Da Ji
Miidnight_Mooon
Da Ji
Level 56
God Stats
4W - 1L
1,597 SR
Queue Stats
71W - 73L
1,269 Elo+
Solo
Izanami
Izanami
Rommel10
Izanami
Level 39
God Stats
2W - 1L
1,751 SR
Queue Stats
106W - 127L
1,360 Elo+
Solo
Thor
Thor
sbThirty7Mode
Thor
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ExpressFly
Kukulkan
20
8 / 2 / 19
13,842
769
22,806
12,617
6,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 7 / 15
11,602
645
6,595
24,039
30,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
Silent_RN
Heimdallr
18
2 / 8 / 18
11,805
656
10,267
22,231
13,605
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
ZmaineventC
Chronos
20
6 / 5 / 18
12,767
709
14,666
21,843
10,786
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
monc28
Zeus
20
15 / 4 / 11
15,055
836
25,290
16,569
8,130
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 5 / 18
12,201
678
10,921
24,343
34,694
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
GalaxyBurBur916
Persephone
20
6 / 6 / 13
14,144
786
20,884
18,715
9,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 9 / 13
12,845
714
12,146
18,478
9,176
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Rommel10
Izanami
20
11 / 5 / 12
14,501
806
33,139
21,237
10,630
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 8 / 13
12,916
718
10,023
19,879
9,553
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
95
32
Kills
26
26
Deaths
33
81
Assists
69
Player
Kills
Deaths
Assists
KDA
W
0
5
18
1.8
L
Kukulkan
ExpressFly
Kukulkan
8
2
19
8.75
W
Persephone
GalaxyBurBur916
Persephone
6
6
13
2.08
L
1
7
15
1.21
W
4
9
13
1.17
W
Izanami
Rommel10
Izanami
11
5
12
3.4
L
Heimdallr
Silent_RN
Heimdallr
2
8
18
1.38
L
Chronos
ZmaineventC
Chronos
6
5
18
3
L
Zeus
monc28
Zeus
15
4
11
5.13
W
5
8
13
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,624
Damage
87,113
97,299
Taken
102,652
69,746
Mitigated
73,068
23,561
Healing
32,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,921
1,277
2,251
3,384
24,343
34,694
885
13,982
10,361
21,146
0
L
Kukulkan
ExpressFly
Kukulkan
22,806
1,502
4,611
3,040
12,617
6,524
593
3,531
9,086
47,672
0
W
Persephone
GalaxyBurBur916
Persephone
20,884
2,246
2,234
3,823
18,715
9,015
1,506
13,704
5,002
36,592
0
L
6,595
1,013
2,933
1,316
24,039
30,701
108
7,726
16,313
13,820
0
W
12,146
1,666
1,226
772
18,478
9,176
1,264
13,323
5,155
0
29,703
W
Izanami
Rommel10
Izanami
33,139
24,185
5,090
7,367
21,237
10,630
2,692
15,372
5,865
0
72,175
L
Heimdallr
Silent_RN
Heimdallr
10,267
3,906
484
427
22,231
13,605
312
7,054
15,177
0
18,366
L
Chronos
ZmaineventC
Chronos
14,666
6,296
979
5,003
21,843
10,786
2,530
7,342
14,501
37,499
0
L
Zeus
monc28
Zeus
25,290
3,180
2,062
2,706
16,569
8,130
1,148
6,152
10,417
45,471
0
W
10,023
2,368
3,490
2,408
19,879
9,553
2,246
12,971
6,908
0
19,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,071
Gold Earned
66,607
185
Minions Killed
178
0
Camps Cleared
0
1,346,113
Distance Traveled
1,664,761
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,201
678
10
1
0
359,745
0
L
Kukulkan
13,842
769
55
3
0
367,374
1
W
Persephone
14,144
786
47
3
0
361,348
0
L
Cthulhu
11,602
645
12
1
0
195,570
3
W
Da Ji
12,845
714
33
2
0
311,458
0
W
Izanami
14,501
806
73
4
0
333,052
2
L
Heimdallr
11,805
656
17
1
0
227,764
1
L
Chronos
12,767
709
46
3
0
272,736
3
L
Zeus
15,055
836
55
3
0
282,669
0
W
Thor
12,916
718
15
1
0
299,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role