Player Matchup

He Bo
He Bo
Diamond IV
 
He Bo
Diamond IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum IV
 
Kumbhakarna
Platinum IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Platinum III
Azulaj
Cliodhna
Platinum III
Level 79
God Stats
10W - 6L
1,683 SR
Queue Stats
265W - 253L
1,846 MMR
Solo
Rama
Rama
Platinum III
InZantic
Rama
Platinum III
Level 149
God Stats
11W - 6L
1,611 SR
Queue Stats
79W - 58L
2,096 MMR
Solo
Apollo
Apollo
Platinum IV
J66V4N
Apollo
Platinum IV
Level 117
God Stats
6W - 11L
1,443 SR
Queue Stats
466W - 467L
1,866 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,548 SR
1,762 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,529 SR
1,901 MMR
Cernunnos
Cernunnos
Platinum V
 
Cernunnos
Platinum V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond III
Pablo_15_FL
Nemesis
Diamond III
Level 148
God Stats
2W - 4L
1,315 SR
Queue Stats
230W - 215L
2,042 MMR
Solo
Merlin
Merlin
Diamond IV
Yoiinkzz
Merlin
Diamond IV
Level 142
God Stats
30W - 33L
1,632 SR
Queue Stats
263W - 247L
2,145 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
javivink
Ah Muzen Cab
Diamond IV
Level 129
God Stats
8W - 9L
1,714 SR
Queue Stats
448W - 438L
2,047 MMR
Solo
Fafnir
Fafnir
Platinum III
nat3nicolet
Fafnir
Platinum III
Level 148
God Stats
5W - 4L
1,485 SR
Queue Stats
41W - 39L
1,772 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
1 / 7 / 3
9,362
426
11,930
18,788
6,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
 
Kumbhakarna
10
1 / 2 / 1
8,015
364
2,048
12,012
7,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
Azulaj
Cliodhna
16
1 / 4 / 1
9,982
454
10,267
22,052
14,523
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
16
3 / 9 / 3
10,083
458
11,997
24,867
7,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
J66V4N
Apollo
17
2 / 7 / 3
10,390
472
5,525
22,543
9,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
FenrirJing WeiKaliBastet

VS

Bans
MercuryHeimdallrSusanoAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
5 / 6 / 2
13,421
610
15,457
21,268
9,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Pablo_15_FL
Nemesis
20
7 / 0 / 9
13,894
632
15,960
20,710
16,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
Yoiinkzz
Merlin
20
7 / 0 / 6
14,049
639
15,122
11,966
6,547
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ah Muzen Cab
javivink
Ah Muzen Cab
20
10 / 1 / 2
15,872
721
25,516
15,655
10,085
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
15
0 / 2 / 12
11,563
526
5,018
21,422
31,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
60
8
Kills
29
29
Deaths
9
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
7
3
0.36
L
Kumbhakarna
 
Kumbhakarna
1
2
1
0.75
W
Cernunnos
 
Cernunnos
5
6
2
1
L
Cliodhna
Azulaj
Cliodhna
1
4
1
0.38
L
Rama
3
9
3
0.5
L
Apollo
J66V4N
Apollo
2
7
3
0.5
W
Nemesis
Pablo_15_FL
Nemesis
7
0
9
11.5
W
Merlin
Yoiinkzz
Merlin
7
0
6
10
W
Ah Muzen Cab
javivink
Ah Muzen Cab
10
1
2
11
W
Fafnir
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,767
Damage
77,073
100,262
Taken
91,021
46,094
Mitigated
73,661
25,032
Healing
35,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
11,930
904
0
2,736
18,788
6,613
0
5,370
13,257
72,155
0
L
Kumbhakarna
 
Kumbhakarna
2,048
406
0
2,728
12,012
7,775
0
3,903
7,899
11,745
0
W
Cernunnos
 
Cernunnos
15,457
9,248
0
8,471
21,268
9,947
6,651
6,284
14,984
0
107,193
L
Cliodhna
Azulaj
Cliodhna
10,267
752
0
7,384
22,052
14,523
0
1,839
20,113
0
82,567
L
Rama
11,997
9,938
0
7,083
24,867
7,519
0
3,641
21,128
0
86,329
L
Apollo
J66V4N
Apollo
5,525
3,682
0
5,101
22,543
9,664
0
4,638
17,725
0
71,136
W
Nemesis
Pablo_15_FL
Nemesis
15,960
5,611
0
4,751
20,710
16,065
3,216
2,136
18,574
0
145,482
W
Merlin
Yoiinkzz
Merlin
15,122
632
116
5,108
11,966
6,547
672
1,947
10,019
146,949
0
W
Ah Muzen Cab
javivink
Ah Muzen Cab
25,516
10,871
0
10,584
15,655
10,085
8,024
2,183
13,472
0
166,094
W
Fafnir
5,018
1,171
0
6,683
21,422
31,017
933
4,016
17,406
20,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,832
Gold Earned
68,799
561
Minions Killed
794
0
Camps Cleared
0
1,785,946
Distance Traveled
2,187,642
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,362
426
132
6
0
414,198
3
L
Kumbhakarna
8,015
364
10
0
0
244,208
3
W
Cernunnos
13,421
610
161
7
0
356,460
0
L
Cliodhna
9,982
454
139
6
0
436,300
3
L
Rama
10,083
458
143
7
0
341,997
3
L
Apollo
10,390
472
137
6
0
349,243
6
W
Nemesis
13,894
632
166
8
0
548,990
8
W
Merlin
14,049
639
203
9
0
435,464
3
W
Ah Muzen Cab
15,872
721
245
11
0
415,759
6
W
Fafnir
11,563
526
19
1
0
430,969
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role