Player Matchup

Bakasura
Bakasura
AMP Octane
Bakasura
Level 55
God Stats
4W - 4L
1,542 SR
Queue Stats
259W - 260L
1,430 Elo+
Party 1
Baron Samedi
Baron Samedi
Qasui
Baron Samedi
Level 48
God Stats
5W - 1L
1,588 SR
Queue Stats
262W - 260L
1,390 Elo+
Party 1
Medusa
Medusa
Time To Muck
Medusa
Level 92
God Stats
39W - 43L
1,484 SR
Queue Stats
327W - 325L
1,507 Elo+
Solo
Raijin
Raijin
ancros1989
Raijin
Level 160
God Stats
17W - 14L
1,285 SR
Queue Stats
298W - 288L
1,497 Elo+
Solo
Ne Zha
Ne Zha
valentine1028_
Ne Zha
Level 49
God Stats
5W - 4L
1,500 SR
Queue Stats
63W - 52L
1,426 Elo+
Solo
Team Averages
Level 81
1,480 SR
1,450 Elo+

VS

Team Averages
Level 69
1,455 SR
1,556 Elo+
Hercules
Hercules
 
Hercules
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
LynBoogey
Gilgamesh
Level 108
God Stats
1W - 2L
1,160 SR
Queue Stats
274W - 257L
1,507 Elo+
Solo
Cerberus
Cerberus
ParasiteParanoid
Cerberus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,672 Elo+
Party 2
Izanami
Izanami
VisblyHiddn
Izanami
Level 120
God Stats
7W - 6L
1,423 SR
Queue Stats
315W - 358L
1,430 Elo+
Solo
Loki
Loki
mint-tiger5
Loki
Level 13
God Stats
1W - 1L
1,690 SR
Queue Stats
1W - 1L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AMP Octane
Bakasura
19
7 / 2 / 5
12,498
543
18,406
17,358
8,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Qasui
Baron Samedi
17
3 / 1 / 8
11,209
487
11,774
13,410
6,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
18
9 / 4 / 5
12,340
537
21,680
20,585
8,869
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
ancros1989
Raijin
19
3 / 1 / 11
12,137
528
16,834
13,177
5,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 1 / 3
13,879
603
15,721
16,749
8,283
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
2 / 2 / 0
10,160
442
7,621
16,582
18,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
LynBoogey
Gilgamesh
15
1 / 8 / 4
9,859
429
12,986
37,938
17,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 6 / 2
8,978
390
4,839
22,505
23,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
VisblyHiddn
Izanami
17
2 / 7 / 2
10,989
478
9,114
18,465
6,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 1
8,789
382
809
13,503
4,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
26
Kills
6
9
Deaths
27
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
0
1
W
Bakasura
AMP Octane
Bakasura
7
2
5
4.75
L
Gilgamesh
LynBoogey
Gilgamesh
1
8
4
0.38
L
1
6
2
0.33
W
Baron Samedi
Qasui
Baron Samedi
3
1
8
7
W
Medusa
9
4
5
2.88
L
Izanami
VisblyHiddn
Izanami
2
7
2
0.43
W
Raijin
ancros1989
Raijin
3
1
11
8.5
L
0
4
1
0.13
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,415
Damage
35,369
81,279
Taken
108,993
37,209
Mitigated
71,537
30,628
Healing
22,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,621
3,022
0
4,382
16,582
18,976
0
837
15,507
0
59,353
W
Bakasura
AMP Octane
Bakasura
18,406
13,499
0
3,337
17,358
8,238
0
1,607
15,705
0
105,467
L
Gilgamesh
LynBoogey
Gilgamesh
12,986
3,977
313
6,489
37,938
17,728
192
12,190
24,280
0
63,618
L
4,839
494
0
2,781
22,505
23,132
104
7,632
14,218
20,787
0
W
Baron Samedi
Qasui
Baron Samedi
11,774
486
1,774
5,472
13,410
6,098
128
1,779
11,569
64,971
0
W
Medusa
21,680
9,232
0
4,800
20,585
8,869
3,603
3,339
17,203
0
108,115
L
Izanami
VisblyHiddn
Izanami
9,114
4,675
0
3,761
18,465
6,912
951
5,741
12,260
0
99,096
W
Raijin
ancros1989
Raijin
16,834
3,014
606
6,055
13,177
5,721
234
2,423
10,754
100,720
0
L
809
88
0
4,730
13,503
4,789
0
2,208
11,220
0
58,367
W
15,721
9,171
0
8,584
16,749
8,283
2,605
1,174
15,040
0
124,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,063
Gold Earned
48,775
674
Minions Killed
485
0
Camps Cleared
0
2,325,908
Distance Traveled
2,133,147
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,160
442
108
5
0
406,107
2
W
Bakasura
12,498
543
156
7
0
526,637
1
L
Gilgamesh
9,859
429
90
4
0
416,503
2
L
Cerberus
8,978
390
33
1
0
438,279
6
W
Baron Samedi
11,209
487
82
4
0
456,067
2
W
Medusa
12,340
537
123
5
0
435,791
5
L
Izanami
10,989
478
149
6
0
391,834
2
W
Raijin
12,137
528
133
6
0
410,266
5
L
Loki
8,789
382
105
5
0
480,424
0
W
Ne Zha
13,879
603
180
8
0
497,147
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role