Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Zukludu
Baron Samedi
Level 42
God Stats
1W - 2L
1,338 SR
Queue Stats
13W - 16L
1,389 Elo+
Solo
Cerberus
Cerberus
tyroneboii
Cerberus
Level 36
God Stats
0W - 1L
1,295 SR
Queue Stats
104W - 55L
1,566 Elo+
Party 1
Team Averages
Level 62
1,378 SR
1,485 Elo+

VS

Team Averages
Level 78
1,356 SR
1,454 Elo+
Thanatos
Thanatos
Piotrof
Thanatos
Level 88
God Stats
8W - 12L
1,359 SR
Queue Stats
148W - 158L
1,445 Elo+
Solo
Janus
Janus
Theroot
Janus
Level 102
God Stats
6W - 23L
1,223 SR
Queue Stats
13W - 40L
1,235 Elo+
Solo
Horus
Horus
Ахter
Horus
Level 45
God Stats
3W - 0L
1,486 SR
Queue Stats
54W - 43L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
1 / 6 / 3
7,416
674
6,263
10,026
3,115
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Zukludu
Baron Samedi
11
2 / 5 / 2
7,563
688
4,756
8,215
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cerberus
tyroneboii
Cerberus
11
1 / 2 / 2
7,365
670
7,589
13,606
12,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Piotrof
Thanatos
12
3 / 2 / 7
7,730
703
6,973
10,185
4,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Theroot
Janus
13
2 / 1 / 11
8,141
740
8,639
4,481
1,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Ахter
Horus
14
8 / 1 / 4
9,070
825
12,658
10,859
8,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
13
13
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
6
3
0.42
W
Thanatos
Piotrof
Thanatos
3
2
7
3.25
W
Janus
Theroot
Janus
2
1
11
7.5
L
Baron Samedi
Zukludu
Baron Samedi
2
5
2
0.6
L
Cerberus
tyroneboii
Cerberus
1
2
2
1
W
Horus
Ахter
Horus
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,608
Damage
28,270
31,847
Taken
25,525
19,190
Mitigated
15,001
7,738
Healing
10,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
6,263
996
0
1,436
10,026
3,115
0
1,812
8,012
0
28,865
W
Thanatos
Piotrof
Thanatos
6,973
1,940
0
5,954
10,185
4,971
0
6,011
4,174
0
19,553
W
Janus
Theroot
Janus
8,639
852
0
488
4,481
1,562
0
1,397
3,084
33,615
0
L
Baron Samedi
Zukludu
Baron Samedi
4,756
353
1,086
1,462
8,215
3,832
0
2,401
5,444
14,935
0
L
Cerberus
tyroneboii
Cerberus
7,589
1,208
166
3,588
13,606
12,243
0
4,231
8,699
20,264
0
W
Horus
Ахter
Horus
12,658
6,379
662
3,107
10,859
8,468
58
5,217
5,642
0
28,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,344
Gold Earned
24,941
135
Minions Killed
145
4
Camps Cleared
6
580,748
Distance Traveled
635,504
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,416
674
53
5
1
208,187
2
W
Thanatos
7,730
703
31
3
3
215,927
1
W
Janus
8,141
740
61
6
1
194,216
4
L
Baron Samedi
7,563
688
25
2
0
178,069
4
L
Cerberus
7,365
670
57
5
3
194,492
4
W
Horus
9,070
825
53
5
2
225,361
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role