Player Matchup

Geb
Geb
Daddy Dardy
Geb
Level 146
God Stats
3W - 5L
1,369 SR
Queue Stats
298W - 313L
1,518 Elo+
Party 1
Ravana
Ravana
Doopinator
Ravana
Level 128
God Stats
15W - 21L
1,590 SR
Queue Stats
159W - 200L
1,515 Elo+
Party 2
Horus
Horus
ILuxu
Horus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
1,458 Elo+
Party 2
Heimdallr
Heimdallr
Shmiddyy
Heimdallr
Level 153
God Stats
9W - 11L
1,740 SR
Queue Stats
601W - 493L
1,565 Elo+
Party 2
Danzaburou
Danzaburou
The Belleh
Danzaburou
Level 160
God Stats
4W - 4L
1,144 SR
Queue Stats
825W - 822L
1,485 Elo+
Party 1
Team Averages
Level 142
1,468 SR
1,508 Elo+

VS

Team Averages
Level 110
1,497 SR
1,541 Elo+
Ymir
Ymir
AKSO_24
Ymir
Level 103
God Stats
4W - 15L
1,403 SR
Queue Stats
47W - 98L
1,318 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Bazzalinko
Ah Muzen Cab
Level 127
God Stats
10W - 2L
1,785 SR
Queue Stats
499W - 260L
1,723 Elo+
Party 3
Medusa
Medusa
Raisin-Rasengan
Medusa
Level 62
God Stats
5W - 20L
1,299 SR
Queue Stats
42W - 96L
1,318 Elo+
Party 4
Serqet
Serqet
temp-972527
Serqet
Level 100
God Stats
4W - 4L
1,500 SR
Queue Stats
56W - 40L
1,620 Elo+
Solo
Aphrodite
Aphrodite
uuntz
Aphrodite
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
843W - 526L
1,727 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 4
8,945
426
6,583
19,621
19,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
Doopinator
Ravana
16
4 / 3 / 1
10,427
497
6,589
13,379
7,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
ILuxu
Horus
12
0 / 1 / 7
8,625
411
3,410
14,328
16,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Shmiddyy
Heimdallr
19
5 / 1 / 4
12,446
593
17,407
12,644
7,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
The Belleh
Danzaburou
17
2 / 1 / 5
10,421
496
17,275
12,696
7,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AKSO_24
Ymir
12
0 / 4 / 4
8,314
396
3,903
17,894
16,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Bazzalinko
Ah Muzen Cab
19
7 / 1 / 1
12,364
589
28,640
14,853
11,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
1 / 4 / 0
9,086
433
3,510
12,186
5,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
16
0 / 1 / 8
9,803
467
6,793
16,395
7,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
uuntz
Aphrodite
15
1 / 2 / 4
9,440
450
6,697
17,524
12,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
12
Kills
9
9
Deaths
12
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
AKSO_24
Ymir
0
4
4
0.5
L
Ah Muzen Cab
Bazzalinko
Ah Muzen Cab
7
1
1
7.5
W
1
3
4
1
W
Ravana
Doopinator
Ravana
4
3
1
1.5
W
Horus
ILuxu
Horus
0
1
7
3.5
L
1
4
0
0.25
W
Heimdallr
Shmiddyy
Heimdallr
5
1
4
7
W
Danzaburou
The Belleh
Danzaburou
2
1
5
4.5
L
Serqet
0
1
8
4
L
Aphrodite
uuntz
Aphrodite
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,264
Damage
49,543
72,668
Taken
78,852
58,774
Mitigated
53,031
28,492
Healing
35,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
AKSO_24
Ymir
3,903
326
458
3,544
17,894
16,489
16
1,819
16,058
29,888
0
L
Ah Muzen Cab
Bazzalinko
Ah Muzen Cab
28,640
11,346
0
6,687
14,853
11,169
606
3,449
11,404
0
135,785
W
6,583
253
0
4,594
19,621
19,488
0
1,533
18,088
51,648
0
W
Ravana
Doopinator
Ravana
6,589
2,208
0
4,032
13,379
7,463
0
3,131
10,050
0
71,499
W
Horus
ILuxu
Horus
3,410
1,471
3,411
5,462
14,328
16,854
0
3,641
9,757
0
11,306
L
3,510
743
0
2,961
12,186
5,038
570
43
12,143
0
56,918
W
Heimdallr
Shmiddyy
Heimdallr
17,407
9,427
0
6,508
12,644
7,444
3,868
683
11,761
0
139,642
W
Danzaburou
The Belleh
Danzaburou
17,275
6,723
0
4,485
12,696
7,525
376
2,336
10,132
0
104,891
L
Serqet
6,793
1,943
0
6,335
16,395
7,465
0
1,599
14,796
0
91,386
L
Aphrodite
uuntz
Aphrodite
6,697
1,459
4,344
11,223
17,524
12,870
84
1,292
16,232
87,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,864
Gold Earned
49,007
598
Minions Killed
643
0
Camps Cleared
0
1,993,349
Distance Traveled
2,078,706
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,314
396
48
2
0
372,088
3
L
Ah Muzen Cab
12,364
589
215
10
0
376,404
4
W
Geb
8,945
426
104
5
0
392,129
1
W
Ravana
10,427
497
125
6
0
436,100
8
W
Horus
8,625
411
13
1
0
407,186
7
L
Medusa
9,086
433
99
5
0
441,803
5
W
Heimdallr
12,446
593
190
9
0
390,681
1
W
Danzaburou
10,421
496
166
8
0
367,253
5
L
Serqet
9,803
467
136
6
0
497,138
7
L
Aphrodite
9,440
450
145
7
0
391,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role