Player Matchup

Anhur
Anhur
AnnelidOverlord
Anhur
Level 60
God Stats
1W - 0L
1,751 SR
Queue Stats
61W - 90L
1,255 Elo+
Solo
Discordia
Discordia
DoctaKILLMONGER
Discordia
Level 107
God Stats
4W - 0L
1,712 SR
Queue Stats
69W - 74L
1,356 Elo+
Party 2
Achilles
Achilles
KingBartes
Achilles
Level 102
God Stats
13W - 6L
1,398 SR
Queue Stats
282W - 311L
1,358 Elo+
Party 2
Chernobog
Chernobog
Samurai Jack 12
Chernobog
Level 106
God Stats
3W - 2L
1,836 SR
Queue Stats
109W - 109L
1,442 Elo+
Party 1
Merlin
Merlin
WoundedEagle22
Merlin
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 17L
1,444 Elo+
Party 1
Team Averages
Level 85
1,639 SR
1,371 Elo+

VS

Team Averages
Level 109
1,403 SR
1,410 Elo+
Fafnir
Fafnir
Ourbarcardi z
Fafnir
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
142W - 145L
1,394 Elo+
Solo
Eset
Eset
RednckGrrl
Eset
Level 68
God Stats
26W - 18L
1,439 SR
Queue Stats
771W - 698L
1,484 Elo+
Solo
Charybdis
Charybdis
legolas3869
Charybdis
Level 101
God Stats
1W - 3L
1,475 SR
Queue Stats
183W - 186L
1,369 Elo+
Solo
Ullr
Ullr
mix_123_2
Ullr
Level 124
God Stats
0W - 1L
1,378 SR
Queue Stats
17W - 18L
1,420 Elo+
Solo
Sobek
Sobek
prasanna123
Sobek
Level 129
God Stats
1W - 6L
1,223 SR
Queue Stats
338W - 390L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 12
10,270
604
4,419
8,336
2,910
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
DoctaKILLMONGER
Discordia
18
0 / 5 / 18
11,189
658
17,419
16,580
6,628
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
KingBartes
Achilles
20
6 / 3 / 15
11,976
704
18,178
34,275
37,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
Samurai Jack 12
Chernobog
20
18 / 3 / 6
14,886
876
25,201
16,686
9,090
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 2 / 12
12,260
721
18,879
9,819
4,661
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 4 / 11
11,991
705
7,144
24,724
32,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
5 / 3 / 6
12,364
727
14,677
15,009
8,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
legolas3869
Charybdis
18
4 / 7 / 9
11,418
672
22,281
22,282
11,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ullr
17
5 / 7 / 6
10,907
642
14,894
20,028
11,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 5 / 11
10,965
645
9,674
23,683
29,865
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
61
26
Kills
18
18
Deaths
26
63
Assists
43
Player
Kills
Deaths
Assists
KDA
W
0
5
12
1.2
W
Discordia
DoctaKILLMONGER
Discordia
0
5
18
1.8
W
Achilles
KingBartes
Achilles
6
3
15
4.5
L
1
4
11
1.63
L
5
3
6
2.67
W
Chernobog
Samurai Jack 12
Chernobog
18
3
6
7
W
2
2
12
4
L
Charybdis
legolas3869
Charybdis
4
7
9
1.21
L
Ullr
5
7
6
1.14
L
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,096
Damage
68,670
85,696
Taken
105,726
60,330
Mitigated
94,266
36,241
Healing
34,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,419
1,987
1,005
388
8,336
2,910
1,365
3,644
4,692
0
8,600
W
Discordia
DoctaKILLMONGER
Discordia
17,419
1,310
2,392
2,748
16,580
6,628
1,565
5,656
10,924
34,229
0
W
Achilles
KingBartes
Achilles
18,178
4,399
2,231
15,167
34,275
37,041
242
11,295
22,980
242
27,280
L
7,144
1,534
1,793
5,986
24,724
32,811
78
7,419
16,767
16,093
0
L
14,677
632
5,196
3,621
15,009
8,504
1,156
6,689
8,173
31,679
0
W
Chernobog
Samurai Jack 12
Chernobog
25,201
16,368
3,532
6,561
16,686
9,090
4,101
7,204
9,482
0
46,871
W
18,879
939
1,048
1,169
9,819
4,661
1,071
3,696
6,123
52,348
0
L
Charybdis
legolas3869
Charybdis
22,281
8,387
1,797
3,543
22,282
11,648
980
9,925
12,094
0
44,059
L
Ullr
14,894
5,141
1,497
2,501
20,028
11,438
0
6,899
12,782
0
32,492
L
9,674
157
3,141
5,850
23,683
29,865
0
5,501
17,773
19,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,581
Gold Earned
57,645
187
Minions Killed
163
0
Camps Cleared
0
1,493,817
Distance Traveled
1,496,499
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,270
604
10
1
0
145,882
0
W
Discordia
11,189
658
35
2
0
333,480
0
W
Achilles
11,976
704
20
1
0
357,891
4
L
Fafnir
11,991
705
16
1
0
318,960
1
L
Eset
12,364
727
43
3
0
328,962
0
W
Chernobog
14,886
876
37
2
0
329,132
1
W
Merlin
12,260
721
85
5
0
327,432
0
L
Charybdis
11,418
672
52
3
0
282,308
1
L
Ullr
10,907
642
39
2
0
247,620
0
L
Sobek
10,965
645
13
1
0
318,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role