Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ColdKingisac
Anubis
Level 122
God Stats
6W - 2L
1,500 SR
Queue Stats
204W - 222L
1,447 Elo+
Solo
Chiron
Chiron
DaKoldest_27
Chiron
Level 136
God Stats
2W - 3L
1,515 SR
Queue Stats
137W - 84L
1,630 Elo+
Party 1
Bastet
Bastet
Mikael Entriri
Bastet
Level 158
God Stats
8W - 4L
1,660 SR
Queue Stats
677W - 685L
1,502 Elo+
Solo
Guan Yu
Guan Yu
OnexGrimxDemise
Guan Yu
Level 83
God Stats
8W - 3L
1,721 SR
Queue Stats
992W - 800L
1,542 Elo+
Party 1
Team Averages
Level 131
1,579 SR
1,524 Elo+

VS

Team Averages
Level 85
1,500 SR
1,602 Elo+
Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BanMeDoEeitBish
Hun Batz
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
276W - 196L
1,536 Elo+
Solo
Hercules
Hercules
JealousWaffles
Hercules
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,738 Elo+
Party 2
Serqet
Serqet
Yoshirules2016
Serqet
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,497 Elo+
Solo
Fenrir
Fenrir
scoobydoo015
Fenrir
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,738 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
6 / 4 / 18
9,342
934
11,555
14,207
11,614
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
16
9 / 3 / 14
9,914
991
18,252
14,763
8,609
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
17
6 / 3 / 18
9,385
939
15,729
13,846
7,229
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 3 / 17
9,389
939
15,554
12,337
6,947
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 3 / 15
8,594
859
5,783
14,872
17,138
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
4 / 4 / 4
8,462
846
12,358
13,134
6,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
14
1 / 7 / 8
7,560
756
11,839
13,591
5,030
Hercules
15
2 / 5 / 8
8,176
818
12,833
17,985
13,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
2 / 7 / 4
7,682
768
4,001
10,252
3,776
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
15
6 / 7 / 4
8,787
879
7,923
18,129
13,945
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
43
30
Kills
15
16
Deaths
30
82
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
4
18
3.75
L
Chang'e
 
Chang'e
4
4
4
1.5
L
Hun Batz
1
7
8
0.71
W
Anubis
9
3
14
5.33
W
Chiron
6
3
18
5
L
Hercules
2
5
8
1.2
W
6
3
17
4.83
W
3
3
15
3.5
L
2
7
4
0.57
L
Fenrir
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,873
Damage
48,954
70,025
Taken
73,091
51,537
Mitigated
43,059
31,451
Healing
17,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,555
3,119
708
5,074
14,207
11,614
0
2,816
10,666
0
23,403
L
Chang'e
 
Chang'e
12,358
1,265
4,549
6,025
13,134
6,654
0
1,937
11,197
31,802
0
L
Hun Batz
11,839
1,357
520
796
13,591
5,030
0
3,778
9,813
0
20,945
W
Anubis
18,252
1,972
749
5,639
14,763
8,609
1,159
2,512
12,066
30,994
0
W
Chiron
15,729
8,391
1,093
4,631
13,846
7,229
1,502
2,160
11,592
0
26,382
L
Hercules
12,833
2,592
276
3,393
17,985
13,654
0
3,619
14,366
0
19,813
W
15,554
3,309
532
4,738
12,337
6,947
666
1,814
10,230
0
20,889
W
5,783
920
3,774
4,513
14,872
17,138
265
3,056
11,352
0
8,934
L
4,001
813
0
194
10,252
3,776
0
2,639
7,613
0
4,782
L
Fenrir
7,923
2,498
180
1,927
18,129
13,945
0
6,279
11,850
0
11,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,624
Gold Earned
40,667
98
Minions Killed
96
0
Camps Cleared
0
996,863
Distance Traveled
814,347
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,342
934
17
2
0
205,455
0
L
Chang'e
8,462
846
37
4
0
181,002
1
L
Hun Batz
7,560
756
20
2
0
154,330
0
W
Anubis
9,914
991
38
4
0
173,550
2
W
Chiron
9,385
939
25
3
0
204,348
1
L
Hercules
8,176
818
17
2
0
177,462
3
W
Bastet
9,389
939
11
1
0
213,976
0
W
Guan Yu
8,594
859
7
1
0
199,534
3
L
Serqet
7,682
768
12
1
0
141,091
0
L
Fenrir
8,787
879
10
1
0
160,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role