Player Matchup

Bacchus
Bacchus
GamingChairUser
Bacchus
Level 30
God Stats
2W - 3L
1,501 SR
Queue Stats
7W - 14L
1,500 Elo+
Solo
Hera
Hera
InaneFool
Hera
Level 16
God Stats
0W - 2L
1,278 SR
Queue Stats
1W - 8L
1,147 Elo+
Party 3
Baron Samedi
Baron Samedi
Spellbones
Baron Samedi
Level 15
God Stats
0W - 2L
1,279 SR
Queue Stats
2W - 10L
1,265 Elo+
Party 3
Ratatoskr
Ratatoskr
feralGremlin
Ratatoskr
Level 2
God Stats
0W - 3L
1,279 SR
Queue Stats
0W - 3L
1,300 Elo+
Party 3
Guan Yu
Guan Yu
xxElimanatiorxx
Guan Yu
Level 43
God Stats
2W - 2L
1,460 SR
Queue Stats
15W - 26L
1,354 Elo+
Party 3
Team Averages
Level 21
1,359 SR
1,313 Elo+

VS

Team Averages
Level 88
1,578 SR
1,449 Elo+
Fenrir
Fenrir
Inosuke886
Fenrir
Level 72
God Stats
1W - 3L
1,500 SR
Queue Stats
155W - 192L
1,424 Elo+
Party 2
Baba Yaga
Baba Yaga
ScapeHaven
Baba Yaga
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 109L
1,360 Elo+
Solo
Jing Wei
Jing Wei
TosxNightmare
Jing Wei
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
197W - 202L
1,501 Elo+
Party 1
Nu Wa
Nu Wa
xSerpentSinx
Nu Wa
Level 96
God Stats
31W - 37L
1,553 SR
Queue Stats
176W - 184L
1,509 Elo+
Party 1
Fafnir
Fafnir
zazuke651
Fafnir
Level 126
God Stats
2W - 0L
1,839 SR
Queue Stats
68W - 81L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 5
9,992
999
7,873
22,078
20,092
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
15
1 / 5 / 4
10,004
1,000
15,356
14,663
5,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Spellbones
Baron Samedi
15
1 / 10 / 4
10,200
1,020
13,322
21,601
9,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ratatoskr
feralGremlin
Ratatoskr
15
2 / 8 / 3
10,462
1,046
5,719
19,447
8,567
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 3 / 4
10,856
1,086
10,254
23,377
27,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Team 1 Tickets

56

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Inosuke886
Fenrir
18
5 / 3 / 20
11,558
1,156
18,744
13,040
8,797
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Baba Yaga
ScapeHaven
Baba Yaga
18
10 / 1 / 15
12,468
1,247
20,030
9,424
5,123
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
TosxNightmare
Jing Wei
18
9 / 3 / 18
12,843
1,284
23,038
15,273
8,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 0 / 21
12,295
1,230
24,316
4,668
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fafnir
zazuke651
Fafnir
18
2 / 0 / 25
12,546
1,255
10,902
15,288
25,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
131
7
Kills
32
32
Deaths
7
20
Assists
99
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
L
Hera
1
5
4
0.6
W
Fenrir
Inosuke886
Fenrir
5
3
20
5
W
Baba Yaga
ScapeHaven
Baba Yaga
10
1
15
17.5
L
Baron Samedi
Spellbones
Baron Samedi
1
10
4
0.3
W
Jing Wei
TosxNightmare
Jing Wei
9
3
18
6
L
Ratatoskr
feralGremlin
Ratatoskr
2
8
3
0.44
W
6
0
21
16.5
L
2
3
4
1.33
W
Fafnir
zazuke651
Fafnir
2
0
25
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,524
Damage
97,030
101,166
Taken
57,693
71,173
Mitigated
50,005
13,356
Healing
11,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,873
1,263
0
0
22,078
20,092
0
13,376
8,702
17,962
0
L
Hera
15,356
2,556
384
840
14,663
5,604
0
6,590
8,073
35,364
0
W
Fenrir
Inosuke886
Fenrir
18,744
4,153
0
1,163
13,040
8,797
0
7,688
5,352
0
30,177
W
Baba Yaga
ScapeHaven
Baba Yaga
20,030
1,874
0
3,137
9,424
5,123
0
6,302
3,122
45,347
0
L
Baron Samedi
Spellbones
Baron Samedi
13,322
2,333
3,572
2,502
21,601
9,588
0
10,948
10,653
34,460
0
W
Jing Wei
TosxNightmare
Jing Wei
23,038
16,899
36
3,698
15,273
8,091
0
9,332
5,941
0
38,222
L
Ratatoskr
feralGremlin
Ratatoskr
5,719
1,462
0
532
19,447
8,567
0
10,421
9,026
0
18,983
W
24,316
6,170
0
786
4,668
2,360
0
3,483
1,185
45,334
0
L
10,254
2,148
2,396
3,130
23,377
27,322
0
13,913
9,464
0
28,871
W
Fafnir
zazuke651
Fafnir
10,902
3,337
0
2,516
15,288
25,634
0
9,746
5,542
19,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,514
Gold Earned
61,710
164
Minions Killed
164
3
Camps Cleared
8
948,262
Distance Traveled
1,021,448
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,992
999
12
1
0
164,074
0
L
Hera
10,004
1,000
44
4
0
185,014
0
W
Fenrir
11,558
1,156
14
1
1
208,785
0
W
Baba Yaga
12,468
1,247
69
7
0
205,705
5
L
Baron Samedi
10,200
1,020
44
4
0
163,654
0
W
Jing Wei
12,843
1,284
34
3
3
181,849
0
L
Ratatoskr
10,462
1,046
29
3
1
207,593
2
W
Nu Wa
12,295
1,230
38
4
2
194,412
0
L
Guan Yu
10,856
1,086
35
4
2
227,927
0
W
Fafnir
12,546
1,255
9
1
2
230,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role