Player Matchup

Chronos
Chronos
Silver I
 
Chronos
Silver I
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver I
 
Bellona
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver I
II Goku I7
Geb
Silver I
Level 160
God Stats
2W - 1L
1,792 SR
Queue Stats
392W - 391L
1,243 MMR
Solo
Set
Set
Silver IV
NAYORS
Set
Silver IV
Level 118
God Stats
4W - 6L
1,500 SR
Queue Stats
67W - 90L
1,332 MMR
Solo
Osiris
Osiris
Silver II
RealGimli777
Osiris
Silver II
Level 89
God Stats
20W - 20L
1,626 SR
Queue Stats
156W - 179L
1,175 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,584 SR
1,350 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,674 SR
1,329 MMR
Tiamat
Tiamat
Silver II
 
Tiamat
Silver II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Gold V
ArielVII
Horus
Gold V
Level 160
God Stats
7W - 10L
1,417 SR
Queue Stats
510W - 510L
1,243 MMR
Solo
Cernunnos
Cernunnos
Silver I
houndteeth
Cernunnos
Silver I
Level 83
God Stats
2W - 1L
1,467 SR
Queue Stats
55W - 60L
1,221 MMR
Solo
Mercury
Mercury
Gold V
itscoscii
Mercury
Gold V
Level 50
God Stats
3W - 0L
2,018 SR
Queue Stats
19W - 8L
1,381 MMR
Solo
Nemesis
Nemesis
Gold IV
jefhardyrodry
Nemesis
Gold IV
Level 158
God Stats
6W - 0L
1,968 SR
Queue Stats
121W - 142L
1,299 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
6
0 / 1 / 0
3,851
642
2,351
3,451
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
 
Bellona
6
0 / 1 / 0
3,708
618
862
4,792
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 0 / 0
3,834
639
1,263
2,583
1,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Set
NAYORS
Set
4
0 / 1 / 0
3,117
520
917
2,030
654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
7
0 / 0 / 0
4,213
702
2,584
4,641
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bans
Jing WeiThothCliodhna

VS

Bans
PersephoneArachneArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 0 / 1
3,637
606
1,237
2,396
808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Horus
ArielVII
Horus
6
0 / 0 / 1
4,112
685
1,233
2,889
1,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cernunnos
houndteeth
Cernunnos
7
1 / 0 / 0
4,456
743
1,325
3,501
1,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
itscoscii
Mercury
7
2 / 0 / 0
3,968
661
2,354
3,471
1,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
7
0 / 0 / 0
3,911
652
2,145
4,359
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
3
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
1
0
0
L
Bellona
 
Bellona
0
1
0
0
W
Tiamat
 
Tiamat
0
0
1
0.5
W
Horus
ArielVII
Horus
0
0
1
0.5
L
0
0
0
0
L
Set
NAYORS
Set
0
1
0
0
L
Osiris
0
0
0
0
W
Cernunnos
houndteeth
Cernunnos
1
0
0
1
W
Mercury
itscoscii
Mercury
2
0
0
2
W
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,977
Damage
8,294
17,497
Taken
16,616
7,431
Mitigated
5,662
8,625
Healing
8,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,351
469
0
845
3,451
980
0
489
2,962
23,520
0
L
Bellona
 
Bellona
862
286
0
1,781
4,792
2,564
0
748
4,044
0
21,474
W
Tiamat
 
Tiamat
1,237
202
0
1,169
2,396
808
0
921
1,475
21,129
0
W
Horus
ArielVII
Horus
1,233
759
337
1,503
2,889
1,322
0
863
1,935
0
14,700
L
1,263
228
0
1,834
2,583
1,057
0
0
2,583
15,337
0
L
Set
NAYORS
Set
917
215
0
590
2,030
654
0
0
2,030
0
9,127
L
Osiris
2,584
1,236
0
3,575
4,641
2,176
0
0
4,641
0
25,113
W
Cernunnos
houndteeth
Cernunnos
1,325
625
0
2,126
3,501
1,224
0
721
2,759
0
28,468
W
Mercury
itscoscii
Mercury
2,354
1,115
0
360
3,471
1,131
0
1,109
2,362
0
18,760
W
Nemesis
2,145
1,043
0
2,647
4,359
1,177
0
0
4,359
0
19,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,723
Gold Earned
20,084
178
Minions Killed
193
0
Camps Cleared
0
576,090
Distance Traveled
664,425
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
3,851
642
44
7
0
116,763
3
L
Bellona
3,708
618
43
7
0
146,332
1
W
Tiamat
3,637
606
39
7
0
119,725
0
W
Horus
4,112
685
20
3
0
135,049
1
L
Geb
3,834
639
27
5
0
112,929
1
L
Set
3,117
520
15
3
0
80,645
1
L
Osiris
4,213
702
49
8
0
119,421
2
W
Cernunnos
4,456
743
60
10
0
113,271
2
W
Mercury
3,968
661
35
6
0
154,061
1
W
Nemesis
3,911
652
39
7
0
142,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role