Player Matchup

Hou Yi
Hou Yi
TechnicNine3099
Hou Yi
Level 60
God Stats
4W - 5L
1,770 SR
Queue Stats
26W - 38L
1,446 Elo+
Solo
Awilix
Awilix
batpaul10172
Awilix
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,196 Elo+
Solo
Bacchus
Bacchus
sub tho
Bacchus
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 44L
1,249 Elo+
Solo
Team Averages
Level 71
1,590 SR
1,297 Elo+

VS

Team Averages
Level 59
1,535 SR
1,313 Elo+
Atlas
Atlas
KingYagorath
Atlas
Level 108
God Stats
19W - 13L
1,604 SR
Queue Stats
317W - 287L
1,589 Elo+
Solo
Jing Wei
Jing Wei
RSASX
Jing Wei
Level 36
God Stats
3W - 7L
1,500 SR
Queue Stats
334W - 425L
1,194 Elo+
Party 1
Kali
Kali
jonahclevenger7
Kali
Level 33
God Stats
1W - 5L
1,500 SR
Queue Stats
123W - 181L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
7,568
688
8,940
8,834
3,824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
10
2 / 3 / 3
7,537
685
6,448
10,415
4,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
sub tho
Bacchus
11
3 / 3 / 2
8,227
748
7,270
11,291
13,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 7
9,033
821
9,934
12,872
10,585
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
RSASX
Jing Wei
13
4 / 2 / 6
8,406
764
9,914
7,486
2,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
3 / 3 / 6
8,071
734
5,711
11,480
5,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
6
Kills
11
11
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
W
Jing Wei
RSASX
Jing Wei
4
2
6
3.5
L
1
5
4
0.6
L
Awilix
2
3
3
1.17
W
3
3
6
2
L
Bacchus
sub tho
Bacchus
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,658
Damage
25,559
30,540
Taken
31,838
21,774
Mitigated
19,421
5,936
Healing
10,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,934
4,871
880
3,104
12,872
10,585
142
2,743
10,129
18,531
0
W
Jing Wei
RSASX
Jing Wei
9,914
7,559
391
1,493
7,486
2,958
427
1,547
5,939
0
35,003
L
8,940
3,884
530
1,238
8,834
3,824
0
2,770
6,064
0
24,938
L
Awilix
6,448
2,346
356
2,709
10,415
4,471
0
4,313
6,102
0
16,404
W
5,711
2,464
70
4,247
11,480
5,878
566
3,774
7,706
0
14,718
L
Bacchus
sub tho
Bacchus
7,270
1,270
0
1,103
11,291
13,479
54
3,009
8,282
14,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,332
Gold Earned
25,510
83
Minions Killed
88
2
Camps Cleared
7
613,285
Distance Traveled
657,757
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,033
821
12
1
2
221,151
6
W
Jing Wei
8,406
764
49
4
2
223,195
2
L
Hou Yi
7,568
688
37
3
2
183,268
4
L
Awilix
7,537
685
26
2
0
218,966
1
W
Kali
8,071
734
27
2
3
213,411
2
L
Bacchus
8,227
748
20
2
0
211,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role