Player Matchup

Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
NELSON1013
Bakasura
Level 124
God Stats
18W - 15L
1,414 SR
Queue Stats
232W - 151L
1,658 Elo+
Party 1
Geb
Geb
itscoscii
Geb
Level 50
God Stats
0W - 2L
1,614 SR
Queue Stats
44W - 15L
1,800 Elo+
Party 1
Charybdis
Charybdis
iviolateponies
Charybdis
Level 157
God Stats
24W - 21L
1,486 SR
Queue Stats
415W - 367L
1,542 Elo+
Party 1
Izanami
Izanami
xReckless618
Izanami
Level 105
God Stats
4W - 1L
1,840 SR
Queue Stats
60W - 55L
1,602 Elo+
Party 1
Team Averages
Level 119
1,571 SR
1,620 Elo+

VS

Team Averages
Level 113
1,544 SR
1,655 Elo+
Bacchus
Bacchus
MadLaplace
Bacchus
Level 86
God Stats
16W - 4L
1,668 SR
Queue Stats
312W - 316L
1,595 Elo+
Solo
Zeus
Zeus
Starkimen
Zeus
Level 147
God Stats
2W - 0L
1,613 SR
Queue Stats
12W - 18L
1,657 Elo+
Solo
Guan Yu
Guan Yu
Wontino
Guan Yu
Level 86
God Stats
9W - 4L
1,745 SR
Queue Stats
18W - 8L
1,902 Elo+
Solo
Discordia
Discordia
X3ntalier
Discordia
Level 101
God Stats
3W - 2L
1,248 SR
Queue Stats
433W - 442L
1,603 Elo+
Party 2
Mercury
Mercury
XAS BangZz
Mercury
Level 145
God Stats
38W - 35L
1,447 SR
Queue Stats
468W - 438L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 3 / 1
9,059
533
7,495
10,565
5,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
NELSON1013
Bakasura
15
3 / 2 / 3
9,014
530
9,080
16,024
7,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 4 / 4
7,403
435
3,143
13,225
11,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
iviolateponies
Charybdis
14
4 / 5 / 2
8,931
525
12,175
14,404
6,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
xReckless618
Izanami
15
1 / 5 / 0
9,728
572
4,159
13,188
4,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MadLaplace
Bacchus
13
0 / 0 / 5
7,856
462
5,008
12,193
13,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
15
3 / 6 / 2
8,745
514
11,466
12,030
4,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Wontino
Guan Yu
14
3 / 1 / 3
8,873
522
8,562
12,591
12,605
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
X3ntalier
Discordia
14
4 / 3 / 4
8,508
500
6,202
9,100
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
XAS BangZz
Mercury
18
9 / 1 / 6
10,746
632
17,739
13,525
5,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
11
Kills
19
19
Deaths
11
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
3
1
1.17
W
Bacchus
MadLaplace
Bacchus
0
0
5
2.5
L
Bakasura
NELSON1013
Bakasura
3
2
3
2.25
W
Zeus
3
6
2
0.67
W
Guan Yu
Wontino
Guan Yu
3
1
3
4.5
W
Discordia
X3ntalier
Discordia
4
3
4
2
W
Mercury
XAS BangZz
Mercury
9
1
6
12
L
0
4
4
0.5
L
Charybdis
iviolateponies
Charybdis
4
5
2
1
L
Izanami
xReckless618
Izanami
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,052
Damage
48,977
67,406
Taken
59,439
36,933
Mitigated
40,051
18,407
Healing
10,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,495
548
300
3,395
10,565
5,667
0
5,374
5,191
84,322
0
W
Bacchus
MadLaplace
Bacchus
5,008
1,094
0
3,487
12,193
13,816
296
3,888
8,305
23,531
0
L
Bakasura
NELSON1013
Bakasura
9,080
6,340
0
3,301
16,024
7,926
0
2,424
13,600
0
67,675
W
Zeus
11,466
4,301
0
1,683
12,030
4,201
100
1,760
9,785
76,080
0
W
Guan Yu
Wontino
Guan Yu
8,562
996
216
2,997
12,591
12,605
546
410
11,691
9,797
57,024
W
Discordia
X3ntalier
Discordia
6,202
586
58
1,508
9,100
3,546
0
3,178
5,364
74,609
0
W
Mercury
XAS BangZz
Mercury
17,739
10,997
0
540
13,525
5,883
0
1,402
11,318
0
116,726
L
3,143
518
0
2,376
13,225
11,464
0
7,178
6,047
12,483
0
L
Charybdis
iviolateponies
Charybdis
12,175
5,520
0
4,775
14,404
6,980
1,186
7,989
6,415
0
79,425
L
Izanami
xReckless618
Izanami
4,159
2,636
0
4,260
13,188
4,896
972
847
12,312
0
79,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,135
Gold Earned
44,728
570
Minions Killed
568
0
Camps Cleared
0
1,636,940
Distance Traveled
1,640,031
29
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,059
533
142
8
0
336,172
10
W
Bacchus
7,856
462
40
2
0
276,992
4
L
Bakasura
9,014
530
136
8
0
400,914
5
W
Zeus
8,745
514
120
7
0
291,720
6
W
Guan Yu
8,873
522
106
6
0
348,039
5
W
Discordia
8,508
500
126
7
0
310,377
7
W
Mercury
10,746
632
176
10
0
412,903
5
L
Geb
7,403
435
18
1
0
340,307
10
L
Charybdis
8,931
525
122
7
0
271,759
2
L
Izanami
9,728
572
152
9
0
287,788
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role