Player Matchup

Sol
Sol
JayRaw808
Sol
Level 39
God Stats
1W - 2L
1,376 SR
Queue Stats
44W - 27L
1,281 Elo+
Party 2
Izanami
Izanami
W3A5EL
Izanami
Level 24
God Stats
13W - 4L
1,587 SR
Queue Stats
38W - 26L
1,281 Elo+
Party 2
Kali
Kali
Xen209
Kali
Level 95
God Stats
6W - 3L
1,500 SR
Queue Stats
62W - 44L
1,369 Elo+
Party 2
Set
Set
Yogurt1066293
Set
Level 71
God Stats
4W - 3L
1,500 SR
Queue Stats
61W - 39L
1,281 Elo+
Party 2
Sobek
Sobek
Ñyla
Sobek
Level 21
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 6L
1,369 Elo+
Party 2
Team Averages
Level 50
1,493 SR
1,316 Elo+

VS

Team Averages
Level 88
1,417 SR
1,468 Elo+
Da Ji
Da Ji
AngelicWraith
Da Ji
Level 105
God Stats
0W - 3L
1,225 SR
Queue Stats
79W - 63L
1,567 Elo+
Party 1
Zeus
Zeus
Corps3maker
Zeus
Level 83
God Stats
0W - 2L
1,315 SR
Queue Stats
0W - 5L
1,086 Elo+
Solo
Sol
Sol
dreamyXgreed
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,657 Elo+
Party 1
Cu Chulainn
Cu Chulainn
jimmddd
Cu Chulainn
Level 121
God Stats
22W - 21L
1,546 SR
Queue Stats
306W - 314L
1,429 Elo+
Solo
Hercules
Hercules
marvelwin
Hercules
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 24L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 9
11,774
589
12,893
12,466
5,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
W3A5EL
Izanami
15
6 / 1 / 5
10,459
523
11,728
10,301
5,682
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
Xen209
Kali
18
6 / 0 / 9
11,463
573
13,330
20,008
11,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 1 / 8
10,787
539
8,966
14,859
14,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
Ñyla
Sobek
16
2 / 0 / 18
11,082
554
7,657
17,253
24,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 0
9,818
491
4,534
17,671
8,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 4 / 1
8,163
408
6,380
9,906
4,215
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 5 / 1
8,561
428
5,283
12,767
5,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
jimmddd
Cu Chulainn
15
1 / 4 / 0
10,005
500
12,637
18,920
15,916
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
marvelwin
Hercules
13
0 / 6 / 1
8,413
421
7,120
23,918
22,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
6
24
Kills
3
3
Deaths
24
49
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
L
0
4
1
0.13
W
6
1
9
10.5
W
Izanami
W3A5EL
Izanami
6
1
5
8.5
W
Kali
Xen209
Kali
6
0
9
10.5
W
4
1
8
8
L
0
5
1
0.1
L
Cu Chulainn
jimmddd
Cu Chulainn
1
4
0
0.25
L
Hercules
marvelwin
Hercules
0
6
1
0.08
W
Sobek
Ñyla
Sobek
2
0
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,574
Damage
35,954
74,887
Taken
83,182
62,102
Mitigated
56,550
35,286
Healing
18,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,534
1,370
0
500
17,671
8,256
0
1,588
16,083
0
83,873
L
6,380
914
0
1,420
9,906
4,215
0
4,043
5,863
51,687
0
W
12,893
7,063
0
6,227
12,466
5,941
8,754
4,681
7,785
87,504
0
W
Izanami
W3A5EL
Izanami
11,728
7,414
0
3,005
10,301
5,682
2,689
3,055
7,246
0
73,371
W
Kali
Xen209
Kali
13,330
8,315
0
9,338
20,008
11,560
1,358
3,173
15,977
0
104,827
W
8,966
4,420
0
4,661
14,859
14,376
1,036
2,022
12,837
0
74,473
L
5,283
494
0
5,072
12,767
5,660
889
1,780
10,987
57,383
8,096
L
Cu Chulainn
jimmddd
Cu Chulainn
12,637
1,758
0
6,215
18,920
15,916
600
3,950
14,970
7,025
85,641
L
Hercules
marvelwin
Hercules
7,120
2,408
0
5,698
23,918
22,503
41
9,189
14,729
528
41,385
W
Sobek
Ñyla
Sobek
7,657
675
3,830
8,225
17,253
24,543
81
4,641
12,612
21,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,565
Gold Earned
44,960
538
Minions Killed
542
0
Camps Cleared
0
2,056,735
Distance Traveled
1,670,411
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,818
491
137
7
0
362,472
3
L
Zeus
8,163
408
90
5
0
278,475
1
W
Sol
11,774
589
154
8
0
382,407
4
W
Izanami
10,459
523
110
6
0
370,997
0
W
Kali
11,463
573
140
7
0
473,257
6
W
Set
10,787
539
123
6
0
404,209
2
L
Sol
8,561
428
107
5
0
326,168
5
L
Cu Chulainn
10,005
500
152
8
0
348,696
4
L
Hercules
8,413
421
56
3
0
354,600
6
W
Sobek
11,082
554
11
1
0
425,865
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role