Player Matchup

Ymir
Ymir
Brucie2714
Ymir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 12L
1,540 Elo+
Party 3
Kukulkan
Kukulkan
FutureHndrxxx
Kukulkan
Level 149
God Stats
0W - 2L
1,768 SR
Queue Stats
52W - 46L
1,618 Elo+
Party 3
Hun Batz
Hun Batz
Gummycatt
Hun Batz
Level 132
God Stats
0W - 1L
1,276 SR
Queue Stats
17W - 15L
1,613 Elo+
Party 2
Nemesis
Nemesis
Heezyyy
Nemesis
Level 160
God Stats
0W - 1L
1,385 SR
Queue Stats
63W - 54L
1,655 Elo+
Party 3
Rama
Rama
shafthairz
Rama
Level 15
God Stats
0W - 2L
1,267 SR
Queue Stats
8W - 2L
1,811 Elo+
Party 2
Team Averages
Level 97
1,439 SR
1,647 Elo+

VS

Team Averages
Level 76
1,739 SR
1,636 Elo+
Heimdallr
Heimdallr
Bog9007
Heimdallr
Level 42
God Stats
1W - 0L
1,766 SR
Queue Stats
48W - 24L
1,738 Elo+
Party 1
Baron Samedi
Baron Samedi
Bradd24
Baron Samedi
Level 106
God Stats
3W - 0L
1,847 SR
Queue Stats
111W - 104L
1,597 Elo+
Party 1
Artemis
Artemis
NoCappy
Artemis
Level 29
God Stats
3W - 0L
1,797 SR
Queue Stats
71W - 64L
1,686 Elo+
Party 4
Cthulhu
Cthulhu
Radisy
Cthulhu
Level 44
God Stats
8W - 3L
1,593 SR
Queue Stats
183W - 202L
1,538 Elo+
Solo
Bakasura
Bakasura
trainkillerTOM
Bakasura
Level 160
God Stats
3W - 2L
1,690 SR
Queue Stats
128W - 126L
1,620 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
6,614
441
2,362
10,136
8,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
FutureHndrxxx
Kukulkan
13
1 / 3 / 1
7,555
504
7,442
6,144
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Gummycatt
Hun Batz
12
1 / 4 / 2
7,668
511
6,278
10,336
4,598
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Heezyyy
Nemesis
13
3 / 2 / 1
7,879
525
8,163
16,047
6,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 0 / 1
9,306
620
10,806
11,356
4,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bog9007
Heimdallr
14
2 / 0 / 3
8,182
545
8,475
8,738
3,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Bradd24
Baron Samedi
15
2 / 1 / 5
8,720
581
4,538
5,689
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
NoCappy
Artemis
12
1 / 4 / 2
7,519
501
8,534
11,850
4,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Radisy
Cthulhu
13
2 / 2 / 5
7,943
530
7,689
10,342
9,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
14
4 / 3 / 1
8,330
555
8,302
15,778
6,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
10
Kills
11
11
Deaths
10
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bog9007
Heimdallr
2
0
3
3.5
W
Baron Samedi
Bradd24
Baron Samedi
2
1
5
4.5
L
0
2
3
0.75
L
Kukulkan
FutureHndrxxx
Kukulkan
1
3
1
0.5
L
Hun Batz
Gummycatt
Hun Batz
1
4
2
0.5
L
Nemesis
Heezyyy
Nemesis
3
2
1
1.75
W
Artemis
NoCappy
Artemis
1
4
2
0.5
W
Cthulhu
Radisy
Cthulhu
2
2
5
2.25
L
5
0
1
5.5
W
Bakasura
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,051
Damage
37,538
54,019
Taken
52,397
26,783
Mitigated
27,835
13,847
Healing
18,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bog9007
Heimdallr
8,475
3,414
0
4,574
8,738
3,857
765
3,684
5,054
0
70,226
W
Baron Samedi
Bradd24
Baron Samedi
4,538
714
231
1,892
5,689
3,693
280
367
5,322
54,917
0
L
2,362
165
0
2,308
10,136
8,579
0
3,465
6,671
12,337
0
L
Kukulkan
FutureHndrxxx
Kukulkan
7,442
761
0
160
6,144
3,024
0
2,045
4,046
74,083
0
L
Hun Batz
Gummycatt
Hun Batz
6,278
1,867
0
1,423
10,336
4,598
0
2,438
7,344
0
54,465
L
Nemesis
Heezyyy
Nemesis
8,163
3,032
0
3,412
16,047
6,471
0
2,215
12,747
0
68,191
W
Artemis
NoCappy
Artemis
8,534
5,421
0
4,944
11,850
4,476
336
145
11,705
0
53,343
W
Cthulhu
Radisy
Cthulhu
7,689
115
660
2,581
10,342
9,253
99
3,545
6,797
38,079
0
L
10,806
8,537
0
6,544
11,356
4,111
0
2,064
9,082
0
75,644
W
Bakasura
8,302
5,338
0
3,794
15,778
6,556
0
2,063
13,715
0
58,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,022
Gold Earned
40,694
505
Minions Killed
467
0
Camps Cleared
0
1,536,207
Distance Traveled
1,466,580
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,182
545
120
8
0
298,677
6
W
Baron Samedi
8,720
581
106
7
0
275,320
2
L
Ymir
6,614
441
17
1
0
259,126
1
L
Kukulkan
7,555
504
138
9
0
317,100
5
L
Hun Batz
7,668
511
100
7
0
310,448
4
L
Nemesis
7,879
525
103
7
0
358,132
1
W
Artemis
7,519
501
84
6
0
258,885
0
W
Cthulhu
7,943
530
57
4
0
309,186
3
L
Rama
9,306
620
147
10
0
291,401
6
W
Bakasura
8,330
555
100
7
0
324,512
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role