Player Matchup

Geb
Geb
EnflamedNips
Geb
Level 85
God Stats
1W - 2L
1,474 SR
Queue Stats
24W - 21L
1,463 Elo+
Party 1
Skadi
Skadi
Kameron626
Skadi
Level 53
God Stats
0W - 2L
1,089 SR
Queue Stats
1W - 4L
1,273 Elo+
Party 1
Yemoja
Yemoja
SomeLivesMatter
Yemoja
Level 27
God Stats
1W - 4L
1,543 SR
Queue Stats
2W - 7L
1,322 Elo+
Party 1
Anubis
Anubis
WhiteePrivilege
Anubis
Level 68
God Stats
3W - 3L
1,609 SR
Queue Stats
38W - 36L
1,451 Elo+
Party 1
Bellona
Bellona
gamingwarrior13
Bellona
Level 64
God Stats
18W - 13L
1,504 SR
Queue Stats
30W - 31L
1,426 Elo+
Solo
Team Averages
Level 59
1,444 SR
1,387 Elo+

VS

Team Averages
Level 51
1,424 SR
1,367 Elo+
Bellona
Bellona
ByrdBrain
Bellona
Level 65
God Stats
1W - 2L
1,395 SR
Queue Stats
36W - 30L
1,337 Elo+
Party 3
Sobek
Sobek
IuvDark
Sobek
Level 53
God Stats
3W - 5L
1,311 SR
Queue Stats
126W - 120L
1,312 Elo+
Party 2
Chernobog
Chernobog
IuvLight
Chernobog
Level 40
God Stats
8W - 15L
1,336 SR
Queue Stats
97W - 91L
1,333 Elo+
Party 2
Arachne
Arachne
PharSydeBlu
Arachne
Level 68
God Stats
16W - 6L
1,506 SR
Queue Stats
57W - 30L
1,511 Elo+
Party 3
Baron Samedi
Baron Samedi
andymode56
Baron Samedi
Level 28
God Stats
25W - 13L
1,573 SR
Queue Stats
216W - 224L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,626
421
3,637
9,241
3,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
7
0 / 1 / 0
4,410
401
3,543
5,573
1,548
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 0 / 0
5,212
474
2,523
4,482
1,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 0
5,435
494
3,363
8,157
3,893
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 5 / 0
5,598
509
6,281
11,562
11,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ByrdBrain
Bellona
9
2 / 1 / 5
5,755
523
5,138
8,945
6,535
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
IuvDark
Sobek
9
0 / 0 / 2
5,614
510
1,940
6,298
4,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
IuvLight
Chernobog
9
0 / 0 / 2
4,966
451
4,702
5,057
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
PharSydeBlu
Arachne
11
7 / 1 / 2
6,906
628
9,231
10,238
4,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
andymode56
Baron Samedi
10
1 / 1 / 3
5,957
542
4,587
5,521
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
10
11
Deaths
3
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bellona
ByrdBrain
Bellona
2
1
5
4.5
L
0
3
0
0
W
Sobek
IuvDark
Sobek
0
0
2
1
W
Chernobog
IuvLight
Chernobog
0
0
2
1
L
Skadi
0
1
0
0
W
Arachne
PharSydeBlu
Arachne
7
1
2
8
L
0
0
0
0
L
1
2
0
0.5
W
Baron Samedi
andymode56
Baron Samedi
1
1
3
2.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,347
Damage
25,598
39,015
Taken
36,059
22,291
Mitigated
18,878
11,490
Healing
10,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ByrdBrain
Bellona
5,138
2,236
0
242
8,945
6,535
419
1,035
7,910
0
22,991
L
3,637
314
0
2,601
9,241
3,816
0
775
8,466
23,186
0
W
Sobek
IuvDark
Sobek
1,940
64
0
3,594
6,298
4,717
0
1,595
4,703
14,367
0
W
Chernobog
IuvLight
Chernobog
4,702
1,672
0
3,208
5,057
1,764
336
1,391
3,666
0
33,437
L
Skadi
3,543
1,062
0
596
5,573
1,548
0
730
4,843
0
26,231
W
Arachne
PharSydeBlu
Arachne
9,231
6,954
0
1,780
10,238
4,045
546
2,209
8,029
0
45,454
L
2,523
221
1,643
1,085
4,482
1,868
0
1,102
3,380
17,244
0
L
3,363
37
68
2,885
8,157
3,893
0
3,820
4,337
34,413
0
W
Baron Samedi
andymode56
Baron Samedi
4,587
945
137
1,710
5,521
1,817
0
3,293
2,228
40,754
0
L
6,281
2,963
0
2,612
11,562
11,166
0
100
11,462
0
33,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,281
Gold Earned
29,198
232
Minions Killed
249
0
Camps Cleared
0
968,724
Distance Traveled
1,068,381
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,755
523
38
3
0
237,596
0
L
Geb
4,626
421
38
3
0
228,482
0
W
Sobek
5,614
510
23
2
0
209,809
4
W
Chernobog
4,966
451
56
5
0
188,760
2
L
Skadi
4,410
401
34
3
0
186,112
2
W
Arachne
6,906
628
73
7
0
237,126
0
L
Yemoja
5,212
474
39
4
0
186,987
0
L
Anubis
5,435
494
50
5
0
171,592
3
W
Baron Samedi
5,957
542
59
5
0
195,090
2
L
Bellona
5,598
509
71
6
0
195,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role