Player Matchup

Hou Yi
Hou Yi
Crustypillow
Hou Yi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,419 Elo+
Party 3
Thanatos
Thanatos
FlamesofBlades
Thanatos
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
99W - 98L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
Kantonis
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,241 Elo+
Party 1
Athena
Athena
SushiMythTides
Athena
Level 103
God Stats
13W - 12L
1,589 SR
Queue Stats
264W - 266L
1,555 Elo+
Party 1
Nu Wa
Nu Wa
xLordBanjox
Nu Wa
Level 142
God Stats
4W - 5L
1,486 SR
Queue Stats
57W - 51L
1,550 Elo+
Party 3
Team Averages
Level 77
1,515 SR
1,449 Elo+

VS

Team Averages
Level 80
1,533 SR
1,530 Elo+
Sol
Sol
ImKingMeep
Sol
Level 116
God Stats
16W - 8L
1,690 SR
Queue Stats
73W - 51L
1,562 Elo+
Party 2
Arachne
Arachne
ImNaz
Arachne
Level 128
God Stats
7W - 5L
1,500 SR
Queue Stats
75W - 61L
1,550 Elo+
Party 2
Poseidon
Poseidon
JDROW12
Poseidon
Level 49
God Stats
2W - 5L
1,288 SR
Queue Stats
109W - 104L
1,393 Elo+
Solo
Izanami
Izanami
JustCauseJeff
Izanami
Level 60
God Stats
16W - 8L
1,690 SR
Queue Stats
123W - 100L
1,563 Elo+
Party 2
Sobek
Sobek
frankpriz1
Sobek
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 39L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
0 / 5 / 1
6,849
381
4,920
13,621
4,812
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thanatos
13
7 / 4 / 1
8,840
491
9,449
16,056
7,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Kantonis
Cthulhu
9
0 / 8 / 0
6,313
351
3,468
16,541
12,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 8 / 1
6,663
370
6,901
20,073
12,798
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
2 / 3 / 3
9,893
550
9,938
10,230
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 1
10,796
600
8,159
9,125
4,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
ImNaz
Arachne
16
10 / 0 / 5
10,303
572
13,111
16,975
9,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
JDROW12
Poseidon
17
0 / 4 / 2
10,305
573
7,173
11,948
4,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
15
10 / 2 / 7
10,467
582
25,431
15,359
6,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
13
5 / 1 / 12
9,873
549
6,577
14,052
14,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
9
Kills
28
28
Deaths
9
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
0
5
1
0.1
L
Thanatos
7
4
1
1.88
W
3
2
1
1.75
W
Arachne
ImNaz
Arachne
10
0
5
12.5
W
Poseidon
JDROW12
Poseidon
0
4
2
0.25
W
Izanami
10
2
7
6.75
L
Cthulhu
Kantonis
Cthulhu
0
8
0
0
L
0
8
1
0.06
W
Sobek
5
1
12
11
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,676
Damage
60,451
76,521
Taken
67,459
43,253
Mitigated
39,345
16,849
Healing
23,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
4,920
2,227
0
3,171
13,621
4,812
0
2,031
11,590
0
41,174
L
Thanatos
9,449
3,097
0
9,946
16,056
7,956
0
4,714
11,342
0
46,578
W
8,159
3,361
0
2,949
9,125
4,052
2,616
2,622
6,503
70,543
10,222
W
Arachne
ImNaz
Arachne
13,111
7,838
0
8,814
16,975
9,624
35
3,803
13,172
0
94,199
W
Poseidon
JDROW12
Poseidon
7,173
1,833
0
1,466
11,948
4,054
776
5,611
6,337
104,407
0
W
Izanami
25,431
17,781
0
5,455
15,359
6,870
635
5,009
10,350
0
92,462
L
Cthulhu
Kantonis
Cthulhu
3,468
270
113
629
16,541
12,890
0
2,365
14,176
13,507
0
L
6,901
1,705
0
1,405
20,073
12,798
0
5,560
14,513
34,219
0
W
Sobek
6,577
1,446
616
3,995
14,052
14,745
217
3,446
10,606
23,785
0
L
9,938
3,047
0
1,585
10,230
4,797
504
6,096
4,134
69,896
4,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,558
Gold Earned
51,744
335
Minions Killed
600
0
Camps Cleared
0
1,725,842
Distance Traveled
1,805,737
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,849
381
61
3
0
324,806
0
L
Thanatos
8,840
491
65
4
0
383,977
0
W
Sol
10,796
600
144
8
0
324,790
5
W
Arachne
10,303
572
118
7
0
434,559
5
W
Poseidon
10,305
573
184
10
0
341,968
6
W
Izanami
10,467
582
131
7
0
338,439
1
L
Cthulhu
6,313
351
12
1
0
322,348
1
L
Athena
6,663
370
67
4
0
379,656
4
W
Sobek
9,873
549
23
1
0
365,981
5
L
Nu Wa
9,893
550
130
7
0
315,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role