Player Matchup

Hel
Hel
DaltonRaySmith
Hel
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,309 Elo+
Solo
Zhong Kui
Zhong Kui
EpicReplica
Zhong Kui
Level 87
God Stats
2W - 2L
1,301 SR
Queue Stats
2W - 2L
1,335 Elo+
Solo
Sylvanus
Sylvanus
elmore401
Sylvanus
Level 160
God Stats
26W - 21L
1,593 SR
Queue Stats
1,389W - 1,547L
1,599 Elo+
Solo
Team Averages
Level 97
1,465 SR
1,415 Elo+

VS

Team Averages
Level 110
1,469 SR
1,457 Elo+
Zeus
Zeus
ALBERTOSAURUS26
Zeus
Level 74
God Stats
79W - 72L
1,526 SR
Queue Stats
257W - 253L
1,488 Elo+
Solo
Hercules
Hercules
DepressedDylan
Hercules
Level 113
God Stats
3W - 9L
1,273 SR
Queue Stats
111W - 148L
1,366 Elo+
Solo
Skadi
Skadi
SilentNoise418
Skadi
Level 143
God Stats
3W - 1L
1,607 SR
Queue Stats
130W - 143L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,466
647
1,643
9,995
4,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
EpicReplica
Zhong Kui
10
1 / 5 / 1
6,504
650
6,001
12,790
7,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
elmore401
Sylvanus
10
2 / 5 / 0
6,373
637
3,835
13,664
10,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 7
9,074
907
15,112
6,194
2,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
13
2 / 1 / 15
8,225
823
4,662
8,674
7,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
5 / 2 / 10
7,941
794
9,009
7,218
3,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
3
Kills
17
17
Deaths
3
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
10
0
7
13.5
L
0
7
1
0.07
W
Hercules
2
1
15
9.5
L
Zhong Kui
EpicReplica
Zhong Kui
1
5
1
0.3
W
5
2
10
5
L
Sylvanus
elmore401
Sylvanus
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,479
Damage
28,783
36,449
Taken
22,086
22,323
Mitigated
14,226
8,189
Healing
4,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,112
852
0
829
6,194
2,492
288
3,812
2,382
34,483
0
L
1,643
292
1,036
1,831
9,995
4,330
387
3,793
6,202
10,047
0
W
Hercules
4,662
686
0
2,992
8,674
7,890
0
3,039
5,635
0
19,670
L
Zhong Kui
EpicReplica
Zhong Kui
6,001
1,255
0
1,865
12,790
7,775
973
6,056
6,734
18,867
2,481
W
9,009
5,256
0
785
7,218
3,844
394
3,838
3,380
0
20,379
L
Sylvanus
elmore401
Sylvanus
3,835
1,208
1,191
2,266
13,664
10,218
0
5,386
8,278
8,121
3,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,343
Gold Earned
25,240
76
Minions Killed
98
4
Camps Cleared
5
468,043
Distance Traveled
550,490
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,074
907
45
5
3
192,956
1
L
Hel
6,466
647
26
3
0
147,110
0
W
Hercules
8,225
823
32
3
1
186,947
2
L
Zhong Kui
6,504
650
36
4
1
150,337
2
W
Skadi
7,941
794
21
2
1
170,587
3
L
Sylvanus
6,373
637
14
1
3
170,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role