Player Matchup

Hercules
Hercules
A ROGUE HOTDOG
Hercules
Level 147
God Stats
6W - 3L
1,536 SR
Queue Stats
227W - 231L
1,604 Elo+
Party 1
Olorun
Olorun
CanUMakeMagic
Olorun
Level 121
God Stats
12W - 8L
1,569 SR
Queue Stats
157W - 151L
1,488 Elo+
Party 1
Medusa
Medusa
Hippymess
Medusa
Level 107
God Stats
2W - 1L
1,613 SR
Queue Stats
53W - 29L
1,551 Elo+
Party 1
Bastet
Bastet
PROJE3T
Bastet
Level 126
God Stats
4W - 2L
1,703 SR
Queue Stats
134W - 115L
1,615 Elo+
Party 1
Scylla
Scylla
slarw
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 93L
1,484 Elo+
Solo
Team Averages
Level 113
1,584 SR
1,549 Elo+

VS

Team Averages
Level 114
1,422 SR
1,512 Elo+
Kuzenbo
Kuzenbo
DommyMommy96
Kuzenbo
Level 65
God Stats
18W - 23L
1,662 SR
Queue Stats
237W - 260L
1,462 Elo+
Solo
Ne Zha
Ne Zha
Niquito12
Ne Zha
Level 107
God Stats
5W - 11L
1,473 SR
Queue Stats
362W - 329L
1,583 Elo+
Party 3
Osiris
Osiris
Novumrex
Osiris
Level 146
God Stats
4W - 2L
1,500 SR
Queue Stats
65W - 42L
1,480 Elo+
Party 2
Set
Set
cratoks810
Set
Level 124
God Stats
1W - 1L
1,286 SR
Queue Stats
105W - 92L
1,536 Elo+
Party 3
Sol
Sol
xKaiine
Sol
Level 127
God Stats
15W - 7L
1,190 SR
Queue Stats
35W - 19L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
5
0 / 0 / 1
3,325
665
1,661
2,771
1,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

5
1 / 1 / 0
3,275
655
1,424
1,972
412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Hippymess
Medusa
5
0 / 1 / 0
2,994
599
1,129
2,074
641
Mace

Mace

+10
Physical Power

Bastet
PROJE3T
Bastet
6
0 / 1 / 0
3,417
683
1,282
3,803
1,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
slarw
Scylla
3
0 / 2 / 0
2,779
556
652
2,100
395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DommyMommy96
Kuzenbo
5
1 / 1 / 0
3,605
721
929
3,547
1,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Niquito12
Ne Zha
6
1 / 0 / 1
3,554
711
846
2,622
692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
Novumrex
Osiris
7
2 / 0 / 0
3,885
777
1,294
3,268
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 0 / 1
3,343
669
1,924
2,740
1,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sol
5
1 / 0 / 1
3,545
709
1,884
1,934
399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
5
5
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
0
1
0.5
L
1
1
0
1
W
Kuzenbo
DommyMommy96
Kuzenbo
1
1
0
1
L
Medusa
Hippymess
Medusa
0
1
0
0
W
Ne Zha
Niquito12
Ne Zha
1
0
1
1.5
W
Osiris
Novumrex
Osiris
2
0
0
2
L
Bastet
PROJE3T
Bastet
0
1
0
0
W
0
0
1
0.5
L
Scylla
slarw
Scylla
0
2
0
0
W
Sol
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,148
Damage
6,877
12,720
Taken
14,111
3,744
Mitigated
5,581
4,770
Healing
6,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
1,661
937
0
1,025
2,771
1,134
0
654
2,117
0
8,964
L
1,424
950
206
358
1,972
412
0
275
1,697
14,927
0
W
Kuzenbo
DommyMommy96
Kuzenbo
929
517
0
1,259
3,547
1,924
0
974
2,573
5,338
0
L
Medusa
Hippymess
Medusa
1,129
310
0
250
2,074
641
30
900
1,174
0
10,392
W
Ne Zha
Niquito12
Ne Zha
846
500
0
1,392
2,622
692
0
0
2,622
0
13,642
W
Osiris
Novumrex
Osiris
1,294
371
0
2,598
3,268
1,562
0
652
2,616
0
16,166
L
Bastet
PROJE3T
Bastet
1,282
469
0
2,361
3,803
1,162
0
984
2,819
0
17,515
W
1,924
650
0
548
2,740
1,004
0
450
2,290
0
17,968
L
Scylla
slarw
Scylla
652
140
0
570
2,100
395
0
0
2,100
6,029
0
W
Sol
1,884
1,084
0
1,144
1,934
399
0
0
1,934
16,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,790
Gold Earned
17,932
102
Minions Killed
147
0
Camps Cleared
0
417,264
Distance Traveled
499,151
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,325
665
12
2
0
97,334
0
L
Olorun
3,275
655
24
5
0
77,331
0
W
Kuzenbo
3,605
721
12
2
0
98,905
2
L
Medusa
2,994
599
18
4
0
93,786
1
W
Ne Zha
3,554
711
33
7
0
119,498
2
W
Osiris
3,885
777
39
8
0
96,043
0
L
Bastet
3,417
683
40
8
0
101,349
2
W
Set
3,343
669
33
7
0
93,326
0
L
Scylla
2,779
556
8
2
0
47,464
0
W
Sol
3,545
709
30
6
0
91,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role