Player Matchup

Cthulhu
Cthulhu
BigMan0503
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,265 Elo+
Party 2
Neith
Neith
DogWaterer
Neith
Level 33
God Stats
3W - 8L
1,360 SR
Queue Stats
106W - 131L
1,461 Elo+
Solo
Achilles
Achilles
Yam1Karasu
Achilles
Level 5
God Stats
0W - 2L
1,120 SR
Queue Stats
0W - 3L
1,265 Elo+
Party 2
Kukulkan
Kukulkan
dragon_knight454
Kukulkan
Level 82
God Stats
0W - 2L
1,147 SR
Queue Stats
0W - 3L
1,265 Elo+
Party 2
Gilgamesh
Gilgamesh
masnoloto
Gilgamesh
Level 119
God Stats
4W - 5L
1,495 SR
Queue Stats
36W - 32L
1,437 Elo+
Solo
Team Averages
Level 48
1,324 SR
1,338 Elo+

VS

Team Averages
Level 49
1,417 SR
1,340 Elo+
Pele
Pele
 
Pele
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
Mattronicks
Cupid
Level 53
God Stats
22W - 26L
1,410 SR
Queue Stats
66W - 82L
1,325 Elo+
Party 1
Baron Samedi
Baron Samedi
buguelo
Baron Samedi
Level 68
God Stats
2W - 1L
1,425 SR
Queue Stats
67W - 74L
1,419 Elo+
Party 3
Izanami
Izanami
lBarlesCharkleyl
Izanami
Level 36
God Stats
6W - 17L
1,222 SR
Queue Stats
72W - 78L
1,236 Elo+
Solo
Hades
Hades
morislephoqueQc
Hades
Level 44
God Stats
1W - 2L
1,529 SR
Queue Stats
3W - 7L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigMan0503
Cthulhu
10
0 / 8 / 5
6,787
399
4,638
17,590
10,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Neith
12
2 / 5 / 2
8,179
481
4,785
11,397
4,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Yam1Karasu
Achilles
12
4 / 5 / 2
7,815
460
6,226
12,218
12,734
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 6 / 2
8,361
492
11,184
9,698
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
masnoloto
Gilgamesh
12
1 / 4 / 1
7,420
436
5,893
17,348
12,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
9 / 3 / 3
9,594
564
11,141
18,815
7,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 2 / 12
9,445
556
14,464
11,163
4,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
buguelo
Baron Samedi
14
3 / 1 / 7
8,658
509
6,204
11,510
6,678
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 2 / 4
9,294
547
9,410
10,623
4,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
8 / 1 / 8
9,062
533
7,469
10,990
4,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
9
Kills
28
28
Deaths
9
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
3
3
3.5
L
Cthulhu
BigMan0503
Cthulhu
0
8
5
0.31
L
Neith
2
5
2
0.6
W
4
2
12
5
L
Achilles
Yam1Karasu
Achilles
4
5
2
1
W
Baron Samedi
buguelo
Baron Samedi
3
1
7
6.5
L
2
6
2
0.5
W
4
2
4
3
L
Gilgamesh
masnoloto
Gilgamesh
1
4
1
0.38
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,726
Damage
48,688
68,251
Taken
63,101
44,431
Mitigated
27,938
6,980
Healing
23,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
11,141
4,498
0
4,593
18,815
7,403
0
3,971
14,844
0
70,605
L
Cthulhu
BigMan0503
Cthulhu
4,638
469
172
1,778
17,590
10,659
0
3,677
13,913
14,302
0
L
Neith
4,785
1,360
0
1,232
11,397
4,391
0
1,954
9,443
0
48,132
W
14,464
9,156
704
5,315
11,163
4,585
2,755
2,794
8,369
0
56,633
L
Achilles
Yam1Karasu
Achilles
6,226
1,569
0
129
12,218
12,734
0
2,781
9,437
0
21,359
W
Baron Samedi
buguelo
Baron Samedi
6,204
327
383
5,382
11,510
6,678
582
5,736
5,774
59,168
0
L
11,184
944
0
64
9,698
4,032
618
3,298
6,400
70,446
0
W
9,410
5,833
287
4,458
10,623
4,276
1,455
1,601
9,022
0
69,163
L
Gilgamesh
masnoloto
Gilgamesh
5,893
2,614
0
3,605
17,348
12,615
0
1,963
15,385
0
52,155
W
7,469
847
94
2,630
10,990
4,996
736
1,720
9,270
45,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,562
Gold Earned
46,053
307
Minions Killed
462
0
Camps Cleared
0
1,507,467
Distance Traveled
1,596,116
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,594
564
98
6
0
379,043
3
L
Cthulhu
6,787
399
16
1
0
264,922
1
L
Neith
8,179
481
67
4
0
292,676
2
W
Cupid
9,445
556
94
6
0
282,842
0
L
Achilles
7,815
460
33
2
0
323,086
1
W
Baron Samedi
8,658
509
79
5
0
321,005
0
L
Kukulkan
8,361
492
117
7
0
282,995
2
W
Izanami
9,294
547
123
7
0
306,457
0
L
Gilgamesh
7,420
436
74
4
0
343,788
1
W
Hades
9,062
533
68
4
0
306,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role