Player Matchup

Jing Wei
Jing Wei
Gold V
 
Jing Wei
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold V
 
Poseidon
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver IV
JustSleepn
Apollo
Silver IV
Level 84
God Stats
3W - 0L
1,754 SR
Queue Stats
11W - 13L
1,350 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
TheOnlyAnhur
Baron Samedi
Gold V
Level 87
God Stats
1W - 0L
1,737 SR
Queue Stats
29W - 32L
1,329 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,598 SR
1,436 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 92
1,471 SR
1,417 MMR
Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
 
Ares
Gold V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Bronze III
 
Loki
Bronze III
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver I
BhakaBhuku
Tyr
Silver I
Level 80
God Stats
7W - 10L
1,492 SR
Queue Stats
118W - 130L
1,066 MMR
Party 1
Nemesis
Nemesis
Gold IV
Clankify
Nemesis
Gold IV
Level 107
God Stats
1W - 3L
1,365 SR
Queue Stats
81W - 80L
1,519 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
0 / 0 / 0
3,552
710
0
1,279
310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
 
Bastet
5
1 / 1 / 0
3,270
654
2,023
2,778
855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
 
Poseidon
5
0 / 2 / 1
3,215
643
2,127
2,670
708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
JustSleepn
Apollo
6
0 / 1 / 0
3,608
722
1,291
3,116
847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
TheOnlyAnhur
Baron Samedi
5
0 / 0 / 0
3,294
659
723
1,284
524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
MercuryAtlasAgni

VS

Bans
ArachneCliodhnaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
5
2 / 1 / 0
3,626
725
1,055
2,553
768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
 
Ares
4
0 / 0 / 1
3,264
653
1,089
2,803
1,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Loki
 
Loki
1
0 / 0 / 0
2,457
491
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 1
3,753
751
1,420
2,791
1,630
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Clankify
Nemesis
5
2 / 0 / 1
3,635
727
1,401
2,797
765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
0
0
0
W
Bastet
 
Bastet
1
1
0
1
W
Poseidon
 
Poseidon
0
2
1
0.25
L
Scylla
 
Scylla
2
1
0
2
L
Ares
 
Ares
0
0
1
0.5
L
Loki
 
Loki
0
0
0
0
L
0
0
1
0.5
L
Nemesis
Clankify
Nemesis
2
0
1
2.5
W
Apollo
JustSleepn
Apollo
0
1
0
0
W
Baron Samedi
TheOnlyAnhur
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,164
Damage
4,965
11,127
Taken
10,944
3,244
Mitigated
4,962
4,547
Healing
3,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
0
0
0
455
1,279
310
0
0
1,279
0
17,151
W
Bastet
 
Bastet
2,023
432
0
1,280
2,778
855
0
813
1,909
0
10,531
W
Poseidon
 
Poseidon
2,127
361
0
448
2,670
708
0
706
1,926
16,523
0
L
Scylla
 
Scylla
1,055
258
0
495
2,553
768
0
856
1,575
13,918
0
L
Ares
 
Ares
1,089
0
0
372
2,803
1,799
0
1,465
1,254
6,801
0
L
Loki
 
Loki
0
0
0
0
0
0
0
0
0
0
0
L
1,420
90
0
1,317
2,791
1,630
0
0
2,791
0
18,034
L
Nemesis
Clankify
Nemesis
1,401
653
0
877
2,797
765
0
291
2,474
0
15,231
W
Apollo
JustSleepn
Apollo
1,291
883
0
1,145
3,116
847
0
0
3,116
0
16,558
W
Baron Samedi
TheOnlyAnhur
Baron Samedi
723
173
574
645
1,284
524
42
505
753
10,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,939
Gold Earned
16,735
144
Minions Killed
120
0
Camps Cleared
0
516,423
Distance Traveled
427,205
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
3,552
710
34
7
0
93,521
2
W
Bastet
3,270
654
15
3
0
129,128
0
W
Poseidon
3,215
643
39
8
0
102,941
1
L
Scylla
3,626
725
31
6
0
101,388
2
L
Ares
3,264
653
11
2
0
100,321
1
L
Loki
2,457
491
0
0
0
700
0
L
Tyr
3,753
751
40
8
0
105,557
0
L
Nemesis
3,635
727
38
8
0
119,239
2
W
Apollo
3,608
722
34
7
0
99,832
1
W
Baron Samedi
3,294
659
22
4
0
91,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role