Player Matchup

Ganesha
Ganesha
BarbaersDrySand
Ganesha
Level 159
God Stats
15W - 5L
1,512 SR
Queue Stats
998W - 724L
1,608 Elo+
Party 1
Cthulhu
Cthulhu
ChiII Night
Cthulhu
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
140W - 50L
1,847 Elo+
Party 1
Jormungandr
Jormungandr
Icekiller120630
Jormungandr
Level 149
God Stats
1W - 2L
1,321 SR
Queue Stats
55W - 17L
1,654 Elo+
Party 1
Artemis
Artemis
XLady DemonikaX
Artemis
Level 160
God Stats
37W - 18L
1,693 SR
Queue Stats
1,576W - 1,068L
1,768 Elo+
Party 1
Bellona
Bellona
ritterschnitter
Bellona
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 16L
1,807 Elo+
Party 1
Team Averages
Level 126
1,505 SR
1,737 Elo+

VS

Team Averages
Level 68
1,533 SR
1,532 Elo+
Ares
Ares
BambooQueen1
Ares
Level 145
God Stats
1W - 1L
1,729 SR
Queue Stats
92W - 76L
1,575 Elo+
Party 2
Scylla
Scylla
CJT007
Scylla
Level 24
God Stats
13W - 12L
1,313 SR
Queue Stats
728W - 738L
1,523 Elo+
Solo
Tyr
Tyr
Gfreak360
Tyr
Level 127
God Stats
1W - 1L
1,815 SR
Queue Stats
40W - 34L
1,555 Elo+
Party 2
Geb
Geb
SmokenAceX
Geb
Level 29
God Stats
0W - 2L
1,308 SR
Queue Stats
58W - 55L
1,506 Elo+
Party 2
Anubis
Anubis
nobodyBRaines
Anubis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 30
10,341
940
8,894
11,617
13,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
ChiII Night
Cthulhu
15
5 / 2 / 17
9,350
850
10,991
12,654
6,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Icekiller120630
Jormungandr
16
6 / 4 / 15
10,359
942
11,202
12,665
17,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
9 / 1 / 15
10,366
942
17,622
4,305
2,096
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

18
15 / 3 / 14
10,753
978
11,766
13,912
12,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 2
8,052
732
2,858
16,804
15,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
CJT007
Scylla
17
7 / 6 / 3
9,930
903
16,410
10,436
4,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 7 / 4
9,135
830
5,108
14,554
16,358
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 7 / 3
7,673
698
4,184
18,487
18,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 10 / 3
6,967
633
4,639
12,296
6,045
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
27
35
Kills
12
12
Deaths
36
91
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
0
2
30
7.5
L
Scylla
CJT007
Scylla
7
6
3
1.42
W
Cthulhu
ChiII Night
Cthulhu
5
2
17
6.75
L
2
7
4
0.57
W
Jormungandr
Icekiller120630
Jormungandr
6
4
15
3.38
L
1
7
3
0.36
W
9
1
15
16.5
L
0
10
3
0.15
W
15
3
14
7.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,475
Damage
33,199
55,153
Taken
72,577
52,501
Mitigated
62,085
16,584
Healing
6,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,858
193
295
1,290
16,804
15,999
0
5,319
11,228
5,702
0
W
8,894
866
320
2,529
11,617
13,437
163
6,323
5,228
19,661
0
L
Scylla
CJT007
Scylla
16,410
3,682
718
813
10,436
4,807
0
5,345
4,978
32,421
1,418
W
Cthulhu
ChiII Night
Cthulhu
10,991
1,036
4,078
4,209
12,654
6,667
176
6,942
5,712
18,666
0
L
5,108
1,030
110
778
14,554
16,358
0
6,601
7,637
0
16,299
W
Jormungandr
Icekiller120630
Jormungandr
11,202
2,566
0
492
12,665
17,569
53
6,134
6,531
24,018
0
L
4,184
37
216
1,767
18,487
18,876
0
9,167
9,030
6,316
0
W
17,622
6,815
0
692
4,305
2,096
3,144
1,913
2,206
0
27,898
L
4,639
494
104
228
12,296
6,045
0
4,520
7,743
12,425
0
W
11,766
4,272
580
3,684
13,912
12,732
417
5,389
8,523
0
19,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,169
Gold Earned
41,757
109
Minions Killed
88
0
Camps Cleared
0
937,521
Distance Traveled
805,019
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,052
732
11
1
0
159,841
0
W
Ganesha
10,341
940
0
0
0
208,502
0
L
Scylla
9,930
903
37
3
0
147,656
2
W
Cthulhu
9,350
850
32
3
0
195,990
2
L
Tyr
9,135
830
17
2
0
181,966
0
W
Jormungandr
10,359
942
20
2
0
161,968
1
L
Geb
7,673
698
2
0
0
168,429
1
W
Artemis
10,366
942
43
4
0
164,808
0
L
Anubis
6,967
633
21
2
0
147,127
0
W
Bellona
10,753
978
14
1
0
206,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role