Player Matchup

Medusa
Medusa
DrivingWaif7
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
FuzzyBunnie078
Tiamat
Level 143
God Stats
0W - 1L
1,089 SR
Queue Stats
20W - 18L
1,488 Elo+
Solo
Cliodhna
Cliodhna
PolarBarbecue40
Cliodhna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
Robotcookie3
Nemesis
Level 64
God Stats
0W - 1L
1,384 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ares
Ares
takemynano
Ares
Level 103
God Stats
10W - 6L
1,676 SR
Queue Stats
210W - 227L
1,542 Elo+
Party 2
Team Averages
Level 66
1,430 SR
1,506 Elo+

VS

Team Averages
Level 62
1,552 SR
1,468 Elo+
Chaac
Chaac
Fearful_Harmony_
Chaac
Level 68
God Stats
12W - 8L
1,554 SR
Queue Stats
371W - 341L
1,507 Elo+
Party 1
Atlas
Atlas
Inhexil
Atlas
Level 29
God Stats
5W - 2L
1,710 SR
Queue Stats
99W - 95L
1,395 Elo+
Party 1
Bakasura
Bakasura
IronRaptor 20
Bakasura
Level 89
God Stats
1W - 3L
1,324 SR
Queue Stats
150W - 150L
1,435 Elo+
Solo
Artemis
Artemis
MysticalSan
Artemis
Level 53
God Stats
17W - 8L
1,511 SR
Queue Stats
221W - 222L
1,472 Elo+
Party 1
Hel
Hel
UnknownMisty
Hel
Level 69
God Stats
4W - 1L
1,660 SR
Queue Stats
484W - 471L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 6 / 0
4,677
360
1,748
7,081
1,929
Heavy Mace

Heavy Mace

+30
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
0 / 1 / 0
5,656
435
3,894
9,823
6,174
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
8
0 / 4 / 0
5,200
400
2,199
10,741
3,642
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nemesis
Robotcookie3
Nemesis
8
3 / 3 / 0
5,671
436
4,436
10,938
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 3
5,590
430
5,951
10,954
8,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 0
7,978
614
7,255
6,830
6,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Atlas
Inhexil
Atlas
11
3 / 1 / 8
7,198
554
5,741
8,695
6,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
IronRaptor 20
Bakasura
11
2 / 0 / 4
6,757
520
7,011
10,208
4,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
MysticalSan
Artemis
11
7 / 2 / 3
7,080
545
8,065
6,784
2,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 0 / 1
7,512
578
5,298
7,046
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
17
17
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
6
0
0
W
4
0
0
4
L
0
1
0
0
W
Atlas
Inhexil
Atlas
3
1
8
7
W
Bakasura
IronRaptor 20
Bakasura
2
0
4
4
W
Artemis
MysticalSan
Artemis
7
2
3
4.25
L
Cliodhna
0
4
0
0
L
Nemesis
Robotcookie3
Nemesis
3
3
0
1
W
1
0
1
1.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,228
Damage
33,370
49,537
Taken
39,563
24,194
Mitigated
21,973
9,124
Healing
16,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
1,748
1,240
0
43
7,081
1,929
188
1,759
5,282
0
15,095
W
7,255
2,353
0
2,913
6,830
6,214
450
0
6,830
0
53,364
L
3,894
455
0
3,880
9,823
6,174
0
4,487
4,926
39,010
0
W
Atlas
Inhexil
Atlas
5,741
3,108
333
2,575
8,695
6,174
93
2,864
5,831
24,765
0
W
Bakasura
IronRaptor 20
Bakasura
7,011
5,821
0
3,429
10,208
4,000
0
1,585
8,623
0
47,213
W
Artemis
MysticalSan
Artemis
8,065
4,976
0
2,480
6,784
2,554
1,039
2,190
4,594
0
37,207
L
Cliodhna
2,199
813
0
210
10,741
3,642
0
0
10,268
0
21,865
L
Nemesis
Robotcookie3
Nemesis
4,436
2,181
0
3,417
10,938
3,643
0
1,044
9,597
0
32,909
W
5,298
553
1,051
4,037
7,046
3,031
0
3,206
3,840
62,563
0
L
5,951
221
301
1,273
10,954
8,806
42
3,354
7,540
26,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,794
Gold Earned
36,525
195
Minions Killed
415
0
Camps Cleared
0
1,141,758
Distance Traveled
1,221,279
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,677
360
27
2
0
176,994
0
W
Chaac
7,978
614
108
8
0
268,356
0
L
Tiamat
5,656
435
56
4
0
219,106
0
W
Atlas
7,198
554
29
2
0
238,067
0
W
Bakasura
6,757
520
97
7
0
283,868
3
W
Artemis
7,080
545
56
4
0
209,994
2
L
Cliodhna
5,200
400
34
3
0
250,601
0
L
Nemesis
5,671
436
51
4
0
274,341
0
W
Hel
7,512
578
125
10
0
220,994
3
L
Ares
5,590
430
27
2
0
220,716
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role