Player Matchup

Loki
Loki
Fiji_Chris
Loki
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sol
Sol
H20Sea
Sol
Level 147
God Stats
0W - 1L
1,851 SR
Queue Stats
14W - 24L
1,483 Elo+
Party 1
Shiva
Shiva
MassiveMelody
Shiva
Level 160
God Stats
1W - 2L
1,615 SR
Queue Stats
139W - 139L
1,551 Elo+
Party 1
Tiamat
Tiamat
RecklessEnigma_
Tiamat
Level 158
God Stats
2W - 1L
1,461 SR
Queue Stats
49W - 47L
1,506 Elo+
Party 1
King Arthur
King Arthur
lKingSlime
King Arthur
Level 144
God Stats
6W - 2L
1,555 SR
Queue Stats
91W - 83L
1,540 Elo+
Party 1
Team Averages
Level 131
1,596 SR
1,516 Elo+

VS

Team Averages
Level 82
1,578 SR
1,596 Elo+
Shiva
Shiva
Arceus767
Shiva
Level 85
God Stats
5W - 2L
1,693 SR
Queue Stats
106W - 105L
1,453 Elo+
Solo
Merlin
Merlin
Easkeruth
Merlin
Level 126
God Stats
11W - 12L
1,606 SR
Queue Stats
101W - 82L
1,615 Elo+
Party 2
Neith
Neith
LovelyColt34128
Neith
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,572 Elo+
Party 2
Ymir
Ymir
Rasmuhs
Ymir
Level 129
God Stats
7W - 16L
1,591 SR
Queue Stats
149W - 132L
1,604 Elo+
Party 2
Bakasura
Bakasura
mentalshaker
Bakasura
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 11L
1,735 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,405
441
881
6,091
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
H20Sea
Sol
9
1 / 3 / 0
5,469
547
3,806
6,516
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 1 / 1
4,737
474
3,586
7,187
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
0 / 2 / 0
4,594
459
2,575
5,112
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
lKingSlime
King Arthur
10
2 / 0 / 0
5,911
591
5,570
6,780
4,803
Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Arceus767
Shiva
10
0 / 2 / 1
5,847
585
5,284
10,130
4,817
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Easkeruth
Merlin
9
0 / 0 / 1
5,270
527
2,718
2,303
826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 1
6,427
643
4,835
4,717
1,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
Rasmuhs
Ymir
8
1 / 1 / 3
5,555
556
2,862
6,470
3,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
mentalshaker
Bakasura
10
2 / 0 / 1
5,752
575
3,699
7,378
2,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
7
8
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Shiva
Arceus767
Shiva
0
2
1
0.25
W
Merlin
Easkeruth
Merlin
0
0
1
0.5
L
0
2
1
0.25
L
Sol
H20Sea
Sol
1
3
0
0.33
W
4
0
1
4.5
L
0
1
1
0.5
W
Ymir
Rasmuhs
Ymir
1
1
3
2.5
L
0
2
0
0
L
King Arthur
lKingSlime
King Arthur
2
0
0
2
W
Bakasura
mentalshaker
Bakasura
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,418
Damage
19,398
31,686
Taken
30,998
16,475
Mitigated
13,672
10,217
Healing
12,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Arceus767
Shiva
5,284
1,328
0
3,884
10,130
4,817
0
257
9,831
0
45,076
W
Merlin
Easkeruth
Merlin
2,718
270
0
500
2,303
826
198
744
1,466
33,923
0
L
881
224
0
2,459
6,091
1,733
0
486
5,605
0
20,804
L
Sol
H20Sea
Sol
3,806
1,648
0
2,347
6,516
2,153
0
309
6,207
35,219
5,004
W
4,835
1,712
0
2,568
4,717
1,838
0
1,562
3,155
0
51,399
L
3,586
788
216
2,361
7,187
4,626
0
2,156
4,881
0
12,401
W
Ymir
Rasmuhs
Ymir
2,862
792
0
2,284
6,470
3,227
0
2,664
3,595
12,576
0
L
2,575
358
0
988
5,112
3,160
52
2,470
2,617
26,436
0
L
King Arthur
lKingSlime
King Arthur
5,570
1,433
0
1,846
6,780
4,803
0
159
6,611
0
42,729
W
Bakasura
mentalshaker
Bakasura
3,699
2,752
0
3,114
7,378
2,964
0
146
7,204
0
45,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,116
Gold Earned
28,851
264
Minions Killed
364
0
Camps Cleared
0
963,641
Distance Traveled
1,005,627
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,847
585
87
9
0
194,164
2
W
Merlin
5,270
527
65
7
0
187,573
2
L
Loki
4,405
441
46
5
0
204,679
0
L
Sol
5,469
547
83
8
0
172,606
2
W
Neith
6,427
643
91
9
0
186,059
4
L
Shiva
4,737
474
12
1
0
211,184
1
W
Ymir
5,555
556
22
2
0
196,383
1
L
Tiamat
4,594
459
52
5
0
176,417
4
L
King Arthur
5,911
591
71
7
0
198,755
2
W
Bakasura
5,752
575
99
10
0
241,448
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role