Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
Goonshadow82
Yemoja
Level 3
God Stats
1W - 1L
1,722 SR
Queue Stats
1W - 3L
1,524 Elo+
Party 1
King Arthur
King Arthur
RuloRandom
King Arthur
Level 121
God Stats
16W - 20L
1,589 SR
Queue Stats
210W - 234L
1,528 Elo+
Solo
Agni
Agni
ZeAxell
Agni
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,524 Elo+
Party 1
Bellona
Bellona
pocamps
Bellona
Level 24
God Stats
0W - 2L
1,302 SR
Queue Stats
45W - 66L
1,418 Elo+
Party 3
Team Averages
Level 50
1,522 SR
1,499 Elo+

VS

Team Averages
Level 63
1,576 SR
1,541 Elo+
Janus
Janus
Aydan1235_
Janus
Level 28
God Stats
8W - 2L
1,723 SR
Queue Stats
121W - 107L
1,508 Elo+
Party 2
Jormungandr
Jormungandr
BruffinMills
Jormungandr
Level 103
God Stats
5W - 5L
1,658 SR
Queue Stats
265W - 238L
1,570 Elo+
Solo
Fenrir
Fenrir
Cinderrpg
Fenrir
Level 57
God Stats
3W - 1L
1,371 SR
Queue Stats
109W - 87L
1,529 Elo+
Party 2
Set
Set
Gimmicked
Set
Level 48
God Stats
4W - 9L
1,404 SR
Queue Stats
108W - 85L
1,536 Elo+
Party 2
Ah Puch
Ah Puch
hefrisky
Ah Puch
Level 78
God Stats
8W - 2L
1,723 SR
Queue Stats
80W - 50L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
7 / 3 / 1
14,330
1,102
17,431
18,211
14,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
17
0 / 2 / 5
12,477
960
5,939
12,265
15,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
RuloRandom
King Arthur
17
1 / 4 / 5
11,888
914
11,766
14,888
17,471
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
ZeAxell
Agni
17
0 / 2 / 5
11,684
899
12,608
16,676
7,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
pocamps
Bellona
17
0 / 7 / 5
12,308
947
9,448
26,420
22,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

97

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
18
2 / 2 / 12
12,464
959
13,210
9,746
4,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
BruffinMills
Jormungandr
18
2 / 1 / 14
13,884
1,068
10,727
13,677
19,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Cinderrpg
Fenrir
18
5 / 4 / 6
13,124
1,010
14,747
18,923
11,203
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
5 / 0 / 8
13,008
1,001
19,314
12,798
8,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
hefrisky
Ah Puch
20
4 / 1 / 14
14,163
1,089
25,481
9,814
5,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
8
Kills
18
18
Deaths
8
21
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
7
3
1
2.5
W
Janus
2
2
12
4
W
Jormungandr
BruffinMills
Jormungandr
2
1
14
9
W
Fenrir
Cinderrpg
Fenrir
5
4
6
2
W
5
0
8
9
L
Yemoja
0
2
5
1.25
L
King Arthur
RuloRandom
King Arthur
1
4
5
0.88
L
Agni
ZeAxell
Agni
0
2
5
1.25
W
Ah Puch
hefrisky
Ah Puch
4
1
14
11
L
Bellona
pocamps
Bellona
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,192
Damage
83,479
88,460
Taken
64,958
77,011
Mitigated
50,028
9,418
Healing
9,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
17,431
1,528
88
1,499
18,211
14,606
0
7,189
10,796
61,911
0
W
Janus
13,210
1,650
0
2,048
9,746
4,690
0
4,512
5,234
40,740
0
W
Jormungandr
BruffinMills
Jormungandr
10,727
2,291
0
1,250
13,677
19,814
0
6,444
6,463
35,709
0
W
Fenrir
Cinderrpg
Fenrir
14,747
5,340
0
3,032
18,923
11,203
0
11,677
6,356
0
25,049
W
19,314
6,969
0
1,973
12,798
8,650
0
7,551
5,247
0
29,295
L
Yemoja
5,939
1,443
3,764
1,317
12,265
15,610
0
7,691
4,487
13,035
0
L
King Arthur
RuloRandom
King Arthur
11,766
864
0
0
14,888
17,471
0
7,727
6,974
0
29,446
L
Agni
ZeAxell
Agni
12,608
829
0
183
16,676
7,266
0
9,194
7,258
37,135
0
W
Ah Puch
hefrisky
Ah Puch
25,481
1,616
0
1,202
9,814
5,671
0
5,794
4,020
71,719
0
L
Bellona
pocamps
Bellona
9,448
2,937
1,422
1,145
26,420
22,058
0
17,617
8,575
0
13,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,687
Gold Earned
66,643
240
Minions Killed
286
3
Camps Cleared
13
1,169,994
Distance Traveled
1,281,862
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
14,330
1,102
101
8
0
259,344
1
W
Janus
12,464
959
70
5
2
238,358
0
W
Jormungandr
13,884
1,068
55
4
0
258,530
0
W
Fenrir
13,124
1,010
23
2
4
248,269
0
W
Set
13,008
1,001
28
2
3
277,351
0
L
Yemoja
12,477
960
20
2
0
216,459
0
L
King Arthur
11,888
914
30
2
2
231,405
3
L
Agni
11,684
899
80
6
1
235,232
0
W
Ah Puch
14,163
1,089
110
8
4
259,354
1
L
Bellona
12,308
947
9
1
0
227,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role