Player Matchup

Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze IV
Kyrinia
Ah Muzen Cab
Bronze IV
Level 59
God Stats
4W - 1L
1,500 SR
Queue Stats
12W - 7L
1,500 MMR
Party 2
Sobek
Sobek
Silver III
Th3Waitingon3
Sobek
Silver III
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
107W - 117L
1,256 MMR
Solo
Anhur
Anhur
Gold V
TheOnlyAnhur
Anhur
Gold V
Level 87
God Stats
5W - 6L
1,461 SR
Queue Stats
29W - 32L
1,283 MMR
Solo
Bellona
Bellona
Silver V
Trequent
Bellona
Silver V
Level 63
God Stats
5W - 0L
1,500 SR
Queue Stats
46W - 50L
1,119 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,492 SR
1,332 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,514 SR
1,382 MMR
Gilgamesh
Gilgamesh
Gold IV
 
Gilgamesh
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
 
Baron Samedi
Silver I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
Bròók
Zhong Kui
Gold V
Level 149
God Stats
1W - 3L
1,785 SR
Queue Stats
263W - 274L
1,212 MMR
Party 1
Sol
Sol
Gold IV
Kouve
Sol
Gold IV
Level 143
God Stats
1W - 5L
1,253 SR
Queue Stats
232W - 241L
1,367 MMR
Party 1
Apollo
Apollo
Gold V
Scottald
Apollo
Gold V
Level 160
God Stats
4W - 3L
1,534 SR
Queue Stats
144W - 160L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 2 / 3
5,387
539
2,788
8,203
2,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Kyrinia
Ah Muzen Cab
11
4 / 1 / 1
6,320
632
6,954
7,239
2,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 5
5,454
545
2,209
8,715
7,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
3 / 0 / 2
6,445
645
5,247
6,076
2,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Trequent
Bellona
11
1 / 0 / 0
6,467
647
5,092
6,553
4,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BakasuraUllrCliodhnaArachneYu Huang

VS

Bans
YmirAthenaJing WeiAtlasGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 1 / 1
5,260
526
1,472
7,212
2,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
 
Baron Samedi
7
1 / 3 / 1
4,602
460
6,034
6,381
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Bròók
Zhong Kui
10
0 / 0 / 0
5,691
569
3,574
8,018
5,923
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Sol
Kouve
Sol
9
0 / 3 / 0
5,129
513
3,677
7,996
1,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
Scottald
Apollo
9
2 / 2 / 0
5,591
559
4,544
7,042
2,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
9
Kills
3
3
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
2
3
1.25
L
Gilgamesh
 
Gilgamesh
0
1
1
0.5
L
Baron Samedi
 
Baron Samedi
1
3
1
0.5
L
Zhong Kui
Bròók
Zhong Kui
0
0
0
0
L
Sol
Kouve
Sol
0
3
0
0
W
Ah Muzen Cab
Kyrinia
Ah Muzen Cab
4
1
1
4.5
L
Apollo
Scottald
Apollo
2
2
0
1
W
0
0
5
2.5
W
3
0
2
4
W
Bellona
Trequent
Bellona
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,290
Damage
19,301
36,786
Taken
36,649
19,117
Mitigated
15,244
15,693
Healing
14,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,788
977
0
575
8,203
2,869
0
745
7,458
0
33,386
L
Gilgamesh
 
Gilgamesh
1,472
374
0
530
7,212
2,884
0
0
6,796
0
34,159
L
Baron Samedi
 
Baron Samedi
6,034
925
559
2,130
6,381
2,490
0
1,152
5,229
21,024
0
L
Zhong Kui
Bròók
Zhong Kui
3,574
1,053
0
6,085
8,018
5,923
0
0
8,018
46,034
0
L
Sol
Kouve
Sol
3,677
2,474
0
3,481
7,996
1,372
0
540
7,456
38,151
0
W
Ah Muzen Cab
Kyrinia
Ah Muzen Cab
6,954
2,999
0
3,115
7,239
2,937
0
1,287
5,952
0
49,519
L
Apollo
Scottald
Apollo
4,544
2,806
0
1,437
7,042
2,575
0
517
6,525
0
35,654
W
2,209
98
431
4,378
8,715
7,099
0
4,571
4,144
8,278
0
W
5,247
3,847
0
2,952
6,076
2,080
174
3,199
2,877
0
46,578
W
Bellona
Trequent
Bellona
5,092
1,528
0
4,242
6,553
4,132
0
3,483
3,070
0
50,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,073
Gold Earned
26,273
371
Minions Killed
344
0
Camps Cleared
0
995,368
Distance Traveled
924,546
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,387
539
70
7
0
222,564
2
L
Gilgamesh
5,260
526
76
8
0
223,017
4
L
Baron Samedi
4,602
460
27
3
0
176,444
0
L
Zhong Kui
5,691
569
92
9
0
163,024
0
L
Sol
5,129
513
71
7
0
183,701
0
W
Ah Muzen Cab
6,320
632
86
9
0
199,661
3
L
Apollo
5,591
559
78
8
0
178,360
2
W
Sobek
5,454
545
19
2
0
174,609
2
W
Anhur
6,445
645
85
9
0
175,419
4
W
Bellona
6,467
647
111
11
0
223,115
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role