Player Matchup

Anubis
Anubis
AyoAz
Anubis
Level 102
God Stats
3W - 2L
1,379 SR
Queue Stats
11W - 11L
1,558 Elo+
Party 3
Chernobog
Chernobog
SgtSpankyboy
Chernobog
Level 99
God Stats
2W - 0L
1,814 SR
Queue Stats
33W - 35L
1,512 Elo+
Party 3
Cthulhu
Cthulhu
Zokage
Cthulhu
Level 87
God Stats
3W - 2L
1,184 SR
Queue Stats
66W - 70L
1,465 Elo+
Party 3
Gilgamesh
Gilgamesh
supah7koopa
Gilgamesh
Level 100
God Stats
2W - 5L
1,557 SR
Queue Stats
52W - 47L
1,560 Elo+
Party 3
Ao Kuang
Ao Kuang
xSiddag
Ao Kuang
Level 87
God Stats
5W - 5L
1,455 SR
Queue Stats
95W - 98L
1,444 Elo+
Solo
Team Averages
Level 95
1,478 SR
1,508 Elo+

VS

Team Averages
Level 80
1,540 SR
1,476 Elo+
Bacchus
Bacchus
 
Bacchus
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
BigCountryBama17
Cliodhna
Level 99
God Stats
44W - 24L
1,731 SR
Queue Stats
532W - 526L
1,508 Elo+
Party 1
Olorun
Olorun
Fuggggg
Olorun
Level 71
God Stats
15W - 26L
1,444 SR
Queue Stats
212W - 213L
1,432 Elo+
Party 2
Skadi
Skadi
ianmargjoni
Skadi
Level 65
God Stats
27W - 22L
1,541 SR
Queue Stats
201W - 201L
1,486 Elo+
Party 2
Neith
Neith
旗木卡卡西
Neith
Level 88
God Stats
13W - 13L
1,482 SR
Queue Stats
582W - 652L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AyoAz
Anubis
15
10 / 2 / 1
10,156
564
14,274
9,807
5,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
SgtSpankyboy
Chernobog
15
2 / 2 / 4
9,138
508
9,398
12,473
5,268
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Zokage
Cthulhu
13
0 / 0 / 8
8,720
484
7,842
10,912
12,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
supah7koopa
Gilgamesh
16
2 / 0 / 2
9,630
535
7,085
11,253
8,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
xSiddag
Ao Kuang
15
3 / 2 / 3
9,552
531
4,766
15,960
7,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 0 / 3
7,388
410
5,153
16,858
17,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 5 / 2
8,345
464
7,376
15,941
6,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Olorun
Fuggggg
Olorun
11
0 / 7 / 2
6,856
381
6,890
13,424
5,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
3 / 4 / 0
8,240
458
8,571
12,004
4,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
1 / 3 / 0
9,064
504
5,624
7,957
4,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
17
Kills
6
6
Deaths
19
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
3
1.5
W
Anubis
AyoAz
Anubis
10
2
1
5.25
L
2
5
2
0.6
L
Olorun
Fuggggg
Olorun
0
7
2
0.14
W
Chernobog
SgtSpankyboy
Chernobog
2
2
4
2
W
Cthulhu
Zokage
Cthulhu
0
0
8
4
L
3
4
0
0.75
W
Gilgamesh
supah7koopa
Gilgamesh
2
0
2
3
W
Ao Kuang
xSiddag
Ao Kuang
3
2
3
2.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,365
Damage
33,614
60,405
Taken
66,184
39,013
Mitigated
37,941
22,461
Healing
15,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,153
515
0
4,044
16,858
17,583
344
6,289
10,569
21,670
0
W
Anubis
AyoAz
Anubis
14,274
465
0
4,432
9,807
5,526
1,144
4,378
5,429
76,046
0
L
7,376
629
0
3,172
15,941
6,149
556
6,716
9,225
0
60,731
L
Olorun
Fuggggg
Olorun
6,890
3,014
382
3,290
13,424
5,625
1,294
7,077
6,347
47,557
7,574
W
Chernobog
SgtSpankyboy
Chernobog
9,398
5,884
0
6,379
12,473
5,268
1,224
2,650
9,823
0
77,658
W
Cthulhu
Zokage
Cthulhu
7,842
485
454
2,186
10,912
12,183
322
2,873
8,039
37,318
0
L
8,571
3,874
0
3,041
12,004
4,574
0
4,661
7,343
0
57,633
W
Gilgamesh
supah7koopa
Gilgamesh
7,085
2,028
0
4,569
11,253
8,501
484
343
10,910
0
65,747
W
Ao Kuang
xSiddag
Ao Kuang
4,766
1,073
0
4,441
15,960
7,535
0
1,776
14,184
70,202
0
L
5,624
2,061
0
1,627
7,957
4,010
1,212
2,139
5,818
0
67,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,196
Gold Earned
39,893
513
Minions Killed
431
0
Camps Cleared
0
1,675,758
Distance Traveled
1,605,182
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,388
410
29
2
0
350,670
9
W
Anubis
10,156
564
124
7
0
314,234
5
L
Cliodhna
8,345
464
98
5
0
359,565
4
L
Olorun
6,856
381
71
4
0
268,306
0
W
Chernobog
9,138
508
110
6
0
312,735
4
W
Cthulhu
8,720
484
46
3
0
374,399
7
L
Skadi
8,240
458
93
5
0
318,914
2
W
Gilgamesh
9,630
535
122
7
0
355,522
4
W
Ao Kuang
9,552
531
111
6
0
318,868
5
L
Neith
9,064
504
140
8
0
307,727
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role