Player Matchup

Sylvanus
Sylvanus
CarlHellsing279
Sylvanus
Level 120
God Stats
2W - 2L
1,317 SR
Queue Stats
17W - 12L
1,324 Elo+
Party 1
Sol
Sol
Draghoulus
Sol
Level 82
God Stats
3W - 1L
1,601 SR
Queue Stats
83W - 82L
1,337 Elo+
Party 1
King Arthur
King Arthur
Jeaseh
King Arthur
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
955 Elo+
Party 1
Neith
Neith
Shadowomega314
Neith
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,500 Elo+
Solo
Fenrir
Fenrir
SithSable
Fenrir
Level 108
God Stats
2W - 0L
1,709 SR
Queue Stats
107W - 102L
1,318 Elo+
Party 1
Team Averages
Level 87
1,525 SR
1,287 Elo+

VS

Team Averages
Level 58
1,553 SR
1,301 Elo+
Da Ji
Da Ji
 
Da Ji
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
CityBoyy-214
Charybdis
Level 39
God Stats
8W - 12L
1,699 SR
Queue Stats
339W - 378L
1,272 Elo+
Solo
Freya
Freya
DaSuperBears
Freya
Level 39
God Stats
2W - 5L
1,488 SR
Queue Stats
22W - 40L
1,181 Elo+
Solo
Sylvanus
Sylvanus
Jrlabonte1
Sylvanus
Level 85
God Stats
99W - 75L
1,459 SR
Queue Stats
391W - 397L
1,290 Elo+
Solo
Hades
Hades
imabig
Hades
Level 41
God Stats
1W - 2L
1,620 SR
Queue Stats
14W - 16L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
3 / 4 / 8
10,633
483
12,337
19,226
16,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 7 / 8
10,242
466
9,298
18,594
8,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Jeaseh
King Arthur
17
8 / 5 / 15
11,846
538
15,222
27,555
28,583
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 1 / 1
11,776
535
6,992
9,440
5,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
SithSable
Fenrir
19
14 / 2 / 6
12,696
577
19,738
22,374
15,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 8 / 3
8,851
402
9,575
20,094
8,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
CityBoyy-214
Charybdis
13
1 / 11 / 1
8,093
368
7,753
23,000
7,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 9 / 5
9,475
431
11,125
18,570
7,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Jrlabonte1
Sylvanus
1
0 / 0 / 0
4,179
190
0
0
0
Hades
imabig
Hades
18
12 / 6 / 3
11,759
535
29,079
26,168
18,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
33
Kills
17
19
Deaths
34
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
8
3
0.56
W
Sylvanus
3
4
8
1.75
L
Charybdis
CityBoyy-214
Charybdis
1
11
1
0.14
L
1
9
5
0.39
W
4
7
8
1.14
W
King Arthur
Jeaseh
King Arthur
8
5
15
3.1
L
Sylvanus
Jrlabonte1
Sylvanus
0
0
0
0
W
4
1
1
4.5
W
Fenrir
SithSable
Fenrir
14
2
6
8.5
L
Hades
imabig
Hades
12
6
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,587
Damage
57,532
97,189
Taken
87,832
75,100
Mitigated
42,366
31,045
Healing
20,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,575
2,509
0
1,316
20,094
8,614
450
4,800
15,294
0
30,395
W
Sylvanus
12,337
4,296
5,221
7,942
19,226
16,983
2,553
8,403
10,823
50,739
13,952
L
Charybdis
CityBoyy-214
Charybdis
7,753
3,052
0
2,430
23,000
7,892
0
4,073
18,927
0
50,395
L
11,125
3,834
57
4,335
18,570
7,771
0
3,891
14,679
63,540
0
W
9,298
2,675
254
4,169
18,594
8,909
2,320
10,683
7,911
58,898
0
W
King Arthur
Jeaseh
King Arthur
15,222
2,924
267
4,421
27,555
28,583
1,193
11,718
15,837
0
60,543
L
Sylvanus
Jrlabonte1
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
6,992
3,037
0
2,682
9,440
5,376
6,138
169
9,271
22
94,611
W
Fenrir
SithSable
Fenrir
19,738
3,602
0
6,089
22,374
15,249
0
9,231
13,143
0
96,524
L
Hades
imabig
Hades
29,079
936
507
12,311
26,168
18,089
0
7,383
18,785
110,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,193
Gold Earned
42,357
551
Minions Killed
323
0
Camps Cleared
0
1,982,783
Distance Traveled
1,454,411
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,851
402
38
2
0
366,257
3
W
Sylvanus
10,633
483
92
4
0
344,215
0
L
Charybdis
8,093
368
58
3
0
339,671
5
L
Freya
9,475
431
93
4
0
355,253
1
W
Sol
10,242
466
94
4
0
370,075
0
W
King Arthur
11,846
538
84
4
0
437,932
2
L
Sylvanus
4,179
190
0
0
0
0
0
W
Neith
11,776
535
149
7
0
336,834
2
W
Fenrir
12,696
577
132
6
0
493,727
2
L
Hades
11,759
535
134
6
0
393,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role