Player Matchup

Rama
Rama
BiggousDicous
Rama
Level 158
God Stats
12W - 10L
1,772 SR
Queue Stats
324W - 297L
1,641 Elo+
Party 3
Janus
Janus
DarkBossnippaul
Janus
Level 151
God Stats
9W - 13L
1,662 SR
Queue Stats
199W - 194L
1,574 Elo+
Party 3
Chaac
Chaac
Hezο
Chaac
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 9L
1,809 Elo+
Party 1
Fenrir
Fenrir
Sliqqee
Fenrir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,533 Elo+
Party 1
Ne Zha
Ne Zha
xclapman54x
Ne Zha
Level 157
God Stats
7W - 7L
1,857 SR
Queue Stats
391W - 346L
1,616 Elo+
Party 3
Team Averages
Level 150
1,658 SR
1,635 Elo+

VS

Team Averages
Level 134
1,557 SR
1,558 Elo+
Horus
Horus
ECLTRXD
Horus
Level 148
God Stats
19W - 7L
1,711 SR
Queue Stats
508W - 487L
1,543 Elo+
Solo
Mulan
Mulan
GeneralMonkeyMC
Mulan
Level 103
God Stats
5W - 4L
1,638 SR
Queue Stats
33W - 36L
1,532 Elo+
Solo
Ne Zha
Ne Zha
JaydoxXloki
Ne Zha
Level 128
God Stats
4W - 2L
1,612 SR
Queue Stats
115W - 102L
1,584 Elo+
Party 2
Olorun
Olorun
Retcon
Olorun
Level 160
God Stats
15W - 13L
1,543 SR
Queue Stats
786W - 787L
1,546 Elo+
Solo
Eset
Eset
WeaponX72
Eset
Level 133
God Stats
1W - 1L
1,278 SR
Queue Stats
110W - 98L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 1
10,770
539
9,124
16,619
7,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 5 / 5
8,862
443
5,370
10,236
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Hezο
Chaac
16
1 / 5 / 1
9,827
491
12,831
23,318
20,121
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Sliqqee
Fenrir
13
1 / 4 / 5
8,498
425
8,310
18,479
10,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
16
2 / 6 / 3
9,526
476
9,203
18,063
7,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ECLTRXD
Horus
15
4 / 0 / 14
10,708
535
10,858
17,677
21,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 1 / 4
10,965
548
23,002
23,450
19,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ne Zha
18
6 / 3 / 9
10,748
537
10,903
16,777
8,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Retcon
Olorun
19
4 / 3 / 4
12,353
618
9,599
14,777
7,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Eset
16
2 / 2 / 9
9,996
500
7,034
10,000
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
9
Kills
22
22
Deaths
9
15
Assists
40
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
L
1
5
5
0.7
W
Horus
ECLTRXD
Horus
4
0
14
11
W
6
1
4
8
L
Chaac
Hezο
Chaac
1
5
1
0.3
W
Ne Zha
6
3
9
3.5
W
Olorun
Retcon
Olorun
4
3
4
2
L
Fenrir
Sliqqee
Fenrir
1
4
5
0.88
W
Eset
2
2
9
3.25
L
Ne Zha
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,838
Damage
61,396
86,715
Taken
82,681
49,309
Mitigated
60,428
19,777
Healing
39,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,124
6,201
0
8,143
16,619
7,302
0
6,763
9,856
0
97,978
L
5,370
476
0
85
10,236
3,215
0
3,113
7,062
58,874
0
W
Horus
ECLTRXD
Horus
10,858
4,903
1,203
5,556
17,677
21,566
368
2,615
14,954
0
27,886
W
23,002
5,230
0
16,081
23,450
19,158
1,903
1,849
21,579
0
88,770
L
Chaac
Hezο
Chaac
12,831
3,297
0
6,146
23,318
20,121
792
907
21,428
0
78,983
W
Ne Zha
10,903
4,262
0
3,857
16,777
8,072
2,646
2,075
14,616
0
77,912
W
Olorun
Retcon
Olorun
9,599
4,947
83
7,555
14,777
7,004
3,351
1,157
13,598
103,802
0
L
Fenrir
Sliqqee
Fenrir
8,310
2,337
0
3,659
18,479
10,803
0
3,868
14,481
0
44,822
W
Eset
7,034
380
2,397
2,903
10,000
4,628
1,877
2,521
7,301
77,530
0
L
Ne Zha
9,203
1,879
0
1,744
18,063
7,868
0
2,272
15,696
0
86,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,483
Gold Earned
54,770
599
Minions Killed
577
0
Camps Cleared
0
1,827,664
Distance Traveled
1,900,063
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,770
539
168
8
0
335,812
6
L
Janus
8,862
443
102
5
0
348,450
7
W
Horus
10,708
535
24
1
0
427,763
8
W
Mulan
10,965
548
129
6
0
355,385
4
L
Chaac
9,827
491
134
7
0
377,751
4
W
Ne Zha
10,748
537
96
5
0
437,276
6
W
Olorun
12,353
618
182
9
0
332,452
2
L
Fenrir
8,498
425
61
3
0
388,522
1
W
Eset
9,996
500
146
7
0
347,187
4
L
Ne Zha
9,526
476
134
7
0
377,129
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role