Player Matchup

Chernobog
Chernobog
MagicalMichael5
Chernobog
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 27L
1,648 Elo+
Party 2
Serqet
Serqet
Snip3rNoSnipin9
Serqet
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 108L
1,627 Elo+
Party 2
Cabrakan
Cabrakan
Wind-Kage-
Cabrakan
Level 128
God Stats
10W - 5L
1,739 SR
Queue Stats
52W - 45L
1,661 Elo+
Solo
Baron Samedi
Baron Samedi
lMatthes
Baron Samedi
Level 159
God Stats
2W - 2L
1,580 SR
Queue Stats
404W - 408L
1,499 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
teatime1119
Morgan Le Fay
Level 127
God Stats
12W - 4L
1,730 SR
Queue Stats
82W - 83L
1,538 Elo+
Party 2
Team Averages
Level 129
1,610 SR
1,595 Elo+

VS

Team Averages
Level 107
1,540 SR
1,522 Elo+
Yemoja
Yemoja
Bahhh66
Yemoja
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 200L
1,531 Elo+
Solo
Medusa
Medusa
ChlefSIppye
Medusa
Level 125
God Stats
3W - 4L
1,500 SR
Queue Stats
322W - 287L
1,528 Elo+
Party 1
Eset
Eset
DonnyFC
Eset
Level 94
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 27L
1,447 Elo+
Party 1
Gilgamesh
Gilgamesh
JJax-_-
Gilgamesh
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 45L
1,571 Elo+
Solo
Mercury
Mercury
x RPM0N0
Mercury
Level 122
God Stats
11W - 2L
1,698 SR
Queue Stats
79W - 71L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
MagicalMichael5
Chernobog
15
1 / 0 / 2
9,303
490
10,125
11,835
5,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 0 / 4
9,995
526
11,901
13,532
6,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
Wind-Kage-
Cabrakan
14
2 / 2 / 6
8,755
461
10,331
17,438
22,787
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
lMatthes
Baron Samedi
17
4 / 2 / 1
10,662
561
14,917
12,342
11,069
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
teatime1119
Morgan Le Fay
15
2 / 4 / 0
9,141
481
2,912
11,002
4,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bahhh66
Yemoja
13
0 / 4 / 3
8,160
429
7,974
17,951
19,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
14
0 / 2 / 1
8,364
440
11,351
13,414
5,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Eset
DonnyFC
Eset
15
2 / 2 / 3
9,090
478
6,423
8,233
3,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
JJax-_-
Gilgamesh
15
0 / 3 / 2
9,436
497
5,585
18,439
15,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
x RPM0N0
Mercury
17
5 / 2 / 1
9,803
516
10,919
15,335
6,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
13
Kills
7
8
Deaths
13
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Bahhh66
Yemoja
0
4
3
0.38
L
Medusa
0
2
1
0.25
L
Eset
DonnyFC
Eset
2
2
3
1.75
L
Gilgamesh
JJax-_-
Gilgamesh
0
3
2
0.33
W
Chernobog
MagicalMichael5
Chernobog
1
0
2
2
W
4
0
4
6
W
Cabrakan
Wind-Kage-
Cabrakan
2
2
6
2.5
W
Baron Samedi
lMatthes
Baron Samedi
4
2
1
2.25
W
Morgan Le Fay
teatime1119
Morgan Le Fay
2
4
0
0.5
L
Mercury
x RPM0N0
Mercury
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,186
Damage
42,252
66,149
Taken
73,372
50,594
Mitigated
51,301
30,567
Healing
16,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Bahhh66
Yemoja
7,974
1,821
745
2,503
17,951
19,090
0
6,718
11,118
30,346
0
L
Medusa
11,351
5,277
0
5,211
13,414
5,972
0
3,040
10,374
0
85,935
L
Eset
DonnyFC
Eset
6,423
297
213
1,302
8,233
3,838
0
3,426
4,188
62,558
0
L
Gilgamesh
JJax-_-
Gilgamesh
5,585
1,113
0
5,406
18,439
15,712
0
10,797
7,504
0
64,215
W
Chernobog
MagicalMichael5
Chernobog
10,125
5,159
0
6,136
11,835
5,031
0
1,699
10,136
0
84,100
W
11,901
3,224
0
8,071
13,532
6,814
0
2,073
11,372
0
88,777
W
Cabrakan
Wind-Kage-
Cabrakan
10,331
1,540
631
7,845
17,438
22,787
0
5,808
11,479
29,623
0
W
Baron Samedi
lMatthes
Baron Samedi
14,917
1,931
791
5,597
12,342
11,069
742
538
11,794
88,205
0
W
Morgan Le Fay
teatime1119
Morgan Le Fay
2,912
176
0
1,496
11,002
4,893
0
3,687
6,971
61,991
0
L
Mercury
x RPM0N0
Mercury
10,919
6,575
0
999
15,335
6,689
0
4,179
10,616
0
110,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,856
Gold Earned
44,853
570
Minions Killed
579
0
Camps Cleared
0
1,836,993
Distance Traveled
1,857,695
29
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,160
429
40
2
0
342,481
5
L
Medusa
8,364
440
130
7
0
359,623
2
L
Eset
9,090
478
111
6
0
352,019
4
L
Gilgamesh
9,436
497
136
7
0
349,747
1
W
Chernobog
9,303
490
142
7
0
359,594
6
W
Serqet
9,995
526
128
7
0
470,044
7
W
Cabrakan
8,755
461
34
2
0
366,444
2
W
Baron Samedi
10,662
561
152
8
0
326,487
7
W
Morgan Le Fay
9,141
481
114
6
0
314,424
7
L
Mercury
9,803
516
162
9
0
453,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role