Player Matchup

Chernobog
Chernobog
AttilaAlitta
Chernobog
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,448 Elo+
Solo
Chaac
Chaac
BootyFlippa
Chaac
Level 66
God Stats
19W - 19L
1,547 SR
Queue Stats
400W - 420L
1,296 Elo+
Party 1
Poseidon
Poseidon
Crrimzy
Poseidon
Level 43
God Stats
1W - 3L
1,444 SR
Queue Stats
183W - 190L
1,288 Elo+
Party 1
Loki
Loki
Look Mom iQ
Loki
Level 47
God Stats
3W - 8L
1,190 SR
Queue Stats
90W - 143L
1,261 Elo+
Solo
Yemoja
Yemoja
Mercuryhewry
Yemoja
Level 127
God Stats
5W - 3L
1,553 SR
Queue Stats
250W - 252L
1,380 Elo+
Solo
Team Averages
Level 73
1,447 SR
1,335 Elo+

VS

Team Averages
Level 92
1,473 SR
1,329 Elo+
Danzaburou
Danzaburou
LT Firejay
Danzaburou
Level 107
God Stats
390W - 353L
1,518 SR
Queue Stats
638W - 642L
1,334 Elo+
Solo
Fenrir
Fenrir
P_Ambrose
Fenrir
Level 66
God Stats
2W - 2L
1,220 SR
Queue Stats
27W - 29L
1,317 Elo+
Solo
Merlin
Merlin
briis01
Merlin
Level 88
God Stats
324W - 330L
1,466 SR
Queue Stats
378W - 394L
1,357 Elo+
Solo
Discordia
Discordia
cellsork7
Discordia
Level 128
God Stats
2W - 0L
1,660 SR
Queue Stats
58W - 61L
1,296 Elo+
Solo
Yemoja
Yemoja
choppingchoper
Yemoja
Level 69
God Stats
117W - 119L
1,503 SR
Queue Stats
215W - 221L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AttilaAlitta
Chernobog
11
1 / 6 / 2
6,869
429
10,932
14,437
4,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 1 / 1
8,167
510
6,098
11,130
9,088
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
Crrimzy
Poseidon
12
3 / 5 / 0
7,839
490
5,473
9,093
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 1 / 1
8,212
513
4,075
7,661
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
10
0 / 3 / 4
6,782
424
3,870
11,825
7,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LT Firejay
Danzaburou
12
6 / 3 / 2
8,037
502
14,866
16,287
5,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
P_Ambrose
Fenrir
14
8 / 3 / 0
9,098
569
8,412
12,518
5,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
briis01
Merlin
13
0 / 1 / 1
7,675
480
2,796
10,531
4,625
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
cellsork7
Discordia
13
0 / 2 / 2
7,455
466
3,338
8,054
2,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 4
7,617
476
4,959
11,074
4,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
9
Kills
15
16
Deaths
10
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chernobog
AttilaAlitta
Chernobog
1
6
2
0.33
L
0
1
1
0.5
L
Poseidon
Crrimzy
Poseidon
3
5
0
0.6
W
Danzaburou
LT Firejay
Danzaburou
6
3
2
2.33
L
5
1
1
5.5
L
Yemoja
0
3
4
0.67
W
Fenrir
P_Ambrose
Fenrir
8
3
0
2.67
W
Merlin
briis01
Merlin
0
1
1
0.5
W
Discordia
cellsork7
Discordia
0
2
2
0.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,448
Damage
34,371
54,146
Taken
58,464
26,166
Mitigated
22,895
16,688
Healing
21,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
AttilaAlitta
Chernobog
10,932
4,543
0
3,636
14,437
4,483
1,060
2,280
12,157
0
41,611
L
6,098
1,457
0
3,195
11,130
9,088
0
2,615
8,515
0
62,298
L
Poseidon
Crrimzy
Poseidon
5,473
648
0
1,985
9,093
2,672
693
2,940
6,153
46,047
0
W
Danzaburou
LT Firejay
Danzaburou
14,866
7,055
240
5,284
16,287
5,497
271
1,796
14,491
0
62,596
L
4,075
1,196
0
3,703
7,661
2,769
560
842
6,819
0
47,108
L
Yemoja
3,870
959
928
3,241
11,825
7,154
63
2,416
9,409
19,983
0
W
Fenrir
P_Ambrose
Fenrir
8,412
1,814
0
2,465
12,518
5,686
480
2,199
10,159
0
66,338
W
Merlin
briis01
Merlin
2,796
120
79
5,774
10,531
4,625
948
355
10,094
51,776
0
W
Discordia
cellsork7
Discordia
3,338
0
0
626
8,054
2,751
0
2,481
5,335
49,573
0
W
4,959
1,493
3,509
3,531
11,074
4,336
356
2,032
9,042
30,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,869
Gold Earned
39,882
389
Minions Killed
398
0
Camps Cleared
0
1,325,505
Distance Traveled
1,353,651
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,869
429
52
3
0
254,791
3
L
Chaac
8,167
510
129
8
0
302,604
3
L
Poseidon
7,839
490
80
5
0
241,715
0
W
Danzaburou
8,037
502
74
5
0
239,926
1
L
Loki
8,212
513
96
6
0
339,493
0
L
Yemoja
6,782
424
32
2
0
186,902
0
W
Fenrir
9,098
569
95
6
0
321,747
2
W
Merlin
7,675
480
104
7
0
284,601
2
W
Discordia
7,455
466
85
5
0
252,365
5
W
Yemoja
7,617
476
40
3
0
255,012
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role