Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ElTitoJosebas
Izanami
Level 80
God Stats
1W - 2L
1,607 SR
Queue Stats
7W - 5L
1,546 Elo+
Party 2
Rama
Rama
Isawito
Rama
Level 123
God Stats
0W - 3L
1,267 SR
Queue Stats
177W - 172L
1,465 Elo+
Party 2
Ymir
Ymir
rawrjesusraptor
Ymir
Level 105
God Stats
19W - 13L
1,876 SR
Queue Stats
305W - 305L
1,440 Elo+
Solo
Arachne
Arachne
snakejxd
Arachne
Level 126
God Stats
17W - 18L
1,562 SR
Queue Stats
341W - 351L
1,460 Elo+
Solo
Team Averages
Level 118
1,562 SR
1,482 Elo+

VS

Team Averages
Level 77
1,620 SR
1,480 Elo+
Scylla
Scylla
 
Scylla
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Monano32
Amaterasu
Level 64
God Stats
4W - 4L
1,542 SR
Queue Stats
196W - 176L
1,518 Elo+
Party 1
Neith
Neith
UTN_YauniNoir
Neith
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 87L
1,439 Elo+
Solo
Chang'e
Chang'e
raulazo125
Chang'e
Level 53
God Stats
7W - 5L
1,679 SR
Queue Stats
109W - 103L
1,513 Elo+
Party 1
Chaac
Chaac
sandramunoz_18
Chaac
Level 103
God Stats
5W - 4L
1,882 SR
Queue Stats
330W - 326L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 3 / 0
5,908
537
1,849
6,000
2,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
10
1 / 2 / 0
5,696
518
3,035
5,276
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rama
Isawito
Rama
9
0 / 3 / 0
5,676
516
3,240
7,120
2,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,980
544
3,962
8,184
4,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
snakejxd
Arachne
10
0 / 4 / 1
5,789
526
4,500
10,572
4,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 1 / 3
6,038
549
1,832
4,262
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Monano32
Amaterasu
11
4 / 1 / 4
6,830
621
5,592
8,915
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 0 / 1
6,132
557
4,613
5,857
2,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
raulazo125
Chang'e
10
2 / 0 / 4
5,551
505
3,935
5,128
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 0
6,763
615
6,465
9,528
5,678
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
12
13
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
0
0.33
W
Scylla
 
Scylla
1
1
3
2.5
L
Izanami
1
2
0
0.5
L
Rama
Isawito
Rama
0
3
0
0
W
Amaterasu
Monano32
Amaterasu
4
1
4
6
W
4
0
1
4.5
W
Chang'e
raulazo125
Chang'e
2
0
4
4
L
0
1
0
0
W
1
0
0
1
L
Arachne
snakejxd
Arachne
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,586
Damage
22,437
37,152
Taken
33,690
15,964
Mitigated
16,486
9,323
Healing
11,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,849
204
0
1,086
6,000
2,890
27
1,397
4,482
34,996
0
W
Scylla
 
Scylla
1,832
326
0
1,740
4,262
1,488
0
951
3,311
32,884
0
L
Izanami
3,035
2,416
0
1,224
5,276
1,604
1,344
1,275
4,001
0
36,812
L
Rama
Isawito
Rama
3,240
2,411
39
2,476
7,120
2,401
0
1,584
5,532
0
38,829
W
Amaterasu
Monano32
Amaterasu
5,592
1,615
0
1,294
8,915
4,572
690
207
8,708
0
43,647
W
4,613
1,751
0
1,145
5,857
2,378
459
108
5,749
0
37,937
W
Chang'e
raulazo125
Chang'e
3,935
384
1,227
2,627
5,128
2,370
280
583
4,545
20,414
0
L
3,962
1,444
0
750
8,184
4,320
282
0
8,184
38,917
0
W
6,465
1,218
0
3,613
9,528
5,678
0
3,962
5,566
0
49,561
L
Arachne
snakejxd
Arachne
4,500
3,092
0
3,748
10,572
4,749
0
1,316
9,186
0
39,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,049
Gold Earned
31,314
345
Minions Killed
342
0
Camps Cleared
0
1,068,444
Distance Traveled
1,119,599
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,908
537
63
6
0
199,532
4
W
Scylla
6,038
549
80
7
0
211,649
0
L
Izanami
5,696
518
63
6
0
209,688
2
L
Rama
5,676
516
75
7
0
198,246
2
W
Amaterasu
6,830
621
73
7
0
260,915
3
W
Neith
6,132
557
65
6
0
217,866
0
W
Chang'e
5,551
505
27
2
0
228,906
3
L
Ymir
5,980
544
76
7
0
200,842
3
W
Chaac
6,763
615
97
9
0
200,263
5
L
Arachne
5,789
526
68
6
0
260,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role