Player Matchup

Loki
Loki
Catsluvgaming
Loki
Level 26
God Stats
1W - 2L
1,712 SR
Queue Stats
3W - 8L
1,748 Elo+
Party 1
Jormungandr
Jormungandr
DrNfms
Jormungandr
Level 126
God Stats
2W - 2L
1,492 SR
Queue Stats
240W - 230L
1,514 Elo+
Solo
Aphrodite
Aphrodite
Reach4DaUnDed420
Aphrodite
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
95W - 116L
1,649 Elo+
Party 1
Zhong Kui
Zhong Kui
kcidkcus1
Zhong Kui
Level 33
God Stats
0W - 1L
1,631 SR
Queue Stats
5W - 10L
1,816 Elo+
Solo
Rama
Rama
supermankid9000
Rama
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 92L
1,498 Elo+
Solo
Team Averages
Level 70
1,567 SR
1,645 Elo+

VS

Team Averages
Level 63
1,504 SR
1,465 Elo+
Eset
Eset
ACelestialKing
Eset
Level 80
God Stats
8W - 9L
1,741 SR
Queue Stats
166W - 187L
1,441 Elo+
Party 2
Rama
Rama
ErickDJC21
Rama
Level 47
God Stats
2W - 1L
1,521 SR
Queue Stats
60W - 73L
1,465 Elo+
Solo
Thanatos
Thanatos
aKoalatyGuy
Thanatos
Level 123
God Stats
1W - 0L
1,260 SR
Queue Stats
269W - 269L
1,499 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
logicaljourney
Ah Muzen Cab
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 28L
1,326 Elo+
Solo
Geb
Geb
sikefool913
Geb
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 131L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,966
426
1,234
9,652
2,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
DrNfms
Jormungandr
12
0 / 2 / 0
7,081
506
5,704
9,708
6,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
12
2 / 2 / 0
7,164
512
5,448
7,534
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
kcidkcus1
Zhong Kui
9
0 / 5 / 4
5,710
408
6,625
11,268
5,458
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 1 / 0
6,919
494
6,072
9,113
2,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,606
543
4,251
8,052
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 2 / 4
6,526
466
7,453
11,429
4,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
aKoalatyGuy
Thanatos
13
6 / 3 / 1
7,789
556
8,112
10,700
5,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Muzen Cab
logicaljourney
Ah Muzen Cab
14
1 / 0 / 1
8,230
588
7,032
10,919
5,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 2
5,801
414
3,400
9,522
7,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
12
12
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
1
2
0
0.5
L
Jormungandr
DrNfms
Jormungandr
0
2
0
0
W
1
2
4
1.5
L
Aphrodite
2
2
0
1
W
Thanatos
aKoalatyGuy
Thanatos
6
3
1
2.17
L
Zhong Kui
kcidkcus1
Zhong Kui
0
5
4
0.4
W
Ah Muzen Cab
logicaljourney
Ah Muzen Cab
1
0
1
1.5
W
1
0
2
2
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,083
Damage
30,248
47,275
Taken
50,622
21,014
Mitigated
26,085
17,970
Healing
24,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,251
626
795
3,282
8,052
3,436
223
3,578
4,474
52,492
0
L
1,234
220
0
5,085
9,652
2,853
0
842
8,772
0
29,703
L
Jormungandr
DrNfms
Jormungandr
5,704
2,282
0
1,815
9,708
6,933
0
0
9,708
56,405
0
W
7,453
6,619
0
5,413
11,429
4,070
437
4,458
6,971
0
41,414
L
Aphrodite
5,448
338
239
3,720
7,534
2,950
0
2,520
4,840
49,064
0
W
Thanatos
aKoalatyGuy
Thanatos
8,112
2,076
0
8,875
10,700
5,307
28
2,060
8,640
0
51,687
L
Zhong Kui
kcidkcus1
Zhong Kui
6,625
2,355
180
3,087
11,268
5,458
132
2,271
8,913
23,466
0
W
Ah Muzen Cab
logicaljourney
Ah Muzen Cab
7,032
4,049
0
5,459
10,919
5,399
942
5,704
5,215
0
69,216
W
3,400
229
0
822
9,522
7,873
0
1,977
6,991
26,403
0
L
6,072
5,096
0
3,844
9,113
2,820
0
1,678
7,391
0
45,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,840
Gold Earned
35,952
379
Minions Killed
415
0
Camps Cleared
0
1,211,431
Distance Traveled
1,290,898
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,606
543
109
8
0
256,513
6
L
Loki
5,966
426
60
4
0
248,842
4
L
Jormungandr
7,081
506
123
9
0
249,930
2
W
Rama
6,526
466
74
5
0
232,585
1
L
Aphrodite
7,164
512
86
6
0
238,638
6
W
Thanatos
7,789
556
79
6
0
286,155
4
L
Zhong Kui
5,710
408
36
3
0
234,733
1
W
Ah Muzen Cab
8,230
588
120
9
0
244,592
2
W
Geb
5,801
414
33
2
0
271,053
1
L
Rama
6,919
494
74
5
0
239,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role