Player Matchup

Horus
Horus
Ariete_Fiamma
Horus
Level 117
God Stats
72W - 46L
1,596 SR
Queue Stats
451W - 476L
1,403 Elo+
Party 1
Mercury
Mercury
Menace2Gods
Mercury
Level 126
God Stats
4W - 1L
1,284 SR
Queue Stats
368W - 407L
1,435 Elo+
Party 1
Chernobog
Chernobog
RavanaRain
Chernobog
Level 109
God Stats
10W - 8L
1,696 SR
Queue Stats
98W - 106L
1,402 Elo+
Party 1
Anubis
Anubis
nathiaraangelina
Anubis
Level 123
God Stats
81W - 95L
1,470 SR
Queue Stats
495W - 532L
1,459 Elo+
Solo
Guan Yu
Guan Yu
topocajun123
Guan Yu
Level 82
God Stats
28W - 24L
1,665 SR
Queue Stats
527W - 574L
1,423 Elo+
Solo
Team Averages
Level 111
1,542 SR
1,424 Elo+

VS

Team Averages
Level 94
1,422 SR
1,403 Elo+
Medusa
Medusa
BIG_HOSS_0228
Medusa
Level 138
God Stats
6W - 3L
1,549 SR
Queue Stats
322W - 357L
1,412 Elo+
Solo
Atlas
Atlas
FlipnYoFlapjack
Atlas
Level 59
God Stats
0W - 3L
1,179 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Bacchus
Bacchus
NixTWD
Bacchus
Level 80
God Stats
8W - 10L
1,406 SR
Queue Stats
121W - 146L
1,481 Elo+
Solo
Mercury
Mercury
SiLLyJoKeR
Mercury
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,222 Elo+
Solo
Thoth
Thoth
pitaboys2
Thoth
Level 63
God Stats
3W - 2L
1,473 SR
Queue Stats
95W - 115L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 3
4,692
521
3,183
4,443
2,184
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mercury
Menace2Gods
Mercury
10
1 / 0 / 3
5,502
611
2,678
5,473
1,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chernobog
RavanaRain
Chernobog
9
4 / 0 / 1
5,579
620
5,707
4,539
1,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 0 / 0
5,321
591
1,622
2,812
1,203
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
topocajun123
Guan Yu
9
0 / 0 / 0
5,464
607
1,054
2,344
1,451
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,506
501
2,268
5,063
1,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 0 / 0
3,965
441
1,026
2,499
1,900
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bacchus
NixTWD
Bacchus
7
1 / 2 / 0
4,690
521
2,567
8,241
5,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
SiLLyJoKeR
Mercury
6
0 / 2 / 0
4,321
480
912
5,950
1,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thoth
pitaboys2
Thoth
8
0 / 0 / 0
4,308
479
1,521
3,817
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
1
1
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
0
2
1
0.25
L
0
0
0
0
W
Mercury
Menace2Gods
Mercury
1
0
3
2.5
L
Bacchus
NixTWD
Bacchus
1
2
0
0.5
W
Chernobog
RavanaRain
Chernobog
4
0
1
4.5
L
Mercury
SiLLyJoKeR
Mercury
0
2
0
0
W
0
0
0
0
L
Thoth
pitaboys2
Thoth
0
0
0
0
W
Guan Yu
topocajun123
Guan Yu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,244
Damage
8,294
19,611
Taken
25,570
8,104
Mitigated
10,871
8,107
Healing
6,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,183
1,263
826
1,342
4,443
2,184
0
1,667
2,776
0
10,205
L
2,268
562
0
1,268
5,063
1,246
0
0
5,063
0
32,173
L
1,026
520
0
323
2,499
1,900
0
0
2,499
14,391
0
W
Mercury
Menace2Gods
Mercury
2,678
1,044
0
1,287
5,473
1,775
0
411
5,062
0
38,186
L
Bacchus
NixTWD
Bacchus
2,567
605
991
2,056
8,241
5,037
0
0
8,241
13,511
0
W
Chernobog
RavanaRain
Chernobog
5,707
4,180
0
1,841
4,539
1,491
0
940
3,599
0
30,482
L
Mercury
SiLLyJoKeR
Mercury
912
702
0
1,230
5,950
1,666
0
408
5,542
0
21,257
W
1,622
48
0
1,939
2,812
1,203
250
1,187
1,625
36,873
0
L
Thoth
pitaboys2
Thoth
1,521
35
0
538
3,817
1,022
0
1,214
2,603
24,708
0
W
Guan Yu
topocajun123
Guan Yu
1,054
124
30
842
2,344
1,451
233
909
1,435
0
28,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,558
Gold Earned
21,790
260
Minions Killed
186
0
Camps Cleared
0
907,210
Distance Traveled
801,227
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,692
521
13
1
0
188,947
2
L
Medusa
4,506
501
56
6
0
161,795
0
L
Atlas
3,965
441
19
2
0
183,090
0
W
Mercury
5,502
611
73
8
0
217,157
0
L
Bacchus
4,690
521
28
3
0
161,991
2
W
Chernobog
5,579
620
40
4
0
166,245
2
L
Mercury
4,321
480
47
5
0
136,156
0
W
Anubis
5,321
591
68
8
0
157,239
3
L
Thoth
4,308
479
36
4
0
158,195
0
W
Guan Yu
5,464
607
66
7
0
177,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role