Player Matchup

Nemesis
Nemesis
CA-9Z-Zekoe
Nemesis
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 25L
1,275 Elo+
Party 2
Janus
Janus
LIT_RICHXRDS_KY
Janus
Level 24
God Stats
2W - 7L
1,500 SR
Queue Stats
3W - 12L
1,500 Elo+
Party 2
Loki
Loki
LiT_May_KY
Loki
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,500 Elo+
Party 2
Neith
Neith
TSM-K4y3R_KY
Neith
Level 11
God Stats
0W - 1L
1,293 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
TSM-M4T1_KY
Merlin
Level 29
God Stats
7W - 10L
1,499 SR
Queue Stats
12W - 26L
1,275 Elo+
Party 2
Team Averages
Level 26
1,458 SR
1,410 Elo+

VS

Team Averages
Level 102
1,550 SR
1,391 Elo+
Bastet
Bastet
BiPolarScoe
Bastet
Level 158
God Stats
119W - 125L
1,456 SR
Queue Stats
422W - 451L
1,295 Elo+
Party 1
Nu Wa
Nu Wa
TheF00tballteam5
Nu Wa
Level 49
God Stats
7W - 2L
1,704 SR
Queue Stats
116W - 138L
1,422 Elo+
Party 1
Ymir
Ymir
UtopianBear1105
Ymir
Level 49
God Stats
4W - 2L
1,506 SR
Queue Stats
94W - 102L
1,415 Elo+
Solo
Rama
Rama
animatedpoop
Rama
Level 125
God Stats
6W - 1L
1,500 SR
Queue Stats
164W - 177L
1,433 Elo+
Solo
Cerberus
Cerberus
kaitokit1412
Cerberus
Level 131
God Stats
10W - 6L
1,583 SR
Queue Stats
543W - 601L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CA-9Z-Zekoe
Nemesis
13
1 / 0 / 2
6,867
382
4,676
10,698
5,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 6 / 1
6,917
384
5,514
12,644
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 4 / 1
8,073
449
6,075
15,107
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 1 / 1
6,105
339
1,860
7,530
3,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
12
0 / 3 / 1
7,291
405
3,626
7,795
2,708
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
7 / 0 / 2
9,810
545
9,904
12,574
5,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
3 / 0 / 5
10,054
559
10,528
7,494
3,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 3
8,382
466
3,695
11,706
8,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 1 / 0
9,094
505
3,538
8,616
3,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
kaitokit1412
Cerberus
15
2 / 1 / 3
9,485
527
10,305
14,961
7,626
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
14
14
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bastet
7
0
2
8
L
Nemesis
CA-9Z-Zekoe
Nemesis
1
0
2
2
L
0
6
1
0.08
L
3
4
1
0.88
L
0
1
1
0.5
L
Merlin
0
3
1
0.17
W
3
0
5
5.5
W
1
2
3
1.25
W
1
1
0
1
W
Cerberus
kaitokit1412
Cerberus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,751
Damage
37,970
53,774
Taken
55,351
20,601
Mitigated
29,286
8,396
Healing
28,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
9,904
3,467
0
8,144
12,574
5,261
459
311
12,263
0
66,312
L
Nemesis
CA-9Z-Zekoe
Nemesis
4,676
1,351
0
1,429
10,698
5,486
297
2,851
7,847
0
33,933
L
5,514
931
0
688
12,644
3,713
90
7,446
5,198
47,616
0
L
6,075
2,354
0
4,744
15,107
5,387
575
4,263
10,844
0
50,294
L
1,860
732
0
881
7,530
3,307
0
5,464
2,066
0
9,537
L
Merlin
3,626
435
0
654
7,795
2,708
775
4,286
3,509
59,360
0
W
10,528
2,376
0
3,058
7,494
3,691
2,223
1,499
5,995
82,905
6,747
W
3,695
1,408
109
3,436
11,706
8,965
1,376
114
11,592
37,062
0
W
3,538
3,108
0
4,501
8,616
3,743
5,482
215
8,401
0
70,386
W
Cerberus
kaitokit1412
Cerberus
10,305
687
0
9,304
14,961
7,626
1,472
7,001
7,960
81,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,253
Gold Earned
46,825
302
Minions Killed
619
0
Camps Cleared
0
1,474,350
Distance Traveled
1,630,518
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,810
545
100
6
0
387,010
3
L
Nemesis
6,867
382
40
2
0
398,560
4
L
Janus
6,917
384
63
4
0
253,751
1
L
Loki
8,073
449
88
5
0
325,051
0
L
Neith
6,105
339
15
1
0
231,497
1
L
Merlin
7,291
405
96
5
0
265,491
5
W
Nu Wa
10,054
559
147
8
0
329,626
4
W
Ymir
8,382
466
54
3
0
338,286
5
W
Rama
9,094
505
112
6
0
260,752
1
W
Cerberus
9,485
527
206
11
0
314,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role