Player Matchup

Baron Samedi
Baron Samedi
Jramatize
Baron Samedi
Level 28
God Stats
4W - 0L
1,871 SR
Queue Stats
113W - 21L
1,890 Elo+
Party 1
Nemesis
Nemesis
Niuyu
Nemesis
Level 155
God Stats
5W - 0L
1,815 SR
Queue Stats
778W - 78L
2,012 Elo+
Party 1
Ganesha
Ganesha
SFPSephiroth
Ganesha
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 20L
1,947 Elo+
Party 1
Team Averages
Level 105
1,729 SR
1,950 Elo+

VS

Team Averages
Level 47
1,478 SR
1,423 Elo+
Horus
Horus
BlG3ZY
Horus
Level 54
God Stats
74W - 37L
1,681 SR
Queue Stats
200W - 137L
1,503 Elo+
Party 2
He Bo
He Bo
Ginxer81
He Bo
Level 43
God Stats
10W - 25L
1,254 SR
Queue Stats
315W - 413L
1,331 Elo+
Solo
Cerberus
Cerberus
P4NZ3R F4UST22
Cerberus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 89L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jramatize
Baron Samedi
12
5 / 1 / 12
8,266
827
8,803
5,903
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Niuyu
Nemesis
14
14 / 0 / 5
9,351
935
18,566
9,091
3,460
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
SFPSephiroth
Ganesha
12
0 / 2 / 17
7,444
744
5,924
6,638
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BlG3ZY
Horus
10
1 / 7 / 1
6,238
624
4,068
14,646
8,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
Ginxer81
He Bo
11
2 / 7 / 0
6,647
665
2,671
11,199
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cerberus
8
0 / 5 / 1
5,931
593
2,745
13,226
7,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
19
Kills
3
3
Deaths
19
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
BlG3ZY
Horus
1
7
1
0.21
L
He Bo
Ginxer81
He Bo
2
7
0
0.29
W
Baron Samedi
Jramatize
Baron Samedi
5
1
12
11
W
Nemesis
Niuyu
Nemesis
14
0
5
16.5
L
Cerberus
0
5
1
0.1
W
Ganesha
SFPSephiroth
Ganesha
0
2
17
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,293
Damage
9,484
21,632
Taken
39,071
9,249
Mitigated
18,652
5,150
Healing
6,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BlG3ZY
Horus
4,068
2,489
1,242
2,434
14,646
8,069
0
5,673
8,973
0
12,263
L
He Bo
Ginxer81
He Bo
2,671
146
0
220
11,199
3,163
0
3,280
7,919
14,681
0
W
Baron Samedi
Jramatize
Baron Samedi
8,803
1,345
2,003
1,472
5,903
2,597
870
917
4,813
28,755
0
W
Nemesis
Niuyu
Nemesis
18,566
9,433
0
1,364
9,091
3,460
568
2,820
5,970
0
30,683
L
Cerberus
2,745
580
0
2,440
13,226
7,420
0
5,990
7,236
9,452
0
W
Ganesha
SFPSephiroth
Ganesha
5,924
1,454
98
213
6,638
3,192
0
1,680
4,789
19,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,061
Gold Earned
18,816
103
Minions Killed
68
8
Camps Cleared
1
545,758
Distance Traveled
387,363
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,238
624
23
2
0
156,937
1
L
He Bo
6,647
665
26
3
1
119,746
1
W
Baron Samedi
8,266
827
42
4
1
167,421
1
W
Nemesis
9,351
935
52
5
6
191,375
1
L
Cerberus
5,931
593
19
2
0
110,680
0
W
Ganesha
7,444
744
9
1
1
186,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role