Player Matchup

Horus
Horus
Im 4 Duck
Horus
Level 77
God Stats
1W - 0L
1,666 SR
Queue Stats
8W - 4L
1,695 Elo+
Party 2
Zeus
Zeus
blackdog100
Zeus
Level 138
God Stats
1W - 0L
1,820 SR
Queue Stats
13W - 5L
1,812 Elo+
Party 2
Izanami
Izanami
rvbt s2k
Izanami
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,714 Elo+
Party 2
Team Averages
Level 113
1,662 SR
1,741 Elo+

VS

Team Averages
Level 91
1,545 SR
1,463 Elo+
Khepri
Khepri
BonelessMtnDew
Khepri
Level 117
God Stats
14W - 7L
1,571 SR
Queue Stats
86W - 95L
1,459 Elo+
Party 1
Sol
Sol
CallMeNormal
Sol
Level 128
God Stats
5W - 9L
1,371 SR
Queue Stats
388W - 409L
1,499 Elo+
Party 1
Jing Wei
Jing Wei
EvilLittleThing4
Jing Wei
Level 27
God Stats
0W - 1L
1,694 SR
Queue Stats
76W - 86L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Im 4 Duck
Horus
12
0 / 1 / 14
8,525
775
3,723
13,301
12,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
12 / 0 / 5
9,813
892
20,599
6,561
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
rvbt s2k
Izanami
14
6 / 0 / 11
9,131
830
13,805
7,208
3,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 1
6,779
616
3,429
21,487
18,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 4 / 0
7,197
654
8,429
9,796
2,710
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 6 / 1
6,617
602
4,016
10,526
2,836
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
3
18
Kills
1
1
Deaths
18
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
1
4
0
0.25
L
0
6
1
0.08
W
Horus
Im 4 Duck
Horus
0
1
14
7
W
12
0
5
14.5
W
Izanami
rvbt s2k
Izanami
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,127
Damage
15,874
27,070
Taken
41,809
18,822
Mitigated
23,601
7,993
Healing
3,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,429
637
295
781
21,487
18,055
222
10,487
11,000
10,134
0
L
8,429
1,944
0
1,727
9,796
2,710
912
5,232
4,564
32,743
0
L
4,016
2,130
151
355
10,526
2,836
182
5,490
5,036
0
14,860
W
Horus
Im 4 Duck
Horus
3,723
1,936
1,480
4,438
13,301
12,835
375
5,586
7,715
944
7,365
W
20,599
4,684
0
839
6,561
2,867
496
3,376
3,185
53,469
0
W
Izanami
rvbt s2k
Izanami
13,805
9,743
0
1,236
7,208
3,120
2,270
3,215
3,993
0
39,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,469
Gold Earned
20,593
123
Minions Killed
98
6
Camps Cleared
3
598,046
Distance Traveled
481,873
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,779
616
8
1
0
164,695
2
L
Sol
7,197
654
57
5
1
160,222
1
L
Jing Wei
6,617
602
33
3
2
156,956
0
W
Horus
8,525
775
5
0
0
208,218
3
W
Zeus
9,813
892
60
5
4
200,918
0
W
Izanami
9,131
830
58
5
2
188,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role