Player Matchup

Eset
Eset
DelusiveLuck
Eset
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
119W - 45L
1,747 Elo+
Party 1
Thoth
Thoth
LiquifiedGem
Thoth
Level 146
God Stats
3W - 2L
1,592 SR
Queue Stats
127W - 53L
1,708 Elo+
Party 1
Baron Samedi
Baron Samedi
OPBat
Baron Samedi
Level 48
God Stats
16W - 6L
1,789 SR
Queue Stats
193W - 259L
1,384 Elo+
Solo
Mercury
Mercury
Plagué
Mercury
Level 98
God Stats
15W - 0L
1,715 SR
Queue Stats
97W - 32L
1,696 Elo+
Party 1
Ullr
Ullr
SimpleQuotes
Ullr
Level 27
God Stats
16W - 4L
1,823 SR
Queue Stats
154W - 53L
1,772 Elo+
Party 1
Team Averages
Level 80
1,684 SR
1,661 Elo+

VS

Team Averages
Level 60
1,519 SR
1,415 Elo+
Ares
Ares
SIN C3R1TY
Ares
Level 83
God Stats
1W - 1L
1,709 SR
Queue Stats
11W - 12L
1,469 Elo+
Party 2
Cthulhu
Cthulhu
Tidiestman
Cthulhu
Level 45
God Stats
1W - 6L
1,236 SR
Queue Stats
39W - 53L
1,419 Elo+
Party 2
Ra
Ra
cerealmusic678
Ra
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 26L
1,418 Elo+
Party 2
Skadi
Skadi
ft Yakuza
Skadi
Level 86
God Stats
2W - 4L
1,649 SR
Queue Stats
5W - 14L
1,483 Elo+
Party 3
Loki
Loki
ltzCondawg
Loki
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,284 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 13
11,104
617
15,339
16,109
14,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
8 / 0 / 16
11,157
620
21,019
9,673
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
OPBat
Baron Samedi
15
1 / 2 / 4
9,762
542
6,668
10,828
5,577
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Plagué
Mercury
17
12 / 0 / 14
11,311
628
16,150
14,248
6,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 0 / 8
10,408
578
8,959
7,919
3,731
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 0
6,835
380
5,187
20,841
19,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Tidiestman
Cthulhu
14
2 / 2 / 0
8,829
491
6,526
15,268
16,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
0 / 13 / 0
6,746
375
2,460
17,167
5,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
ft Yakuza
Skadi
9
0 / 9 / 0
6,205
345
7,695
14,885
6,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 7 / 1
7,120
396
3,878
12,931
4,481
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
3
38
Kills
2
2
Deaths
39
55
Assists
1
Player
Kills
Deaths
Assists
KDA
W
10
0
13
16.5
W
8
0
16
16
W
Baron Samedi
OPBat
Baron Samedi
1
2
4
1.5
W
Mercury
Plagué
Mercury
12
0
14
19
L
0
8
0
0
W
7
0
8
11
L
Cthulhu
Tidiestman
Cthulhu
2
2
0
1
L
0
13
0
0
L
Skadi
ft Yakuza
Skadi
0
9
0
0
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,135
Damage
25,746
58,777
Taken
81,092
34,357
Mitigated
52,418
15,451
Healing
4,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,339
2,231
495
5,647
16,109
14,107
1,294
4,332
11,477
52,347
0
W
21,019
1,222
0
1,830
9,673
4,586
3,798
2,445
7,187
103,196
0
W
Baron Samedi
OPBat
Baron Samedi
6,668
1,050
555
4,668
10,828
5,577
1,703
3,538
6,875
65,227
0
W
Mercury
Plagué
Mercury
16,150
8,915
0
1,654
14,248
6,356
0
2,666
11,292
0
99,088
L
5,187
578
0
1,398
20,841
19,818
0
11,228
9,613
21,565
0
W
8,959
3,471
0
602
7,919
3,731
6,868
1,065
6,813
0
80,463
L
Cthulhu
Tidiestman
Cthulhu
6,526
194
68
1,485
15,268
16,092
0
10,953
4,315
62,063
0
L
2,460
58
313
1,032
17,167
5,963
0
11,321
5,846
35,337
0
L
Skadi
ft Yakuza
Skadi
7,695
3,293
116
524
14,885
6,064
0
4,925
9,960
0
40,200
L
3,878
955
0
0
12,931
4,481
1,074
4,599
8,332
0
40,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,742
Gold Earned
35,735
575
Minions Killed
340
0
Camps Cleared
0
1,801,370
Distance Traveled
1,542,038
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,104
617
60
3
0
367,465
0
W
Thoth
11,157
620
148
8
0
379,754
1
W
Baron Samedi
9,762
542
107
6
0
274,926
2
W
Mercury
11,311
628
131
7
0
466,439
0
L
Ares
6,835
380
32
2
0
317,617
6
W
Ullr
10,408
578
129
7
0
312,786
1
L
Cthulhu
8,829
491
118
7
0
366,741
5
L
Ra
6,746
375
67
4
0
245,856
2
L
Skadi
6,205
345
50
3
0
275,283
1
L
Loki
7,120
396
73
4
0
336,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role