Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Leojaden
Set
Level 156
God Stats
4W - 1L
1,500 SR
Queue Stats
307W - 169L
1,684 Elo+
Party 1
Chang'e
Chang'e
MinatoScutter
Chang'e
Level 148
God Stats
4W - 4L
1,229 SR
Queue Stats
269W - 169L
1,672 Elo+
Party 1
Team Averages
Level 153
1,410 SR
1,619 Elo+

VS

Team Averages
Level 126
1,697 SR
1,692 Elo+
Serqet
Serqet
Bl1nkas
Serqet
Level 156
God Stats
7W - 4L
1,653 SR
Queue Stats
308W - 128L
1,665 Elo+
Party 2
Cthulhu
Cthulhu
Bugado88
Cthulhu
Level 141
God Stats
5W - 3L
1,841 SR
Queue Stats
292W - 117L
1,730 Elo+
Party 2
Tiamat
Tiamat
PomboDoDeserto
Tiamat
Level 82
God Stats
7W - 5L
1,596 SR
Queue Stats
227W - 88L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
6 / 3 / 8
9,597
800
12,688
12,566
5,190
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 0 / 10
9,092
758
8,983
15,943
10,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
14
4 / 0 / 11
9,101
758
12,515
10,712
5,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bl1nkas
Serqet
11
0 / 4 / 2
6,980
582
8,896
15,958
5,898
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
Bugado88
Cthulhu
10
1 / 4 / 2
7,390
616
9,493
15,442
13,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 7 / 1
8,055
671
8,370
10,220
5,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
15
Kills
3
3
Deaths
15
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
3
8
3.33
L
Serqet
Bl1nkas
Serqet
0
4
2
0.25
L
Cthulhu
Bugado88
Cthulhu
1
4
2
0.5
W
5
0
10
10
W
Chang'e
4
0
11
9.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,186
Damage
26,759
39,221
Taken
41,620
20,845
Mitigated
24,928
14,438
Healing
3,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,688
4,722
0
2,068
12,566
5,190
947
6,239
5,684
0
37,918
L
Serqet
Bl1nkas
Serqet
8,896
1,528
0
620
15,958
5,898
0
5,192
10,520
0
24,966
L
Cthulhu
Bugado88
Cthulhu
9,493
1,147
0
1,593
15,442
13,516
0
4,235
10,936
22,935
0
W
8,983
3,343
0
2,681
15,943
10,416
519
5,411
9,065
0
30,321
W
Chang'e
12,515
1,291
4,511
5,178
10,712
5,239
669
4,759
5,359
40,077
0
L
8,370
697
0
930
10,220
5,514
0
3,470
6,639
21,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,790
Gold Earned
22,425
147
Minions Killed
103
8
Camps Cleared
2
663,058
Distance Traveled
650,760
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,597
800
54
5
3
207,535
4
L
Serqet
6,980
582
33
3
1
227,423
1
L
Cthulhu
7,390
616
28
2
1
223,942
4
W
Set
9,092
758
37
3
4
222,786
4
W
Chang'e
9,101
758
56
5
1
232,737
5
L
Tiamat
8,055
671
42
4
0
199,395
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role