Player Matchup

Ra
Ra
Akuser
Ra
Level 93
God Stats
3W - 1L
1,500 SR
Queue Stats
110W - 139L
1,353 Elo+
Solo
Bellona
Bellona
Fu22y_P1nk_3unny
Bellona
Level 123
God Stats
4W - 3L
1,552 SR
Queue Stats
108W - 126L
1,384 Elo+
Solo
Jing Wei
Jing Wei
Kimerakeeper
Jing Wei
Level 156
God Stats
7W - 8L
1,400 SR
Queue Stats
199W - 220L
1,465 Elo+
Solo
Fenrir
Fenrir
YourAllINeed
Fenrir
Level 135
God Stats
2W - 0L
1,734 SR
Queue Stats
46W - 51L
1,434 Elo+
Solo
Heimdallr
Heimdallr
searchingforplr
Heimdallr
Level 126
God Stats
4W - 2L
1,254 SR
Queue Stats
112W - 127L
1,429 Elo+
Solo
Team Averages
Level 127
1,488 SR
1,413 Elo+

VS

Team Averages
Level 60
1,368 SR
1,317 Elo+
Tiamat
Tiamat
AnkleShark
Tiamat
Level 29
God Stats
1W - 4L
1,236 SR
Queue Stats
3W - 5L
1,349 Elo+
Party 1
Khepri
Khepri
Dark Ice Man55
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,493 Elo+
Party 1
Apollo
Apollo
KazukoHamuri
Apollo
Level 63
God Stats
0W - 1L
1,211 SR
Queue Stats
2W - 7L
1,182 Elo+
Party 1
Ravana
Ravana
Meephen
Ravana
Level 89
God Stats
3W - 5L
1,284 SR
Queue Stats
34W - 44L
1,415 Elo+
Party 1
Baron Samedi
Baron Samedi
ipwnyurface 69
Baron Samedi
Level 89
God Stats
0W - 1L
1,608 SR
Queue Stats
12W - 14L
1,144 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
2 / 5 / 3
11,710
468
11,336
13,023
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
7 / 3 / 5
13,030
521
10,406
25,272
23,112
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jing Wei
Kimerakeeper
Jing Wei
19
3 / 0 / 5
12,550
502
10,330
14,577
6,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
20
4 / 3 / 4
12,901
516
11,025
21,652
11,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heimdallr
searchingforplr
Heimdallr
20
6 / 4 / 9
13,877
555
30,041
26,008
16,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AnkleShark
Tiamat
15
0 / 4 / 0
8,215
329
2,172
11,081
5,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 1 / 7
10,506
420
8,379
20,456
36,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
15
5 / 6 / 4
10,267
411
13,126
18,428
9,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
Meephen
Ravana
17
7 / 5 / 7
11,177
447
21,818
27,335
18,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
ipwnyurface 69
Baron Samedi
15
1 / 6 / 4
9,734
389
8,181
20,064
18,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
37
22
Kills
15
15
Deaths
22
26
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ra
2
5
3
0.7
L
Tiamat
AnkleShark
Tiamat
0
4
0
0
L
2
1
7
5.5
W
7
3
5
3.17
L
Apollo
5
6
4
1.17
W
Jing Wei
Kimerakeeper
Jing Wei
3
0
5
5.5
L
Ravana
Meephen
Ravana
7
5
7
2.1
W
Fenrir
4
3
4
2
L
Baron Samedi
ipwnyurface 69
Baron Samedi
1
6
4
0.5
W
Heimdallr
searchingforplr
Heimdallr
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,138
Damage
53,676
100,532
Taken
97,364
63,033
Mitigated
89,579
46,576
Healing
28,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
11,336
576
960
3,279
13,023
5,635
972
2,198
10,825
68,514
0
L
Tiamat
AnkleShark
Tiamat
2,172
471
0
2,236
11,081
5,902
0
3,940
6,989
38,111
0
L
8,379
667
0
3,130
20,456
36,888
0
2,953
17,324
30,695
0
W
10,406
3,395
555
7,175
25,272
23,112
293
3,519
21,753
0
56,992
L
Apollo
13,126
7,301
0
4,586
18,428
9,213
0
4,742
13,462
0
56,290
W
Jing Wei
Kimerakeeper
Jing Wei
10,330
8,905
0
8,212
14,577
6,103
4,823
2,024
12,553
0
111,747
L
Ravana
Meephen
Ravana
21,818
6,743
0
10,116
27,335
18,669
0
3,250
23,989
0
80,000
W
Fenrir
11,025
2,514
0
11,646
21,652
11,419
615
1,999
19,653
0
130,859
L
Baron Samedi
ipwnyurface 69
Baron Samedi
8,181
869
2,118
6,160
20,064
18,907
1,733
2,175
17,853
61,513
0
W
Heimdallr
searchingforplr
Heimdallr
30,041
14,866
0
14,749
26,008
16,764
3,987
9,134
16,874
0
123,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,068
Gold Earned
49,899
712
Minions Killed
372
0
Camps Cleared
0
2,172,714
Distance Traveled
2,129,978
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,710
468
128
5
0
375,923
3
L
Tiamat
8,215
329
57
2
0
280,485
3
L
Khepri
10,506
420
29
1
0
531,199
6
W
Bellona
13,030
521
62
2
0
515,187
4
L
Apollo
10,267
411
92
4
0
418,965
5
W
Jing Wei
12,550
502
204
8
0
482,621
7
L
Ravana
11,177
447
104
4
0
532,099
5
W
Fenrir
12,901
516
170
7
0
491,455
1
L
Baron Samedi
9,734
389
90
4
0
367,230
4
W
Heimdallr
13,877
555
148
6
0
307,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role