Player Matchup

Fenrir
Fenrir
EcoScience
Fenrir
Level 124
God Stats
2W - 2L
1,878 SR
Queue Stats
201W - 206L
1,489 Elo+
Solo
Hachiman
Hachiman
PTER0DACTYLMAN
Hachiman
Level 140
God Stats
4W - 5L
1,600 SR
Queue Stats
241W - 228L
1,560 Elo+
Party 3
Yemoja
Yemoja
TheLastMrBIGG
Yemoja
Level 94
God Stats
2W - 3L
1,772 SR
Queue Stats
93W - 106L
1,494 Elo+
Party 3
Nu Wa
Nu Wa
UCOMEGETSOME187
Nu Wa
Level 160
God Stats
14W - 21L
1,413 SR
Queue Stats
688W - 671L
1,530 Elo+
Solo
Anubis
Anubis
lNLFI
Anubis
Level 83
God Stats
10W - 5L
1,710 SR
Queue Stats
136W - 120L
1,553 Elo+
Solo
Team Averages
Level 120
1,675 SR
1,525 Elo+

VS

Team Averages
Level 127
1,562 SR
1,560 Elo+
Baron Samedi
Baron Samedi
BiggestFLXREVR
Baron Samedi
Level 124
God Stats
4W - 0L
1,685 SR
Queue Stats
52W - 41L
1,564 Elo+
Party 2
Sun Wukong
Sun Wukong
CouchTater1983
Sun Wukong
Level 128
God Stats
17W - 11L
1,729 SR
Queue Stats
193W - 159L
1,598 Elo+
Party 1
Shiva
Shiva
IllicitVibes
Shiva
Level 117
God Stats
1W - 0L
1,512 SR
Queue Stats
127W - 91L
1,529 Elo+
Party 1
Yemoja
Yemoja
JimiBoiii
Yemoja
Level 148
God Stats
2W - 2L
1,321 SR
Queue Stats
75W - 57L
1,577 Elo+
Party 2
Neith
Neith
gman0450
Neith
Level 118
God Stats
16W - 10L
1,560 SR
Queue Stats
129W - 128L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EcoScience
Fenrir
12
2 / 4 / 1
7,893
439
9,305
17,623
8,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
14
2 / 2 / 0
8,581
477
8,067
12,024
4,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 2 / 2
7,381
410
2,926
11,345
10,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 2 / 0
8,473
471
13,318
10,522
3,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
lNLFI
Anubis
14
1 / 2 / 2
8,444
469
8,418
9,811
5,027
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BiggestFLXREVR
Baron Samedi
15
3 / 1 / 1
8,595
478
5,394
10,289
4,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
CouchTater1983
Sun Wukong
16
3 / 0 / 2
9,848
547
11,314
20,039
13,156
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 4 / 4
8,263
459
5,775
18,352
7,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
JimiBoiii
Yemoja
14
1 / 0 / 5
8,589
477
5,596
12,989
10,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
gman0450
Neith
15
3 / 0 / 2
8,957
498
10,550
10,219
4,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
12
12
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BiggestFLXREVR
Baron Samedi
3
1
1
3.5
W
Sun Wukong
CouchTater1983
Sun Wukong
3
0
2
4
L
Fenrir
EcoScience
Fenrir
2
4
1
0.63
W
2
4
4
1
W
Yemoja
JimiBoiii
Yemoja
1
0
5
3.5
L
Hachiman
2
2
0
1
L
0
2
2
0.5
L
0
2
0
0
W
Neith
gman0450
Neith
3
0
2
4
L
Anubis
lNLFI
Anubis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,034
Damage
38,629
61,325
Taken
71,888
32,091
Mitigated
40,861
25,608
Healing
32,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BiggestFLXREVR
Baron Samedi
5,394
241
727
2,453
10,289
4,969
0
4,476
5,637
67,447
0
W
Sun Wukong
CouchTater1983
Sun Wukong
11,314
1,730
0
11,348
20,039
13,156
235
6,843
12,728
0
91,806
L
Fenrir
EcoScience
Fenrir
9,305
2,244
0
7,736
17,623
8,561
0
539
17,084
0
66,091
W
5,775
2,173
548
6,747
18,352
7,793
0
4,074
14,106
0
66,907
W
Yemoja
JimiBoiii
Yemoja
5,596
1,519
2,318
4,123
12,989
10,141
0
5,197
7,574
28,932
0
L
Hachiman
8,067
4,103
0
5,082
12,024
4,353
0
1,962
10,062
0
69,187
L
2,926
831
1,416
3,718
11,345
10,227
0
4,599
6,746
27,618
0
L
13,318
3,174
0
3,213
10,522
3,923
298
169
10,353
73,887
0
W
Neith
gman0450
Neith
10,550
4,600
0
3,829
10,219
4,802
0
2,866
7,181
0
72,105
L
Anubis
lNLFI
Anubis
8,418
99
0
4,443
9,811
5,027
0
3,721
6,090
72,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,772
Gold Earned
44,252
516
Minions Killed
554
0
Camps Cleared
0
1,576,435
Distance Traveled
1,728,750
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,595
478
113
6
0
342,851
3
W
Sun Wukong
9,848
547
163
9
0
335,851
5
L
Fenrir
7,893
439
102
6
0
352,228
10
W
Shiva
8,263
459
96
5
0
379,162
1
W
Yemoja
8,589
477
46
3
0
327,974
3
L
Hachiman
8,581
477
120
7
0
283,114
4
L
Yemoja
7,381
410
39
2
0
313,669
7
L
Nu Wa
8,473
471
127
7
0
320,928
2
W
Neith
8,957
498
136
8
0
342,912
2
L
Anubis
8,444
469
128
7
0
306,496
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role