Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Dragonflame849
Danzaburou
Level 123
God Stats
27W - 21L
1,600 SR
Queue Stats
557W - 466L
1,469 Elo+
Party 2
Poseidon
Poseidon
VitalExodus
Poseidon
Level 79
God Stats
5W - 4L
1,387 SR
Queue Stats
13W - 18L
1,430 Elo+
Party 2
Team Averages
Level 110
1,496 SR
1,466 Elo+

VS

Team Averages
Level 43
1,624 SR
1,411 Elo+
Rama
Rama
InfamousPickle0
Rama
Level 84
God Stats
2W - 1L
1,827 SR
Queue Stats
145W - 124L
1,476 Elo+
Party 1
Hera
Hera
MustyPickle0
Hera
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 158L
1,379 Elo+
Party 1
Ymir
Ymir
TheWheelDeal246
Ymir
Level 19
God Stats
12W - 13L
1,545 SR
Queue Stats
57W - 67L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
5 / 1 / 9
8,133
813
9,407
11,084
6,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
Dragonflame849
Danzaburou
11
3 / 1 / 10
7,857
786
4,025
4,064
1,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Poseidon
VitalExodus
Poseidon
12
7 / 0 / 6
8,156
816
9,390
3,553
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,852
585
1,362
8,543
2,865
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 6 / 0
6,374
637
5,136
7,383
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 5 / 1
6,342
634
2,300
10,708
9,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
15
Kills
2
2
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
9
9.5
W
Danzaburou
Dragonflame849
Danzaburou
3
1
10
8
L
0
4
1
0.13
L
2
6
0
0.33
L
0
5
1
0.1
W
Poseidon
VitalExodus
Poseidon
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,822
Damage
8,798
18,701
Taken
26,634
9,462
Mitigated
15,159
6,187
Healing
3,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,407
2,158
0
5,042
11,084
6,642
286
4,000
6,898
0
28,251
W
Danzaburou
Dragonflame849
Danzaburou
4,025
1,615
0
1,115
4,064
1,609
313
1,774
2,138
0
12,820
L
1,362
962
0
1,972
8,543
2,865
0
3,148
5,175
0
19,250
L
5,136
1,116
0
199
7,383
2,413
0
3,212
4,087
13,285
0
L
2,300
171
235
1,165
10,708
9,881
0
3,503
6,916
7,327
0
W
Poseidon
VitalExodus
Poseidon
9,390
1,153
0
30
3,553
1,211
478
1,568
1,869
28,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,146
Gold Earned
18,568
108
Minions Killed
75
7
Camps Cleared
2
547,951
Distance Traveled
449,586
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,133
813
44
4
3
185,273
2
W
Danzaburou
7,857
786
22
2
2
175,164
0
L
Rama
5,852
585
45
5
1
138,576
2
L
Hera
6,374
637
14
1
1
156,294
2
L
Ymir
6,342
634
16
2
0
154,716
1
W
Poseidon
8,156
816
42
4
2
187,514
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role