Player Matchup

Raijin
Raijin
 
Raijin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
AkuaChan
Olorun
Level 124
God Stats
4W - 5L
1,287 SR
Queue Stats
186W - 171L
1,554 Elo+
Party 1
Horus
Horus
MichaelDennis
Horus
Level 67
God Stats
9W - 4L
1,512 SR
Queue Stats
163W - 160L
1,534 Elo+
Solo
Awilix
Awilix
Siilvermoon
Awilix
Level 107
God Stats
3W - 1L
1,571 SR
Queue Stats
11W - 4L
1,752 Elo+
Solo
Bacchus
Bacchus
Zok1709
Bacchus
Level 85
God Stats
15W - 18L
1,528 SR
Queue Stats
438W - 466L
1,541 Elo+
Solo
Team Averages
Level 102
1,480 SR
1,576 Elo+

VS

Team Averages
Level 129
1,408 SR
1,522 Elo+
Sobek
Sobek
BullDog3534
Sobek
Level 129
God Stats
0W - 3L
1,477 SR
Queue Stats
13W - 9L
1,568 Elo+
Party 3
Gilgamesh
Gilgamesh
DoomWeasle
Gilgamesh
Level 143
God Stats
0W - 2L
1,256 SR
Queue Stats
126W - 123L
1,528 Elo+
Party 2
Izanami
Izanami
RomeGun
Izanami
Level 122
God Stats
1W - 5L
1,712 SR
Queue Stats
33W - 27L
1,460 Elo+
Party 3
Freya
Freya
Tirrexx
Freya
Level 109
God Stats
0W - 1L
1,297 SR
Queue Stats
18W - 17L
1,544 Elo+
Solo
Yu Huang
Yu Huang
ZebraVolleyball
Yu Huang
Level 143
God Stats
1W - 1L
1,298 SR
Queue Stats
122W - 120L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
0 / 2 / 2
6,131
511
3,462
7,679
2,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
AkuaChan
Olorun
13
4 / 1 / 0
7,798
650
7,388
7,156
2,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 0 / 2
7,862
655
12,253
7,858
4,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Awilix
12
3 / 0 / 5
7,092
591
6,241
8,859
3,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Zok1709
Bacchus
10
1 / 1 / 4
6,844
570
3,179
7,105
6,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
6,319
527
3,706
12,237
10,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
DoomWeasle
Gilgamesh
10
0 / 3 / 0
6,040
503
3,476
12,718
4,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
RomeGun
Izanami
11
2 / 3 / 0
6,474
540
4,524
9,274
3,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
Tirrexx
Freya
9
0 / 2 / 0
5,565
464
1,782
10,305
3,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yu Huang
10
0 / 2 / 1
5,653
471
6,362
5,823
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
4
4
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
0
2
2
0.5
W
Olorun
AkuaChan
Olorun
4
1
0
4
L
2
3
2
1
L
Gilgamesh
DoomWeasle
Gilgamesh
0
3
0
0
W
5
0
2
6
L
Izanami
RomeGun
Izanami
2
3
0
0.67
W
Awilix
3
0
5
5.5
L
Freya
Tirrexx
Freya
0
2
0
0
L
Yu Huang
0
2
1
0.25
W
Bacchus
Zok1709
Bacchus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,523
Damage
19,850
38,657
Taken
50,357
20,713
Mitigated
24,552
13,170
Healing
11,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,462
334
0
1,250
7,679
2,914
0
4,022
3,657
38,319
0
W
Olorun
AkuaChan
Olorun
7,388
4,765
301
3,499
7,156
2,683
840
1,255
5,901
63,239
0
L
3,706
987
334
3,991
12,237
10,148
0
4,721
7,468
18,473
0
L
Gilgamesh
DoomWeasle
Gilgamesh
3,476
1,174
0
1,147
12,718
4,971
36
0
12,718
0
38,837
W
12,253
5,288
159
3,585
7,858
4,949
400
1,127
6,731
0
58,773
L
Izanami
RomeGun
Izanami
4,524
3,018
0
2,878
9,274
3,825
0
5,725
3,549
0
49,806
W
Awilix
6,241
2,595
0
750
8,859
3,349
0
3,208
5,651
0
44,733
L
Freya
Tirrexx
Freya
1,782
605
0
2,677
10,305
3,622
152
1,004
9,167
39,320
0
L
Yu Huang
6,362
848
0
573
5,823
1,986
250
2,141
3,426
38,976
0
W
Bacchus
Zok1709
Bacchus
3,179
696
1,823
1,803
7,105
6,818
105
2,238
4,867
22,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,727
Gold Earned
30,051
406
Minions Killed
302
0
Camps Cleared
0
1,211,406
Distance Traveled
1,125,163
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,131
511
63
5
0
208,775
0
W
Olorun
7,798
650
121
10
0
218,386
0
L
Sobek
6,319
527
20
2
0
225,853
4
L
Gilgamesh
6,040
503
60
5
0
194,831
0
W
Horus
7,862
655
101
8
0
259,698
1
L
Izanami
6,474
540
92
8
0
222,850
1
W
Awilix
7,092
591
77
6
0
280,156
0
L
Freya
5,565
464
67
6
0
248,067
3
L
Yu Huang
5,653
471
63
5
0
233,562
4
W
Bacchus
6,844
570
44
4
0
244,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role