Player Matchup

Rama
Rama
Bruisers
Rama
Level 143
God Stats
1W - 0L
1,555 SR
Queue Stats
36W - 26L
1,665 Elo+
Solo
Chronos
Chronos
CHIEFSHAKATOOL
Chronos
Level 148
God Stats
6W - 9L
1,124 SR
Queue Stats
850W - 821L
1,488 Elo+
Solo
Cabrakan
Cabrakan
WashedBuum
Cabrakan
Level 146
God Stats
4W - 0L
1,682 SR
Queue Stats
124W - 97L
1,662 Elo+
Solo
Chiron
Chiron
goofygoober97
Chiron
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,608 Elo+
Solo
Ymir
Ymir
icantjump
Ymir
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
97W - 89L
1,469 Elo+
Solo
Team Averages
Level 138
1,472 SR
1,578 Elo+

VS

Team Averages
Level 123
1,455 SR
1,573 Elo+
Nox
Nox
 
Nox
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
CorruptedxChara
Erlang Shen
Level 145
God Stats
2W - 3L
1,822 SR
Queue Stats
342W - 288L
1,610 Elo+
Solo
Thor
Thor
EYELOVEU
Thor
Level 105
God Stats
0W - 1L
1,255 SR
Queue Stats
37W - 35L
1,578 Elo+
Solo
Jormungandr
Jormungandr
LambWest
Jormungandr
Level 120
God Stats
2W - 3L
1,509 SR
Queue Stats
149W - 131L
1,607 Elo+
Solo
Mulan
Mulan
XxKing Alien6xX
Mulan
Level 126
God Stats
8W - 4L
1,191 SR
Queue Stats
303W - 224L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
11 / 2 / 8
9,440
944
21,941
10,100
5,622
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
3 / 2 / 18
9,139
914
12,662
12,621
7,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
WashedBuum
Cabrakan
16
4 / 2 / 19
8,939
894
11,575
13,726
18,071
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 3 / 11
8,692
869
10,945
9,942
5,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
16
4 / 2 / 16
8,943
894
8,745
14,503
14,939
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
1 / 6 / 1
6,728
673
7,019
9,555
4,993
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
CorruptedxChara
Erlang Shen
16
4 / 4 / 4
8,156
816
10,805
15,250
16,367
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
13
1 / 4 / 6
7,304
730
5,676
10,711
7,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
LambWest
Jormungandr
13
0 / 7 / 6
7,438
744
7,791
20,478
22,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 5 / 2
7,935
794
9,083
16,557
12,890
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
29
26
Kills
10
11
Deaths
26
72
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
6
1
0.25
W
Rama
11
2
8
7.5
W
3
2
18
6
L
Erlang Shen
CorruptedxChara
Erlang Shen
4
4
4
1.5
L
Thor
1
4
6
1
L
Jormungandr
LambWest
Jormungandr
0
7
6
0.43
W
Cabrakan
WashedBuum
Cabrakan
4
2
19
6.75
L
4
5
2
1
W
4
3
11
3.17
W
Ymir
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,868
Damage
40,374
60,892
Taken
72,551
51,825
Mitigated
63,830
15,656
Healing
13,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
7,019
686
1,044
195
9,555
4,993
252
4,502
5,053
16,072
0
W
Rama
21,941
15,867
0
2,794
10,100
5,622
1,982
2,162
7,729
0
31,105
W
12,662
5,677
1,615
2,775
12,621
7,296
1,820
4,147
8,275
32,251
2,328
L
Erlang Shen
CorruptedxChara
Erlang Shen
10,805
4,009
2,080
4,599
15,250
16,367
86
5,804
9,446
0
18,381
L
Thor
5,676
1,348
872
1,121
10,711
7,540
349
6,438
4,273
0
10,719
L
Jormungandr
LambWest
Jormungandr
7,791
1,630
213
813
20,478
22,040
150
9,770
10,708
16,617
0
W
Cabrakan
WashedBuum
Cabrakan
11,575
1,420
0
757
13,726
18,071
30
3,012
10,609
16,157
0
L
9,083
723
731
1,757
16,557
12,890
170
5,166
11,391
0
15,017
W
10,945
3,197
2,196
3,175
9,942
5,897
1,245
2,197
7,556
0
17,944
W
Ymir
8,745
1,265
166
2,178
14,503
14,939
0
3,292
11,011
15,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,153
Gold Earned
37,561
122
Minions Killed
80
0
Camps Cleared
0
881,010
Distance Traveled
791,741
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,728
673
28
3
0
134,641
4
W
Rama
9,440
944
24
2
0
174,466
2
W
Chronos
9,139
914
56
6
0
165,155
0
L
Erlang Shen
8,156
816
14
1
0
165,719
4
L
Thor
7,304
730
5
1
0
166,646
1
L
Jormungandr
7,438
744
18
2
0
158,769
1
W
Cabrakan
8,939
894
9
1
0
180,900
0
L
Mulan
7,935
794
15
2
0
165,966
1
W
Chiron
8,692
869
17
2
0
161,377
0
W
Ymir
8,943
894
16
2
0
199,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role