Player Matchup

Da Ji
Da Ji
AdaThong
Da Ji
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 19L
1,500 Elo+
Party 3
Geb
Geb
Ambilance
Geb
Level 28
God Stats
7W - 4L
1,709 SR
Queue Stats
99W - 125L
1,430 Elo+
Party 3
Ah Puch
Ah Puch
Anbusblack
Ah Puch
Level 34
God Stats
5W - 3L
1,702 SR
Queue Stats
177W - 210L
1,483 Elo+
Party 3
Shiva
Shiva
Terminus06
Shiva
Level 84
God Stats
0W - 4L
1,163 SR
Queue Stats
170W - 170L
1,458 Elo+
Party 4
Jing Wei
Jing Wei
chirpy_yawl6
Jing Wei
Level 4
God Stats
0W - 6L
1,276 SR
Queue Stats
5W - 18L
1,209 Elo+
Party 4
Team Averages
Level 32
1,470 SR
1,416 Elo+

VS

Team Averages
Level 81
1,531 SR
1,463 Elo+
Athena
Athena
Coopnhtown
Athena
Level 149
God Stats
2W - 0L
1,618 SR
Queue Stats
137W - 114L
1,497 Elo+
Party 2
Ra
Ra
ShabbyJay
Ra
Level 120
God Stats
7W - 7L
1,630 SR
Queue Stats
48W - 49L
1,466 Elo+
Party 1
Cupid
Cupid
Stubbdaddy33
Cupid
Level 28
God Stats
9W - 5L
1,446 SR
Queue Stats
19W - 20L
1,437 Elo+
Party 1
Cliodhna
Cliodhna
abolitionist
Cliodhna
Level 42
God Stats
14W - 9L
1,517 SR
Queue Stats
194W - 183L
1,417 Elo+
Solo
King Arthur
King Arthur
deathknight746
King Arthur
Level 65
God Stats
27W - 24L
1,443 SR
Queue Stats
80W - 70L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AdaThong
Da Ji
20
10 / 10 / 3
14,546
766
16,889
25,887
13,850
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
1 / 4 / 13
13,280
699
17,326
33,171
40,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
Anbusblack
Ah Puch
19
5 / 7 / 6
12,673
667
26,515
24,307
12,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shiva
18
1 / 4 / 11
11,821
622
17,405
35,321
49,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
chirpy_yawl6
Jing Wei
18
0 / 2 / 3
11,628
612
3,693
12,871
6,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Coopnhtown
Athena
19
4 / 2 / 17
13,922
733
16,308
33,387
48,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
9 / 1 / 14
14,989
789
32,128
15,784
10,013
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
4 / 4 / 11
13,493
710
23,374
16,980
8,777
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
abolitionist
Cliodhna
20
6 / 4 / 8
14,027
738
24,699
20,299
10,250
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
deathknight746
King Arthur
20
4 / 6 / 13
13,397
705
14,212
27,985
27,241
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
90
17
Kills
27
27
Deaths
17
36
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Da Ji
AdaThong
Da Ji
10
10
3
1.15
L
1
4
13
1.88
L
Ah Puch
Anbusblack
Ah Puch
5
7
6
1.14
W
Athena
Coopnhtown
Athena
4
2
17
6.25
W
9
1
14
16
W
4
4
11
2.38
L
Shiva
1
4
11
1.63
W
Cliodhna
abolitionist
Cliodhna
6
4
8
2.5
L
Jing Wei
chirpy_yawl6
Jing Wei
0
2
3
0.75
W
King Arthur
deathknight746
King Arthur
4
6
13
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,828
Damage
110,721
131,557
Taken
114,435
123,744
Mitigated
104,561
18,127
Healing
20,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
AdaThong
Da Ji
16,889
4,141
0
100
25,887
13,850
0
8,917
16,970
0
35,906
L
17,326
2,024
0
1,329
33,171
40,930
0
13,363
19,808
45,174
0
L
Ah Puch
Anbusblack
Ah Puch
26,515
3,527
0
2,012
24,307
12,615
33
9,556
14,751
63,524
0
W
Athena
Coopnhtown
Athena
16,308
3,886
1,180
2,799
33,387
48,280
159
9,368
24,019
32,273
0
W
32,128
2,445
5,375
5,450
15,784
10,013
1,900
5,361
10,423
88,120
0
W
23,374
8,532
303
1,327
16,980
8,777
4,511
8,611
8,369
0
52,894
L
Shiva
17,405
2,224
5,660
8,248
35,321
49,507
0
11,581
23,740
0
44,078
W
Cliodhna
abolitionist
Cliodhna
24,699
1,469
0
3,960
20,299
10,250
1,264
7,842
12,457
0
73,457
L
Jing Wei
chirpy_yawl6
Jing Wei
3,693
2,226
0
778
12,871
6,842
222
5,019
7,852
0
36,922
W
King Arthur
deathknight746
King Arthur
14,212
1,865
0
450
27,985
27,241
816
12,659
15,326
0
28,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,948
Gold Earned
69,828
253
Minions Killed
327
0
Camps Cleared
0
1,687,505
Distance Traveled
1,947,087
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
14,546
766
47
2
0
339,619
0
L
Geb
13,280
699
44
2
0
407,566
0
L
Ah Puch
12,673
667
63
3
0
306,479
0
W
Athena
13,922
733
26
1
0
457,873
4
W
Ra
14,989
789
119
6
0
392,297
3
W
Cupid
13,493
710
71
4
0
319,062
2
L
Shiva
11,821
622
41
2
0
363,765
2
W
Cliodhna
14,027
738
68
4
0
379,037
3
L
Jing Wei
11,628
612
58
3
0
270,076
0
W
King Arthur
13,397
705
43
2
0
398,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role