Player Matchup

Sobek
Sobek
Grandmaster
 
Sobek
Grandmaster
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Diamond I
Koccix
Ullr
Diamond I
Level 135
God Stats
4W - 1L
1,731 SR
Queue Stats
93W - 7L
2,770 MMR
Party 1
The Morrigan
The Morrigan
Masters
Sniper iGod
The Morrigan
Masters
Level 160
God Stats
4W - 0L
2,011 SR
Queue Stats
146W - 28L
2,800 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 134
1,747 SR
2,357 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,529 SR
2,379 MMR
Neith
Neith
Masters
Harbor
Neith
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
2,761 MMR
Party 2
Cthulhu
Cthulhu
Masters
One002zero
Cthulhu
Masters
Level 160
God Stats
113W - 67L
1,822 SR
Queue Stats
600W - 371L
2,295 MMR
Party 2
Vulcan
Vulcan
Diamond IV
vikhang
Vulcan
Diamond IV
Level 122
God Stats
0W - 2L
1,264 SR
Queue Stats
130W - 166L
2,082 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
2 / 4 / 8
12,001
706
12,163
28,025
31,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ullr
Koccix
Ullr
18
6 / 3 / 6
12,902
759
23,864
21,039
10,447
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
Sniper iGod
The Morrigan
17
5 / 5 / 8
12,474
734
17,260
12,190
5,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
FenrirThothAresAh Muzen Cab

VS

Bans
AtlasAchillesZeusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Harbor
Neith
16
4 / 3 / 5
11,432
672
18,776
16,997
9,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
One002zero
Cthulhu
18
6 / 2 / 3
12,859
756
16,410
30,431
40,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vulcan
vikhang
Vulcan
15
2 / 8 / 4
10,755
633
10,579
17,933
8,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
13
Kills
12
12
Deaths
13
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
4
8
1.5
L
Neith
Harbor
Neith
4
3
5
2.17
W
Ullr
Koccix
Ullr
6
3
6
3
L
Cthulhu
One002zero
Cthulhu
6
2
3
3.75
W
The Morrigan
Sniper iGod
The Morrigan
5
5
8
1.8
L
Vulcan
vikhang
Vulcan
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,287
Damage
45,765
61,254
Taken
65,361
47,469
Mitigated
58,627
12,533
Healing
16,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
12,163
716
0
3,919
28,025
31,318
235
8,256
19,769
22,419
0
L
Neith
Harbor
Neith
18,776
7,574
0
6,445
16,997
9,426
1,219
7,629
9,368
0
57,601
W
Ullr
Koccix
Ullr
23,864
10,998
0
2,063
21,039
10,447
2,844
12,581
8,458
0
78,013
L
Cthulhu
One002zero
Cthulhu
16,410
1,569
1,001
8,288
30,431
40,425
58
11,424
18,855
51,992
0
W
The Morrigan
Sniper iGod
The Morrigan
17,260
2,328
1,528
5,023
12,190
5,704
26
6,508
5,559
49,290
0
L
Vulcan
vikhang
Vulcan
10,579
3,687
0
915
17,933
8,776
580
10,428
7,505
47,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,377
Gold Earned
35,046
227
Minions Killed
213
9
Camps Cleared
6
964,271
Distance Traveled
1,012,895
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,001
706
18
1
0
340,675
4
L
Neith
11,432
672
81
5
2
309,951
5
W
Ullr
12,902
759
122
7
7
334,289
1
L
Cthulhu
12,859
756
54
3
1
381,921
4
W
The Morrigan
12,474
734
87
5
2
289,307
2
L
Vulcan
10,755
633
78
5
3
321,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role